Commit Graph

3269 Commits

Author SHA1 Message Date
Mark Vejvoda c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda 1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Titus Tscharntke 7c4c7a142b code cleanup ( too many formatStrings() ...) 2013-11-03 21:55:50 +00:00
Titus Tscharntke d3d8623a2d default values for faction names and techtrees should be "formatted" to avoid confusion in menus 2013-11-03 21:38:39 +00:00
Mark Vejvoda 8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda 3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda f74198129b cleanup the resource multiplier code to be consistent in the menus 2013-11-02 22:30:16 +00:00
Mark Vejvoda 6f5d641476 comment out http request output 2013-11-02 19:07:00 +00:00
Mark Vejvoda 9798668789 - added player platform to game stats 2013-11-02 19:05:59 +00:00
Mark Vejvoda 1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda a061289c1c added null check in case typedef foudn a bug 2013-11-01 21:47:14 +00:00
Mark Vejvoda e3a8ee6d2f add playerid to game stats so we canprovide historical stats for unique players 2013-11-01 21:31:55 +00:00
Mark Vejvoda a716e692c7 bugfixes for resource multiplier 2013-11-01 19:48:04 +00:00
Mark Vejvoda d24da2f7b5 updated masterserver stats so we DO NOT update slot counts after game is won 2013-11-01 14:38:28 +00:00
Mark Vejvoda 2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
Mark Vejvoda e7fb242716 small code cleanup from cppcheck 2013-11-01 05:43:01 +00:00
Mark Vejvoda 9ef8076429 bugfix to ensure we set headless mode at game start so it can be saved on masterserver 2013-11-01 05:31:15 +00:00
Mark Vejvoda b05c6c1136 - handle it more gracefully when user has no techtrees 2013-11-01 05:25:55 +00:00
Mark Vejvoda 9128efcfbb bugfix for wrong resource mutliplier in menu 2013-11-01 00:23:43 +00:00
Mark Vejvoda ed4444a6da check if this fixes techtree name bug 2013-10-31 20:12:49 +00:00
Mark Vejvoda 5c71ebcf0e check if this fixes techtree name bug 2013-10-31 19:45:03 +00:00
Mark Vejvoda e008754581 check if this fixes techtree name bug 2013-10-31 18:32:26 +00:00
Mark Vejvoda b71ec8447e see if this helps titi with tech names 2013-10-31 14:09:27 +00:00
Mark Vejvoda 77b9cbfb1d updated to set game stats before exit game check 2013-10-31 04:43:25 +00:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Titus Tscharntke c0a2265f7e ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes 2013-10-29 21:41:45 +00:00
Mark Vejvoda af135e6ad5 code cleanup 2013-10-29 21:35:04 +00:00
Mark Vejvoda 7011d49868 popup language menu now shows native and english version of language name 2013-10-29 21:32:19 +00:00
Mark Vejvoda c04a73017c allow language toggle to switch faction names in menus 2013-10-29 21:13:44 +00:00
Mark Vejvoda 958872cacf bugfix for translations for techtree 2013-10-29 20:24:23 +00:00
Titus Tscharntke dea351095c no more crashes for hotkey based selections in listboxes without translation. 2013-10-29 19:11:36 +00:00
Mark Vejvoda 0c00b49995 more lang class code cleanup and better caching of techtree strings 2013-10-29 17:28:29 +00:00
Mark Vejvoda d2ba7b163b a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
Mark Vejvoda dda2f99e01 changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
2013-10-29 01:56:57 +00:00
Mark Vejvoda 957fe2d09b cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
Mark Vejvoda 8bbcdfbdb3 attempt to have mg shutdown cleanly when opengl version is too low 2013-10-28 18:27:51 +00:00
Mark Vejvoda cc4f4aaa37 - attempt to improve performance when crc logging is disabled 2013-10-28 04:57:55 +00:00
Titus Tscharntke 35b8251bef changed version number to avoid beta1 people joining svn test games 2013-10-27 16:17:20 +00:00
Titus Tscharntke 0b2d58f03b new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
2013-10-27 16:13:27 +00:00
Mark Vejvoda 539df3a854 -- attempt to fix another oos issue detected 2013-10-26 07:02:32 +00:00
Titus Tscharntke 7f97d94983 connect menu should work too now. Lets hope all works ;-) 2013-10-25 22:09:19 +00:00
Titus Tscharntke cc480e6bbd more menu changes ( still work in progress ) 2013-10-25 19:35:10 +00:00
Mark Vejvoda ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Titus Tscharntke 524c0ef2d9 new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
2013-10-24 00:02:08 +00:00
Titus Tscharntke c4b6bee52b new scenario menu layout
displays folder and translated names of scenarios.
