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MegaGlest
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d32de80491
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
d32de80491
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
..
ai
attempt to see if removing this mutex is stable and improves performance
2013-11-10 19:49:02 +00:00
facilities
fix warnings from vc++
2013-11-10 05:27:59 +00:00
game
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
global
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
graphics
- added optional display of a frame count to help debug
2013-11-10 04:42:24 +00:00
gui
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
main
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
menu
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
network
bugfix to init all variables for client connection
2013-11-08 00:48:05 +00:00
sound
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
type_instances
removed more unused code for last path cache which was already removed
2013-11-09 19:14:53 +00:00
types
cppcheck cleanup
2013-11-05 20:59:28 +00:00
world
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00