MegaGlest/source/glest_game
2012-06-01 19:14:55 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - allow overriding text colors 2012-06-01 05:26:01 +00:00
game - add a fallback url for playing videos in case the user has no internet 2012-05-25 16:33:34 +00:00
global - bugfix to check main game data folder for videos 2012-06-01 04:11:31 +00:00
graphics - allow overriding text colors 2012-06-01 05:26:01 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors) 2012-06-01 19:14:55 +00:00
menu - special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors) 2012-06-01 19:14:55 +00:00
network - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
types - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
world I give up on this :( . Softcoder must help me here I don't understand whats going on. We still see out of syncs if this is commented in. 2012-05-31 21:54:00 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00