- do not validate null fire particle

This commit is contained in:
Mark Vejvoda 2013-11-12 01:00:03 +00:00
parent feedde5f61
commit 7f5d35ef0f
2 changed files with 86 additions and 7 deletions

View File

@ -592,7 +592,8 @@ Unit::~Unit() {
}
ParticleSystem * Unit::getFire() const {
if(Renderer::getInstance().validateParticleSystemStillExists(this->fire,rsGame) == false) {
if(this->fire != NULL &&
Renderer::getInstance().validateParticleSystemStillExists(this->fire,rsGame) == false) {
return NULL;
}
return this->fire;

View File

@ -310,11 +310,12 @@ void Font::setSize(int size) {
}
void Font::bidi_cvt(string &str_) {
#ifdef HAVE_FRIBIDI
char *c_str = const_cast<char *>(str_.c_str()); // fribidi forgot const...
FriBidiStrIndex len = (int)str_.length();
FriBidiChar *bidi_logical = new FriBidiChar[len + 2];
FriBidiChar *bidi_visual = new FriBidiChar[len + 2];
FriBidiChar *bidi_logical = new FriBidiChar[len * 4];
FriBidiChar *bidi_visual = new FriBidiChar[len * 4];
char *utf8str = new char[4*len + 1]; //assume worst case here (all 4 Byte characters)
FriBidiCharType base_dir = FRIBIDI_TYPE_ON;
FriBidiStrIndex n;
@ -325,21 +326,98 @@ void Font::bidi_cvt(string &str_) {
#else
n = fribidi_charset_to_unicode(FRIBIDI_CHAR_SET_UTF8, c_str, len, bidi_logical);
#endif
fribidi_log2vis(bidi_logical, n, &base_dir, bidi_visual, NULL, NULL, NULL);
fribidi_boolean log2vis = fribidi_log2vis(bidi_logical, n, &base_dir, bidi_visual, NULL, NULL, NULL);
// If convertion was successful
//if (log2vis == true) {
// Remove bidi marks (that we don't need) from the output text
//n = fribidi_remove_bidi_marks (bidi_visual, n, NULL, NULL, NULL);
// Convert unicode string back to the encoding the input string was in
//fribidi_unicode_to_charset (char_set_num, visual, len, op);
#ifdef OLD_FRIBIDI
fribidi_unicode_to_utf8 (bidi_visual, n, utf8str);
fribidi_unicode_to_utf8 (bidi_visual, n, utf8str);
#else
fribidi_unicode_to_charset(FRIBIDI_CHAR_SET_UTF8, bidi_visual, n, utf8str);
fribidi_unicode_to_charset(FRIBIDI_CHAR_SET_UTF8, bidi_visual, n, utf8str);
#endif
// Insert the output string into the output QString
str_ = std::string(utf8str);
//}
//is_rtl_ = base_dir == FRIBIDI_TYPE_RTL;
//fontIsRightToLeft = base_dir == FRIBIDI_TYPE_RTL;
fontIsRightToLeft = false;
str_ = std::string(utf8str);
delete[] bidi_logical;
delete[] bidi_visual;
delete[] utf8str;
#endif
/*
string out = "" ;
// FriBidi C string holding the originall text (that is probably with logicall hebrew)
FriBidiChar * logical = NULL;
// FriBidi C string for the output text (that should be visual hebrew)
FriBidiChar * visual = NULL;
// C string holding the originall text (not nnecessarily as unicode)
char * ip = NULL;
// C string for the output text
char * op = NULL;
// Size to allocate for the char arrays
int size = str_.size () + 2;
// Allocate memory:
// It's probably way too much, but at least it's not too little
logical = new FriBidiChar [size * 3];
visual = new FriBidiChar [size * 3];
ip = new char [size * 3];
op = new char [size * 3];
FriBidiCharType base;
size_t len, Orig_len;
// A bool type to see if conversion succeded
fribidi_boolean log2vis;
// Holds information telling fribidi to use UTF-8
FriBidiCharSet char_set_num;
char_set_num = fribidi_parse_charset ( "UTF-8" );
// Copy the string into the given string ip
strcpy (ip, str_.c_str ());
// Find length of originall text
Orig_len = len = strlen (ip);
// Insert IP to logical as unicode (and find it's size now)
len = fribidi_charset_to_unicode (char_set_num, ip, len, logical);
base = FRIBIDI_TYPE_ON;
// Convert text to visual logical
log2vis = fribidi_log2vis (logical, len, & base, visual, NULL, NULL, NULL);
// If convertion was successful
if (log2vis)
{
// Remove bidi marks (that we don't need) from the output text
len = fribidi_remove_bidi_marks (visual, len, NULL, NULL, NULL);
// Convert unicode string back to the encoding the input string was in
fribidi_unicode_to_charset (char_set_num, visual, len, op);
// Insert the output string into the output QString
str_ = op;
}
// Free allocated memory
delete [] visual;
delete [] logical;
delete [] ip;
delete [] op;
*/
}
// ===============================================