MegaGlest/source/glest_game
Mark Vejvoda e94d7b2fef - bugfix for cell markers to avoid out of synch 2012-06-22 05:46:19 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities hints while loading with language support and keycode replacement. 2012-06-19 00:32:39 +00:00
game - fixed the accuracy for cell markers 2012-06-22 05:40:23 +00:00
global - bugfix to check main game data folder for videos 2012-06-01 04:11:31 +00:00
graphics - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - bugfix for scenario validation to find standard techtrees 2012-06-22 01:48:31 +00:00
menu - bugfix to allow remote admin user to remain as admin when slot is networkunassigned 2012-06-22 01:57:59 +00:00
network - bugfix for cell markers to avoid out of synch 2012-06-22 05:46:19 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
types - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
world - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00