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MegaGlest
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70421d1b3d
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
70421d1b3d
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
..
ai
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
facilities
attempt to make win64 faster by using avx (as opposed to sse2)
2013-11-05 06:31:48 +00:00
game
- bugfix for save / restore game (spelling mistake)
2013-11-04 19:16:28 +00:00
global
bugfixes for resource multiplier
2013-11-01 19:48:04 +00:00
graphics
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
gui
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
main
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
menu
"Observer" and "Random" moved to main lang file instead of techtree based translation
2013-11-05 23:35:11 +00:00
network
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
sound
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
type_instances
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
types
cppcheck cleanup
2013-11-05 20:59:28 +00:00
world
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00