2013-10-23 23:20:13 +00:00
Titus Tscharntke 49451e1184 listboxes are rendered with dark background.
listboxes can be "leftControlled"
2013-10-23 23:11:18 +00:00
Titus Tscharntke ea92fce58d little bugfix for last checkin 2013-10-23 20:33:00 +00:00
Titus Tscharntke 5c419a2713 Extended console is rendered with dark background 2013-10-23 20:23:21 +00:00
Mark Vejvoda d2f2b26739 bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now. 2013-10-21 06:30:25 +00:00
Mark Vejvoda a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda 5f97f0cb57 - updated arm based network protocol to include new network crc in game values 2013-10-19 03:11:25 +00:00
Mark Vejvoda 5f8ccd5115 tracking down oos 2013-10-18 18:16:09 +00:00
Mark Vejvoda 9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda 23552eb1a7 - bugfix for particles CRC calculation for oos 2013-10-18 04:55:29 +00:00
Mark Vejvoda 83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda 23963e537d - do not print out crc log info if disabled 2013-10-17 03:30:18 +00:00
Mark Vejvoda a830fa168a - bugfix for cliffs 2013-10-17 03:11:39 +00:00
Mark Vejvoda fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda 37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Mark Vejvoda e31192db9f - added support for morph command type to use:
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda 8e2da49b84 - added another item to crc check to try to track out of synch 2013-10-10 04:06:49 +00:00
Mark Vejvoda 42912e0b74 - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
Mark Vejvoda c1305bdd1b - add more crc log info for oos 2013-10-06 06:59:15 +00:00
Mark Vejvoda ebcbaafc0d re-enable some hitpoint tracking for crc checks 2013-10-03 20:04:55 +00:00
Mark Vejvoda ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda 53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda 9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Titus Tscharntke b38e7cb054 and one more "int" which should be "float" ( at the moment ) 2013-10-02 22:31:04 +00:00
Titus Tscharntke a83eb9baba size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases. 2013-10-02 22:19:17 +00:00
Mark Vejvoda dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda ee6eadb0d8 print warning if techtree is missing factions 2013-09-30 22:12:35 +00:00
Mark Vejvoda de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda dc944b2a79 - attempt to fix additional oos issues 2013-09-28 16:54:32 +00:00
Mark Vejvoda 8b8267400a - attempt to fix additional oos issues 2013-09-28 16:53:20 +00:00
Mark Vejvoda 939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda 111523f60b - corrected game shutdown to do quit logic only once 2013-09-28 06:40:26 +00:00
Mark Vejvoda 9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda 91b7803270 - attempt to fix additional oos issues 2013-09-28 03:10:37 +00:00
Mark Vejvoda 6b59cb0bcc - attempt to fix additional oos issues 2013-09-27 04:45:53 +00:00
Mark Vejvoda 63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda a73cf8470b attempt to fix attack particle calculation for oos issue 2013-09-26 19:36:24 +00:00
Mark Vejvoda 37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda 7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda 525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda 11471243ea - implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda c9b3284aeb bugfix for particle cleanup 2013-09-24 04:29:53 +00:00
Mark Vejvoda 875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda 3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Titus Tscharntke 440ec7dd7e shadow intensity with better performance 2013-09-22 13:55:20 +00:00
Titus Tscharntke 416ccaae4b Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
2013-09-22 00:51:47 +00:00
Mark Vejvoda 836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda 1633a80b69 - additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
2013-09-21 06:06:48 +00:00
