Commit Graph

2261 Commits

Author SHA1 Message Date
Mark Vejvoda
6662f35347 - fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing. 2012-07-26 06:27:00 +00:00
Mark Vejvoda
96ade03a27 - fix backspace deleting in options menu when changing playername and playername has _ in part of it 2012-07-25 16:49:58 +00:00
Mark Vejvoda
f3165b2548 - bugfix to stop human and network player from having the same slot 2012-07-24 19:29:15 +00:00
Mark Vejvoda
8d168bdb4c - add playername to console output when server waits for a client to catch up 2012-07-21 04:34:55 +00:00
Mark Vejvoda
acb648904c - attempt to stop clients from lagging too much and output to console 2012-07-21 00:55:57 +00:00
Mark Vejvoda
159a273aa1 - bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted) 2012-07-21 00:23:27 +00:00
Mark Vejvoda
0b9ad4c457 - added support for throwing known errors and skipping stack traces (For friendlier error messages) 2012-07-20 23:51:10 +00:00
Mark Vejvoda
ed9ae076c5 - attempt to fix pizza's crash
- safer use of random # in unit updater (not backward compatible with other builds)
2012-07-20 23:07:44 +00:00
Titus Tscharntke
ed6961195f Disconnect time of early leavers is shown in end game stats. 2012-07-20 22:24:27 +00:00
Mark Vejvoda
c42d44a53a - attempt to fix pizza's crash 2012-07-20 22:18:34 +00:00
Mark Vejvoda
2204e0577c - if hint text title is missing in language file, default to english 2012-07-20 22:04:46 +00:00
Mark Vejvoda
5cb761e5a6 - hint text now centered on screen when game is loading 2012-07-20 19:00:49 +00:00
Mark Vejvoda
366160fee7 - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
Mark Vejvoda
f3d7c5e5cb - attempt to allow special key (alt) as allowed for quick signal to team, requires user to add this to glestuserkeys.ini:
SetMarker=left alt
(does not work in latest ubuntu as alt key is used for Unity)
2012-07-20 14:38:28 +00:00
Mark Vejvoda
1c52f28185 - change team # in end game stats for team switching 2012-07-19 23:21:55 +00:00
Titus Tscharntke
d217777f85 player end stats should show only players as laevers who left while game was running. ( feature not finished yet ) 2012-07-18 23:52:44 +00:00
Mark Vejvoda
bec8df9feb - made another debug statement only show in verbose mode 2012-07-18 16:01:19 +00:00
Mark Vejvoda
63fb9bd2cf - removed debug stacktrace in ObjectParticleSystemType 2012-07-18 14:31:56 +00:00
Mark Vejvoda
9583307022 - cleanup of debug code 2012-07-18 01:01:24 +00:00
Mark Vejvoda
32bda64045 - added more error checking in scenarios 2012-07-18 00:54:47 +00:00
Mark Vejvoda
6c211970e3 - added more error checking in scenarios 2012-07-18 00:50:14 +00:00
Mark Vejvoda
9fb1f06d5e - added more error checking in scenarios 2012-07-18 00:43:46 +00:00
Mark Vejvoda
2b0e9e40d3 - added more error checking in scenarios 2012-07-18 00:35:39 +00:00
Mark Vejvoda
e4cec7319e - added more error checking in scenarios 2012-07-18 00:21:39 +00:00
Mark Vejvoda
de2e889a4f - added more error checking in scenarios 2012-07-18 00:15:39 +00:00
Mark Vejvoda
9a54f30e86 - added more error checking in scenarios 2012-07-18 00:12:42 +00:00
Mark Vejvoda
4d97c80561 - added more error checking in scenarios 2012-07-18 00:04:24 +00:00
Mark Vejvoda
9f0546c008 - set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke
25a4b83b83 sonar ping only for teammates 2012-07-17 21:29:39 +00:00
Titus Tscharntke
d382fa46fd fix for wrong CRCs in Mod menu 2012-07-16 23:03:56 +00:00
Tom Reynolds
3519725216 Change phpVersionParam to ?version=0.1 2012-07-16 00:08:41 +00:00
Titus Tscharntke
0cc9f0e115 fixing the CRCs on the masterserver ( work in progress ) 2012-07-15 23:01:48 +00:00
Titus Tscharntke
69f4294950 playing a sound for quick highlight pointer(marker) 2012-07-15 21:01:56 +00:00
Titus Tscharntke
e311c439f6 sound is no more switched on when switching factions ( not a 100% fix but I think good enough ) 2012-07-15 19:45:55 +00:00
Titus Tscharntke
46cc1f18aa no more camera (drag)move while giving commands via minimap. Only move camera if click started in minimap. 2012-07-15 09:50:44 +00:00
