MegaGlest/source/glest_game
Titus Tscharntke 00b1bea1ac CPU-Ultra and Mega attack standing units in attack range first now. Lets see if this is good ... 2012-05-30 20:35:27 +00:00
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ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game - add a fallback url for playing videos in case the user has no internet 2012-05-25 16:33:34 +00:00
global - add a fallback url for playing videos in case the user has no internet 2012-05-25 16:33:34 +00:00
graphics - attempt to fix segfault from menu handling after playing a few games 2012-05-28 16:51:56 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - fixed rendering on battle end screen 2012-05-28 02:36:12 +00:00
menu - fixed rendering on battle end screen 2012-05-28 02:36:12 +00:00
network - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
types - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
world CPU-Ultra and Mega attack standing units in attack range first now. Lets see if this is good ... 2012-05-30 20:35:27 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00