Mark Vejvoda fd1e5f893a try to use double instead of float for timed unit particles 2013-09-21 00:32:17 +00:00
Mark Vejvoda 123a329baf separate problematic code to see where the segfault happens 2013-09-21 00:11:34 +00:00
Mark Vejvoda 30913d9ae1 - see if this regular game crc checking every 20th frame is ok for performance 2013-09-21 00:02:36 +00:00
Mark Vejvoda 3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda b83e7dae90 added null checks 2013-09-19 17:32:36 +00:00
Mark Vejvoda f344aac3f8 - load-scenarios now alsways takes physical folder name of the scenario 2013-09-19 06:56:50 +00:00
Mark Vejvoda ab413f1d0c small code cleanup from cppcheck 2013-09-19 06:32:47 +00:00
Mark Vejvoda 970de758e4 - bugfix for network CRC comparison so we don't lose frames 2013-09-19 01:35:08 +00:00
Mark Vejvoda d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda 3a5c99bca5 small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
Mark Vejvoda 8a50dbd671 - on reload game check ini setting for crc network checks 2013-09-18 21:43:25 +00:00
Mark Vejvoda 60028086e2 see if this fixes crc bug 2013-09-18 18:49:57 +00:00
Mark Vejvoda 538a676006 - attempt bugfix for floating point issue causing oos 2013-09-18 00:46:30 +00:00
Mark Vejvoda 013ed35c8b added more debug info to unit crc logs 2013-09-17 23:52:27 +00:00
Mark Vejvoda b716cea3e7 update server crc log count 2013-09-17 16:36:05 +00:00
Mark Vejvoda 1d16d57c74 lowered the log max size limit for crc logging 2013-09-17 03:06:01 +00:00
Mark Vejvoda fefb9b6148 - hide the removing crc log print to console 2013-09-17 03:03:16 +00:00
Mark Vejvoda d7abf70920 - updated crc log for units to exclude floating point rotation info 2013-09-17 01:32:25 +00:00
Mark Vejvoda d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Titus Tscharntke 3f7d608955 version set to dev again ( data does not fit anymore ) 2013-09-15 21:39:22 +00:00
Titus Tscharntke a5834ddf57 I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0 2013-09-14 23:56:26 +00:00
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Titus Tscharntke 6f85a6aa4a old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00
Mark Vejvoda f617866237 - attempt to see if this handles resource associated units better 2013-08-10 06:53:16 +00:00
Mark Vejvoda 97b8979a6c added AI logging for resource unit type logic 2013-08-02 21:46:55 +00:00
Mark Vejvoda 1247f1e965 a little refactoring and try to fix some of the AI logic for food producers 2013-08-02 00:08:16 +00:00
Mark Vejvoda f9c991edda add a guard for null texture and warning on console 2013-08-01 22:22:21 +00:00
Tom Reynolds 65b93aa8c2 Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
2013-07-12 10:28:59 +00:00
Mark Vejvoda 0c26460f34 - updated version to 3.8.0.-beta1 in preparation for beta1 2013-06-26 04:57:17 +00:00
Titus Tscharntke 5747a36394 smaller button with clicksound for "next hint" 2013-06-25 22:44:57 +00:00
Titus Tscharntke 5a25c094db unblock button always visible ( if a network game ) 2013-06-25 20:39:15 +00:00
Mark Vejvoda a689dd58a4 force crc refresh for both client and server when mismatched 2013-06-24 23:36:03 +00:00
Mark Vejvoda 88ed55ca8e remove uuid from debug view 2013-06-24 00:29:32 +00:00
Mark Vejvoda 15582c046f allow headless admin to change techtree translation setting 2013-06-23 05:37:47 +00:00
Mark Vejvoda c88c631010 bugfix to force server to refresh CRC if client has different CRC 2013-06-23 05:23:02 +00:00
Mark Vejvoda d46479df95 - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda 4684779186 removed commented code 2013-06-22 18:09:29 +00:00
Mark Vejvoda 17da18978a init variables 2013-06-22 07:39:12 +00:00
Mark Vejvoda 67bf5ebc1b bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
Mark Vejvoda af91eb8b4e update to proper data type 2013-06-22 03:49:51 +00:00
Mark Vejvoda 76ee030e93 bugfix for shutdown of threads and garbage collection. 2013-06-21 22:59:22 +00:00
Mark Vejvoda 5524cd6a0e - updated exit game menu text vs leaving the application as requested.
