- bugfix for server network listening to port and allow forcing ip address to bind to:

ServerAdminBindAddress=127.0.0.1
is hard coded as the default
This commit is contained in:
Mark Vejvoda 2012-07-06 14:41:23 +00:00
parent 9875fa1dad
commit b898017da9

View File

@ -79,8 +79,9 @@ ServerInterface::ServerInterface(bool publishEnabled) :GameNetworkInterface() {
serverSocketAdmin = new ServerSocket(true);
serverSocketAdmin->setBlock(false);
serverSocketAdmin->setBindPort(Config::getInstance().getInt("ServerAdminPort", intToStr(GameConstants::serverAdminPort).c_str()));
serverSocketAdmin->setBindSpecificAddress("127.0.0.1");
serverSocketAdmin->listen(5);
//serverSocketAdmin->setBindSpecificAddress("127.0.0.1");
serverSocketAdmin->setBindSpecificAddress(Config::getInstance().getString("ServerAdminBindAddress", "127.0.0.1"));
//serverSocketAdmin->listen(5);
maxFrameCountLagAllowed = Config::getInstance().getInt("MaxFrameCountLagAllowed", intToStr(maxFrameCountLagAllowed).c_str());
maxFrameCountLagAllowedEver = Config::getInstance().getInt("MaxFrameCountLagAllowedEver", intToStr(maxFrameCountLagAllowedEver).c_str());
@ -372,6 +373,9 @@ void ServerInterface::addSlot(int playerIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
assert(playerIndex >= 0 && playerIndex < GameConstants::maxPlayers);
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
if(serverSocketAdmin->isSocketValid() == false) {
serverSocketAdmin->listen(5);
}
if(serverSocket.isPortBound() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
serverSocket.bind(serverSocket.getBindPort());