Titus Tscharntke
d10d5fc770 hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
Titus Tscharntke
0043511e0a less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting 2012-07-13 23:19:53 +00:00
Titus Tscharntke
73919c860d New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" ) 2012-07-13 21:50:34 +00:00
Mark Vejvoda
1de23b6f1a - allow for left button click in minimap and move mouse will move the camera 2012-07-13 02:03:15 +00:00
Mark Vejvoda
109401b2e8 - always ensure headless server has an open slot in the lobby 2012-07-11 22:41:31 +00:00
Mark Vejvoda
be61ed89da - bugfix to have consistent info sent to masterserver when in game or in lobby 2012-07-11 05:12:10 +00:00
Mark Vejvoda
703afaa5de - forget trying to render for now when in connection phase, Cold getting crashes 2012-07-10 20:39:21 +00:00
Mark Vejvoda
2c6cd02f32 - attempt a very simple fix for Cold's connection delay 2012-07-10 20:26:41 +00:00
Mark Vejvoda
a97f8ead7e - added headless min player required message
- remove configurator from linux installer
- bugfix for headless stats connected player counts
2012-07-10 13:49:49 +00:00
Mark Vejvoda
6cfe9cadbb - attempt to fix corrupt connection stats sent to masterserver using a mutex in the lobby and when headless server reset counts to 0 when calculating 2012-07-10 02:43:54 +00:00
Mark Vejvoda
57a988ae56 - fixed out of synch on player disconnect 2012-07-10 02:12:07 +00:00
Titus Tscharntke
36ef593c56 \n after hint 2012-07-10 00:33:45 +00:00
Mark Vejvoda
490ba7e824 - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
Mark Vejvoda
4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda
330070a632 - more logging to track down cold's issue 2012-07-06 23:18:30 +00:00
Mark Vejvoda
ada5f2cdce - more logging to track down cold's issue 2012-07-06 23:06:00 +00:00
Mark Vejvoda
eee0d0ab2e - more logging to track down cold's issue 2012-07-06 21:28:54 +00:00
Mark Vejvoda
6f9f2d8f01 - allow admin user to switch slots when they are in an unassigned slot 2012-07-06 18:57:19 +00:00
Mark Vejvoda
27b5d40bf8 - commandline override options now stored in a different buffer so that they will not be saved in ini files 2012-07-06 16:29:49 +00:00
Mark Vejvoda
b898017da9 - bugfix for server network listening to port and allow forcing ip address to bind to:
ServerAdminBindAddress=127.0.0.1
is hard coded as the default
2012-07-06 14:41:23 +00:00
Titus Tscharntke
9875fa1dad missing clear() caused crash ... 2012-07-06 00:16:48 +00:00
Titus Tscharntke
e302efcd4e hopefully better commanding of headless servers 2012-07-05 22:03:15 +00:00
Mark Vejvoda
d9e2a64bb3 *NOTE: This is not backwards compatible with previous builds
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00
Mark Vejvoda
51d56926cc - return to previous menu when tutorials / scenarios are empty 2012-07-03 00:26:27 +00:00
Mark Vejvoda
a8af70cee1 - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
Mark Vejvoda
3ec510fa17 - fixed admin mode in menu's so switching to a map with less slots than admin user keep the same admin user active 2012-06-30 19:31:52 +00:00
Mark Vejvoda
76606fbdbe - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
Mark Vejvoda
04442af2e9 - more alpha on building ghosting 2012-06-24 02:09:13 +00:00
Mark Vejvoda
b08e04fa70 - flash the remote admin player# in lobby to indicate they are the admin user 2012-06-22 14:30:48 +00:00
Mark Vejvoda
0f5cb29919 - build silhouette now uses team colour and you see all team players building placement
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda
e94d7b2fef - bugfix for cell markers to avoid out of synch 2012-06-22 05:46:19 +00:00
Mark Vejvoda
d10493edc0 - fixed the accuracy for cell markers 2012-06-22 05:40:23 +00:00
Mark Vejvoda
acc2a5f9c9 - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
Mark Vejvoda
00d99eecd7 - bugfix for loading older saved games (I added a new network player status which may not exist in older saved games). This should fix Pizza's load game issue 2012-06-22 02:18:19 +00:00
Mark Vejvoda