- updates from transifex
2013-06-21 06:01:43 +00:00
Mark Vejvoda 4848e957e7 code cleanup from cppcheck 2013-06-20 22:51:28 +00:00
Titus Tscharntke 511ba5134f default selection is colorpicking now 2013-06-20 21:42:01 +00:00
Mark Vejvoda 8d36c07a61 make AI smarter when needing more resources, prefer units that 'give back' resources over producers 2013-06-20 20:04:19 +00:00
Mark Vejvoda 3696c3b9d4 bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
Mark Vejvoda d7eaeaead5 updated next hint to a button and added english label 2013-06-19 16:12:00 +00:00
Mark Vejvoda 06c3186466 client can now see if techtree translated setting shows 2013-06-19 01:03:51 +00:00
Mark Vejvoda aceb9aec0a re-fix titi's morph when no space available 2013-06-19 00:19:29 +00:00
Mark Vejvoda c9c5d9aa8f more frequent checking for client lag 2013-06-19 00:01:29 +00:00
Mark Vejvoda ceb17ce56d bugfix - proper client shutdown on sudden disconnect during game play 2013-06-18 23:41:14 +00:00
Titus Tscharntke d13242287c client slowdown/wait/speedup messages in verbose mode only 2013-06-16 18:21:33 +00:00
Mark Vejvoda 075293de09 fixed names showing in lobby menu to be properly formatted 2013-06-16 01:14:04 +00:00
Mark Vejvoda 54a28b6fb5 see if this makes the AI produce more food quickly when needed 2013-06-15 07:29:59 +00:00
Mark Vejvoda 1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda c646d0371c updated to throw exception (not assert) when item missing from listbox 2013-06-15 00:31:51 +00:00
Titus Tscharntke ee20fbd37b VCC does not like float constants ... 2013-06-13 21:29:03 +00:00
Mark Vejvoda 7a6b59ddb1 added translatable factions to custom menu 2013-06-13 21:20:55 +00:00
Mark Vejvoda ba1852aa63 a few missed areas of translated techtrees 2013-06-13 20:22:04 +00:00
Titus Tscharntke dc716702c4 In loading screen you can click to show the next hint ( patch made by titi_son ) 2013-06-13 20:08:50 +00:00
Mark Vejvoda c9aab227e5 allow pausing network games when not joining an in progress game 2013-06-13 19:57:19 +00:00
Mark Vejvoda 0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Titus Tscharntke 1f96dae8c7 tilesets can set default air unit heights 2013-06-13 07:34:32 +00:00
Mark Vejvoda a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda 1eb17e3bb2 - added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack

where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda adce76d68f more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
Mark Vejvoda 1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda 836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda a516b0eb0d more render improvements 2013-06-12 01:07:53 +00:00
Mark Vejvoda 929381e3ee see if this fixes the black flicker we sometimes see 2013-06-12 00:53:52 +00:00
Mark Vejvoda 55653c10b5 try to see if this affects performance? 2013-06-12 00:25:43 +00:00
Mark Vejvoda 668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
Mark Vejvoda 473e79c356 add lag pause when client lag reaches warning level 2013-06-11 00:07:28 +00:00
Mark Vejvoda aa63d07497 disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true) 2013-06-10 20:08:03 +00:00
Mark Vejvoda ab437c2590 better formatting for upgrade type data 2013-06-08 17:53:25 +00:00
Mark Vejvoda 8066502f9b fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-08 03:40:04 +00:00
Mark Vejvoda 8d2e812dc8 remove unused reference to image and image-cancel for upgrade types 2013-06-07 23:33:35 +00:00
Mark Vejvoda 4499308888 fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
Mark Vejvoda 9a7fba2842 bugfix for custom about screen texture 2013-06-07 22:27:09 +00:00
Mark Vejvoda 58ebee280d added custom credits ability for Ishmaru 2013-06-07 20:36:07 +00:00
Mark Vejvoda 7aca6c73c7 bugfix to allow changing of texture compression 2013-06-07 18:34:55 +00:00
Mark Vejvoda e44420f9c9 joining player can only click play now once 2013-06-07 00:29:29 +00:00
Mark Vejvoda 7a40e78b6a allow player status message in game lobby 2013-06-07 00:23:30 +00:00
Mark Vejvoda 462524bcae attempt to fix titi's segfault when reloading and exiting custom menu 2013-06-06 23:57:21 +00:00
Mark Vejvoda ed00d9ad8b hide player status when joining in progress game 2013-06-06 14:38:55 +00:00
Mark Vejvoda 6e38d9b187 do not require lng file to have a new key 2013-06-06 05:51:32 +00:00
Mark Vejvoda 4533da71bd bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
Mark Vejvoda 4da10fc7fa save player uuid in last game settings 2013-06-05 20:31:54 +00:00
