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MegaGlest
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a8af70cee1
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
a8af70cee1
- when disabling backtrace ensure console output only shows direct errors without backtrace
2012-07-03 00:19:23 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00
game
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00
global
- bugfix to check main game data folder for videos
2012-06-01 04:11:31 +00:00
graphics
- more alpha on building ghosting
2012-06-24 02:09:13 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
- when disabling backtrace ensure console output only shows direct errors without backtrace
2012-07-03 00:19:23 +00:00
menu
- fixed admin mode in menu's so switching to a map with less slots than admin user keep the same admin user active
2012-06-30 19:31:52 +00:00
network
- flash the remote admin player# in lobby to indicate they are the admin user
2012-06-22 14:30:48 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- build silhouette now uses team colour and you see all team players building placement
2012-06-22 13:30:15 +00:00
types
- bugfix for validation techtree (resources with particles caused crash on validate)
2012-05-24 07:08:31 +00:00
world
- build silhouette now uses team colour and you see all team players building placement
2012-06-22 13:30:15 +00:00
CMakeLists.txt
- attempt to get static linking working for libvlc
2012-05-16 05:46:04 +00:00