missing clear() caused crash ...

This commit is contained in:
Titus Tscharntke 2012-07-06 00:16:48 +00:00
parent e302efcd4e
commit 9875fa1dad

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@ -3842,6 +3842,7 @@ int MenuStateConnectedGame::setupMapList(string scenario) {
std::for_each(formattedPlayerSortedMaps[0].begin(), formattedPlayerSortedMaps[0].end(), FormatString());
//printf("#5\n");
formattedMapFiles.clear();
for(int i= 0; i < mapFiles.size(); i++){// fetch info and put map in right list
loadMapInfo(Map::getMapPath(mapFiles.at(i), scenarioDir, false), &mapInfo, false);