Skill can be NULL ....

This commit is contained in:
Titus Tscharntke 2012-05-30 22:26:55 +00:00
parent b8401bf208
commit 1595eb3043
1 changed files with 1 additions and 1 deletions

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@ -2376,7 +2376,7 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr,
if(unit->getFaction()->getControlType()==ctCpuUltra ||
unit->getFaction()->getControlType()==ctCpuMega) {
if(distToStandingUnit < 0 || currentDist< distToStandingUnit) {
if(enemies[i]->getCurrSkill()->getClass()==scAttack) {
if(enemies[i]->getCurrSkill()!=NULL && enemies[i]->getCurrSkill()->getClass()==scAttack) {
distToStandingUnit = currentDist;
attackingEnemySeen=enemies[i];
}