Mark Vejvoda 09b6c1c1b1 bugfix to change title when joining in progress game 2013-06-05 20:25:14 +00:00
Mark Vejvoda 8a3cf2f956 when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00
Mark Vejvoda 6d349b839c avoid mutex use for client slot thread on server to improve performance 2013-06-05 18:05:21 +00:00
Mark Vejvoda 4ca6c232cf allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
Mark Vejvoda 173075d962 allow each language to specify special keys allowed for that language (bugfix for polish) 2013-06-05 05:53:59 +00:00
Mark Vejvoda c54251c12c try to improve performance 2013-06-04 22:32:47 +00:00
Mark Vejvoda 5fd46478c6 try to improve performance 2013-06-04 21:55:16 +00:00
Mark Vejvoda ac24630573 bugfix to properly shutdown masterserver thread 2013-06-04 18:40:37 +00:00
Mark Vejvoda 0af3e349d8 bugfixes to allow joining in progress game and also ensure disconnect list is correct. 2013-06-04 08:01:33 +00:00
Mark Vejvoda b6780d2af7 code cleanup 2013-06-04 04:36:00 +00:00
Mark Vejvoda aab72b863c enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect 2013-06-04 04:26:37 +00:00
Mark Vejvoda 03862948e2 bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
Mark Vejvoda 8cd2383a78 bugfix for minimap for joining in progress games 2013-06-04 02:21:56 +00:00
Mark Vejvoda 56774bc087 make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
Titus Tscharntke 819622f40e I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too ) 2013-06-03 23:09:02 +00:00
Mark Vejvoda 2e2f16e3bc bugfix for missing data to not show console error on server 2013-06-03 19:55:34 +00:00
Mark Vejvoda 50ade6b471 bugfix for both progress and animation smoothness 2013-06-03 14:50:50 +00:00
Mark Vejvoda 25450ebb85 bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
Mark Vejvoda 1097938c2e bugfix for loading saved games which do not have playeruuid 2013-06-03 05:33:07 +00:00
Mark Vejvoda 8d8c9ab20c bugfix for join in progress game (clear path for each unit) 2013-06-03 05:29:01 +00:00
Mark Vejvoda 335eb3ac4a bugfix for smoother animation sequences and fix progress bound animations 2013-06-03 04:28:53 +00:00
Titus Tscharntke 01e7c28992 screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ). 2013-06-02 21:41:09 +00:00
Titus Tscharntke 27e46dd10a selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI. 2013-06-02 20:30:22 +00:00
Mark Vejvoda ee271467d0 attempt to fix join game out of synch (and added more logging to track further if needed) 2013-06-02 05:57:51 +00:00
Mark Vejvoda 9c4b469d09 bugfix for segfault on client disconnect (regression introduced a few checkins ago) 2013-06-02 05:08:40 +00:00
Mark Vejvoda 6e6a70aab0 fix progress bar for downloading saved games 2013-06-02 05:01:28 +00:00
Mark Vejvoda a7269de8f6 fix the filename shown when downloading saved game for join in progress 2013-06-01 23:55:21 +00:00
Mark Vejvoda 2cd6325806 attempt to fix message which used servers version of the text always 2013-06-01 23:45:19 +00:00
Mark Vejvoda ae458f9b4b cleanup compile warnings 2013-06-01 23:31:17 +00:00
Mark Vejvoda 78d9a01638 bugfix for attackboost where it sometimes did not properly remove the boost 2013-06-01 22:21:04 +00:00
Mark Vejvoda d4568f1bdd fixed connection segfault on i386 platform 2013-06-01 18:07:06 +00:00
Mark Vejvoda 68456111b4 tracking down bug on i386 platform 2013-06-01 17:56:38 +00:00
Mark Vejvoda 92bc5c6e12 tracking down bug on i386 platform 2013-06-01 17:51:42 +00:00
Mark Vejvoda 0df2e19e10 tracking down bug on i386 platform 2013-06-01 17:40:34 +00:00
Mark Vejvoda e809080d0f tracking down bug on i386 platform
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda 22eb5cc4d4 attempt to fix a thread bug when starting a game 2013-06-01 06:28:03 +00:00
Mark Vejvoda 7f88d866c1 attempt to fix a thread bug when starting a game 2013-06-01 06:07:14 +00:00
Mark Vejvoda 4daef05777 bugfix for animation progress 2013-06-01 03:24:06 +00:00
Mark Vejvoda 4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda 27c0141b34 fixed headless admin button for player status changes 2013-05-31 19:32:20 +00:00
Mark Vejvoda 761fc44f14 reprompt to download missing data after 7 seconds if the user is still misisng game data 2013-05-31 19:05:34 +00:00
Mark Vejvoda 4efc2f9cea try to make world synch logging not use translated unit names 2013-05-31 15:33:01 +00:00
Mark Vejvoda 6cc8f6ac75 attempt to fix the model render not properly timed 2013-05-31 07:09:25 +00:00