b32b4f1660 - bugfix to allow remote admin user to remain as admin when slot is networkunassigned 2012-06-22 01:57:59 +00:00
Mark Vejvoda
9209c5fdbc - bugfix for scenario validation to find standard techtrees 2012-06-22 01:48:31 +00:00
Titus Tscharntke
9ed9293a0d no more accidently clicked buttons when starting game or switching to next menu 2012-06-20 23:42:45 +00:00
Titus Tscharntke
a9049ac887 hints while loading with language support and keycode replacement. 2012-06-19 00:32:39 +00:00
Titus Tscharntke
dc99918cfe first working version of "game hints" displayed while loading. ( still missing language support and techtree specific hint support ) 2012-06-17 22:52:30 +00:00
Titus Tscharntke
f89707f708 k-key to switch off sound while waiting for players in connected state too. Sound is automatically switched on if a new player connects, just like in custom menu. By this you can wait in headless servers without hearing music/missing players. 2012-06-13 23:01:10 +00:00
Mark Vejvoda
81cc68305c - added the ability to remove cell markers 2012-06-13 16:19:44 +00:00
Mark Vejvoda
943dcef9fe - first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker. 2012-06-12 20:37:00 +00:00
Mark Vejvoda
c187d4d014 - changed disconnected playername to: *AI* - playername 2012-06-11 23:50:30 +00:00
Mark Vejvoda
b965343496 - added ability to show a user is disconnected from the game 2012-06-09 15:21:18 +00:00
Mark Vejvoda
cb7bd8ff04 - added menu option and commandline parameter to disable video playback 2012-06-09 05:02:01 +00:00
Mark Vejvoda
90b0d96b5d - disable main menu background video playback when showing faction preview video 2012-06-09 02:59:46 +00:00
Titus Tscharntke
ca39f8c6b1 new try with changed fighting behaviour of ultra and mega;
fix for "*" in chat
2012-06-04 21:53:20 +00:00
Mark Vejvoda
771c6d5bd6 - fix file CRC calcs
- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
6f48ec6330 - play no videos when running special commands like validations 2012-06-04 00:11:29 +00:00
Titus Tscharntke
6b27343145 In system and error messages player names are no longer highlighted in the console with a sound effect as it was very annoying. Just human written chat messages highlight the names. 2012-06-03 17:08:14 +00:00
Mark Vejvoda
e96346ff28 - special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors) 2012-06-01 19:14:55 +00:00
Mark Vejvoda
dcc615d427 - allow overriding text colors 2012-06-01 05:26:01 +00:00
Mark Vejvoda
076a2a5218 - bugfix to check main game data folder for videos 2012-06-01 04:11:31 +00:00
Titus Tscharntke
3f604ae359 I give up on this :( . Softcoder must help me here I don't understand whats going on. We still see out of syncs if this is commented in. 2012-05-31 21:54:00 +00:00
Titus Tscharntke
d6f04c66e0 ctNetworkCpuUltra was the problem ... 2012-05-31 20:59:04 +00:00
Titus Tscharntke
4a70d090a8 commented out all my last changes to hunt down out of sync 2012-05-30 23:17:17 +00:00
Titus Tscharntke
1595eb3043 Skill can be NULL .... 2012-05-30 22:26:55 +00:00
Titus Tscharntke
b8401bf208 Making it a bit random if standing or runnning units are attacked by Ultra/Mega CPUs 2012-05-30 21:53:41 +00:00
Titus Tscharntke
00b1bea1ac CPU-Ultra and Mega attack standing units in attack range first now. Lets see if this is good ... 2012-05-30 20:35:27 +00:00
Mark Vejvoda
4c016dfbdf - attempt to fix segfault from menu handling after playing a few games 2012-05-28 16:51:56 +00:00
Mark Vejvoda
68bfe9e455 - fixed rendering on battle end screen 2012-05-28 02:36:12 +00:00
Mark Vejvoda
e014ecbd94 - allow streaming faction preview videos and fallback to local faction preview 2012-05-26 06:19:30 +00:00
Mark Vejvoda
ead7c316e5 - added support for faction preview videos (take precedence over preview texture) 2012-05-25 23:00:36 +00:00
Mark Vejvoda
660d702e97 - add a fallback url for playing videos in case the user has no internet 2012-05-25 16:33:34 +00:00
Mark Vejvoda
827f4fb89d - cycle alpha channel on please wait text for video loading 2012-05-24 07:37:43 +00:00