MegaGlest/source/glest_game
Titus Tscharntke 36ef593c56 \n after hint 2012-07-10 00:33:45 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities \n after hint 2012-07-10 00:33:45 +00:00
game - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
global - commandline override options now stored in a different buffer so that they will not be saved in ini files 2012-07-06 16:29:49 +00:00
graphics - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
menu - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
network - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - build silhouette now uses team colour and you see all team players building placement 2012-06-22 13:30:15 +00:00
types - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
world *NOTE: This is not backwards compatible with previous builds 2012-07-03 19:31:52 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00