Mark Vejvoda a0506e3486 bugfix for join game segfault posted by atze 2013-05-30 06:28:09 +00:00
Mark Vejvoda 79c3c1eed5 bugfix player # in disconnect message 2013-05-29 06:13:21 +00:00
Mark Vejvoda 7191fe092d safer and faster shutdown of disconnected client socket 2013-05-29 06:06:43 +00:00
Mark Vejvoda 831bbda6c9 better error handling for game / scenario loading problems (like bad xml) 2013-05-28 15:42:54 +00:00
Mark Vejvoda 995617e91e bugfix to allow admin to kick player in same slot multiple times 2013-05-28 07:10:13 +00:00
Mark Vejvoda 7acd500c08 bugfix for a number of legacy divide by 0 conditions discovered by Tiger. 2013-05-28 06:07:35 +00:00
Mark Vejvoda 43d533aec3 added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 03:08:51 +00:00
Mark Vejvoda 72480bc576 added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda 7ee5d2b300 added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
Mark Vejvoda 93caf14362 attempt to fix out of synch of join in progress game 2013-05-27 08:26:01 +00:00
Mark Vejvoda f4a29d98b8 bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today 2013-05-27 04:56:07 +00:00
Mark Vejvoda f79dd4be83 admin can now kick player joining in progress game while he is in the lobby 2013-05-26 06:45:56 +00:00
Mark Vejvoda 2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda c1ca53f50d allow admin to kick player multiple times 2013-05-26 04:01:01 +00:00
Mark Vejvoda f84cf5c216 attempt to fix resume game 2013-05-26 03:35:31 +00:00
Mark Vejvoda c932965d9e correct click sound for a bunch of menu buttons 2013-05-26 02:44:36 +00:00
Mark Vejvoda d901670c15 attempt to fix weird morph bug found by Elimnator 2013-05-26 00:27:50 +00:00
Mark Vejvoda cef0ce9978 attempt to fix weird morph bug found by Elimnator 2013-05-26 00:11:07 +00:00
Mark Vejvoda 7c98c35d67 init new variable to null 2013-05-25 22:46:01 +00:00
Mark Vejvoda fd9ce54063 attempt to fix morph out of synch 2013-05-25 22:44:39 +00:00
Titus Tscharntke 60a7ea172d client slowdown/catchup reenabled again 2013-05-25 22:30:31 +00:00
Mark Vejvoda aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00
Mark Vejvoda de68fc759d comment out some world synch logging 2013-05-25 18:22:36 +00:00
Mark Vejvoda 7cd6dfbdca bugfixes for loading saved games with bad data or wrong game version 2013-05-25 08:02:07 +00:00
Mark Vejvoda fe151abcc5 ensure dead units clean up 2013-05-25 07:36:21 +00:00
Mark Vejvoda 85ab3c76cc attempt to improve threaded logging and see if we fix targetVec 2013-05-25 05:31:32 +00:00
Mark Vejvoda 4d0917e13b switch to integer for unit progress and some related items to fix out of synch on cross platform 2013-05-25 02:42:57 +00:00
Mark Vejvoda e456096ffc added more important logging for out of synch 2013-05-25 00:02:49 +00:00
Mark Vejvoda 29155d31c1 attempt to see if this fixes out of synch 2013-05-24 04:06:30 +00:00
Mark Vejvoda a0b87ba7eb attempt to see if this fixes out of synch 2013-05-23 23:55:28 +00:00
Mark Vejvoda a94787654d attempt to see if this fixes out of synch 2013-05-23 23:52:46 +00:00
Mark Vejvoda 3746bf4f11 bugfix to properly close socket when connected client leaves game lobby 2013-05-23 07:12:29 +00:00
Mark Vejvoda 497dac4189 move cancel and download and progrress bars to right align in UI 2013-05-23 06:11:46 +00:00
Mark Vejvoda cd2177fc1e attempt to see if this fixes long standing out of synch bugs 2013-05-23 00:33:30 +00:00
Titus Tscharntke a6920049e8 lets see if things work without client speedup/slowdown 2013-05-22 22:15:52 +00:00
Mark Vejvoda a98234c14e THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums 2013-05-21 21:19:59 +00:00
Mark Vejvoda 5b664fb1a2 - bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda 5cfc4d07a0 added logging of threaded unit actions 2013-05-21 05:43:57 +00:00
Mark Vejvoda f98d9fdddc attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
Mark Vejvoda 418d4bed0b more logs to track out of synch 2013-05-20 22:54:07 +00:00
Mark Vejvoda 2f3433688f more logs to track out of synch 2013-05-20 21:52:36 +00:00
Mark Vejvoda 625628fc63 put change back to what it was before 2013-05-20 21:40:25 +00:00
Mark Vejvoda 6a34864c5d see if this corrects the current out of synch issues 2013-05-20 20:06:25 +00:00
Mark Vejvoda 538314eb48 add more world synch logging 2013-05-20 19:00:08 +00:00
Mark Vejvoda 08e0b0baca add more world synch logging and added more mutex thread protection in pathfinder 2013-05-20 02:51:26 +00:00
Titus Tscharntke 218c540bea In graphics option new screenmodes are "tested" now.
