- allow for left button click in minimap and move mouse will move the camera
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8089848857
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1de23b6f1a
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@ -2531,26 +2531,46 @@ void Game::mouseMove(int x, int y, const MouseState *ms) {
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//if(Window::isKeyDown() == false)
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if(!camLeftButtonDown && !camRightButtonDown && !camUpButtonDown && !camDownButtonDown)
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{
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bool mouseMoveScrollsWorld = Config::getInstance().getBool("MouseMoveScrollsWorld","true");
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if(mouseMoveScrollsWorld == true) {
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if (y < 10) {
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gameCamera.setMoveZ(-scrollSpeed);
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}
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else if (y > metrics.getVirtualH() - 10) {
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gameCamera.setMoveZ(scrollSpeed);
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}
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else {
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gameCamera.setMoveZ(0);
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}
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if(ms->get(mbLeft) && metrics.isInMinimap(x, y)) {
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int xm= x - metrics.getMinimapX();
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int ym= y - metrics.getMinimapY();
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if (x < 10) {
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gameCamera.setMoveX(-scrollSpeed);
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Map *map= world.getMap();
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int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
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int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
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if(map->isInside(xCell, yCell) && map->isInsideSurface(map->toSurfCoords(Vec2i(xCell,yCell)))) {
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if(gui.isSelectingPos()){
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gui.mouseDownLeftGraphics(xCell, yCell, true);
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}
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else
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{
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gameCamera.setPos(Vec2f(static_cast<float>(xCell), static_cast<float>(yCell)));
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}
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}
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else if (x > metrics.getVirtualW() - 10) {
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gameCamera.setMoveX(scrollSpeed);
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}
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else {
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gameCamera.setMoveX(0);
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}
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else {
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bool mouseMoveScrollsWorld = Config::getInstance().getBool("MouseMoveScrollsWorld","true");
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if(mouseMoveScrollsWorld == true) {
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if (y < 10) {
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gameCamera.setMoveZ(-scrollSpeed);
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}
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else if (y > metrics.getVirtualH() - 10) {
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gameCamera.setMoveZ(scrollSpeed);
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}
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else {
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gameCamera.setMoveZ(0);
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}
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if (x < 10) {
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gameCamera.setMoveX(-scrollSpeed);
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}
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else if (x > metrics.getVirtualW() - 10) {
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gameCamera.setMoveX(scrollSpeed);
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}
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else {
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gameCamera.setMoveX(0);
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}
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}
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}
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}
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