refactor core data code to move features into smaller chunks
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@ -224,6 +224,12 @@ private:
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int computeFontSize(int size);
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void cleanupTexture(Texture2D **texture);
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void loadTextures(string data_path);
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void loadSounds(string data_path);
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void loadMusic(string data_path);
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void loadIntroMedia(string data_path);
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void loadMainMenuMedia(string data_path);
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void loadBattleEndMedia(string data_path);
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};
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}} //end namespace
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