Animate only a given number of objects in tilesets.
2013-05-19 12:30:10 +00:00
Mark Vejvoda 8fd82a4f7d add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder) 2013-05-19 05:16:21 +00:00
Mark Vejvoda 7966422582 attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
Mark Vejvoda 24f3a1d6de add more synch logging to pathfinder 2013-05-18 03:11:26 +00:00
Mark Vejvoda 3c05195436 add more synch logging to pathfinder 2013-05-17 22:51:40 +00:00
Mark Vejvoda d8c7ccec9d fixed main menu center of images 2013-05-17 09:31:47 +00:00
Mark Vejvoda 748763f0f1 code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
Mark Vejvoda c55b9c3ffe code cleanup based on cppcheck results 2013-05-17 05:01:23 +00:00
Mark Vejvoda 2fd5c2241e code cleanup based on cppcheck results 2013-05-17 04:06:39 +00:00
Mark Vejvoda 8408526b12 code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
Mark Vejvoda 0c9679b8b2 some code cleanup 2013-05-17 02:14:43 +00:00
Mark Vejvoda bca6b5a8fb better logging of unit movement header and footer info 2013-05-17 01:32:29 +00:00
Mark Vejvoda a17fcdb5b4 bugfixes for thread shutdown 2013-05-17 00:40:54 +00:00
Mark Vejvoda 910bb8bc56 - attempt to have more clean shutdown of threads on game exit 2013-05-17 00:08:26 +00:00
Tom Reynolds 280a00dc35 * Proper localization for Titi's "newbie" warning
* Fix typo in Linux build script
2013-05-05 12:06:31 +00:00
Mark Vejvoda 2771069c16 added extra null check on main application close to hopefully fix windows crash 2013-05-05 06:14:22 +00:00
Mark Vejvoda c34169d19d bugfix, do not reset selected factions if there is only 1 techtree 2013-05-05 05:35:12 +00:00
Mark Vejvoda 0f7f2ae287 lineup ui for pause for lag 2013-05-04 06:09:00 +00:00
Mark Vejvoda 5370729ce1 bugfix to close irc client down quickly when exiting application. 2013-05-03 23:11:57 +00:00
Mark Vejvoda 348993853f bugfix for crc checking when data is toggled and user downloads somethign different 2013-05-03 06:25:38 +00:00
Mark Vejvoda dc27d02972 bugfix to not crash when loading corrupt scenarios 2013-05-03 06:03:54 +00:00
Titus Tscharntke 775b351bc2 more space in options menues ( gfx menu will follow later ) 2013-05-02 22:35:54 +00:00
Titus Tscharntke 325f33a155 Selection via cellmap turned out not to be good -> revert 2013-05-02 20:52:23 +00:00
Mark Vejvoda c30d78ff74 saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
Mark Vejvoda 480c77949c bugfix for crc checking after download of missing content and server changes to different data then the data downloaded 2013-05-01 04:57:41 +00:00
Mark Vejvoda ec8d98f3c9 bugfix, restore human playername when reloading last game settings 2013-05-01 00:44:29 +00:00
Mark Vejvoda c19065ebd0 bugfix for rain particles when loading keyboard setup in game (and memory cleanup) 2013-04-30 06:17:30 +00:00
Titus Tscharntke db921c3fb7 attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
Mark Vejvoda 45a1fcdf4e bugfix for purgeunused to not delete language files for techtrees 2013-04-29 05:51:41 +00:00
Titus Tscharntke d303170b3f colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking. 2013-04-28 10:26:25 +00:00
Titus Tscharntke 6849d432bf colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now) 2013-04-27 17:38:35 +00:00
Titus Tscharntke 9d3c99d6d0 Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed ) 2013-04-25 23:12:34 +00:00
Titus Tscharntke c8b6a9f410 fixed colorpicking selection for units in front of trees ( flying units above forests for example ) 2013-04-24 23:06:11 +00:00
Titus Tscharntke b5aeb02d22 return button returned to wrong menu 2013-04-21 23:41:06 +00:00
Titus Tscharntke 1884fc5653 new options menu(s) 2013-04-21 17:04:36 +00:00
Titus Tscharntke 883cfbbd27 Default for twoFrameAnimation smoothing is false. 2013-04-17 00:56:04 +00:00
Titus Tscharntke 88e2756ac2 new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
2013-04-17 00:12:54 +00:00
Titus Tscharntke a7b1f95ee4 g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
Titus Tscharntke 59f6688dad uuh , I had some == = problems ... 2013-04-09 23:15:48 +00:00
Titus Tscharntke 1d8644bff5 making network things work... 2013-04-07 20:32:00 +00:00
Titus Tscharntke bd5aa2e112 making network things work... 2013-04-07 19:25:02 +00:00
Titus Tscharntke 1071358140 making network things work... 2013-04-07 17:44:07 +00:00
Titus Tscharntke 571775fb30 making network things work.. 2013-04-07 17:11:29 +00:00
Titus Tscharntke 4a436066e7 slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
Mark Vejvoda 8983592400 - attempt to make mutex usage more stable and find memory issues 2013-04-05 05:39:30 +00:00
Titus Tscharntke 7a39fae6d0 message box shows up if player name is set to "newbie" 2013-04-03 16:17:14 +00:00
Titus Tscharntke c72cd2ac4c lets try it with a smoother catchup of clients 2013-03-25 22:25:57 +00:00
Titus Tscharntke dba93e2bf4 I think the frames stored in messages are no network frames but world frames 2013-03-25 20:55:28 +00:00
Titus Tscharntke 30cb3926d5 maybe we are in pause mode 2013-03-25 19:57:17 +00:00
Mark Vejvoda 079dbf808a - try to improve network performance 2013-03-24 05:16:56 +00:00
Mark Vejvoda b2853b760e - fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835 2013-03-24 04:43:50 +00:00
Mark Vejvoda 15987d83d7 - try to improve network performance 2013-03-23 23:34:51 +00:00
Mark Vejvoda 9dc863e5e3 - try to improve network performance 2013-03-23 23:24:39 +00:00
Mark Vejvoda d703f7605b - try to improve network performance 2013-03-23 23:18:50 +00:00
Mark Vejvoda 01b757a743 - try to improve network performance 2013-03-23 23:13:33 +00:00
Mark Vejvoda 97aadb6a44 - try to improve network performance 2013-03-23 23:00:11 +00:00
Mark Vejvoda c36e8297fa - try to improve network performance 2013-03-23 22:56:08 +00:00
Mark Vejvoda bc06b4799a - try to improve network performance 2013-03-23 22:44:55 +00:00
Mark Vejvoda 159cdc40d0 - attempt to see if this helps network performance 2013-03-23 22:32:51 +00:00
Titus Tscharntke b6b0e989da lets try (again) if this makes things less choppy 2013-03-16 23:05:11 +00:00
Mark Vejvoda 44a498958c - battle end screen render fix for tomreyn 2013-03-16 06:57:16 +00:00
Mark Vejvoda 203ad150ef - battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
2013-03-16 06:55:16 +00:00
Mark Vejvoda b805308a42 - bugfixes for detecting client disconnection 2013-03-15 00:31:51 +00:00
Mark Vejvoda cb96232256 - should fix the strange pause / unpause behaviour for joining in progress games 2013-03-14 21:41:15 +00:00
Titus Tscharntke e7907394de lighting of rotated tileset objects was wrong. 2013-03-14 21:16:16 +00:00
Mark Vejvoda 16d25210e4 - make client use less CPU for network games 2013-03-13 21:32:48 +00:00
Mark Vejvoda 3661d62c03 - attempt to fix client crash on disconnect 2013-03-12 22:50:26 +00:00
Mark Vejvoda 88b31797e7 - make client use less CPU for network games 2013-03-11 03:46:40 +00:00
Mark Vejvoda 21d38b6231 - make client use less CPU for network games 2013-03-10 16:19:04 +00:00
Titus Tscharntke d041f1eea6 commented my last changes ( beside "+1" )as itmade clients freeze on exiting games 2013-03-10 01:32:00 +00:00
Titus Tscharntke c2e94985b2 "\n" was missing ( please look at my last changes it softcoder ) 2013-03-10 01:02:41 +00:00
Mark Vejvoda 2210d48c49 - added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
2013-03-10 00:40:38 +00:00
Titus Tscharntke 9db9d12891 next try 2013-03-10 00:16:02 +00:00
Titus Tscharntke 7263274d51 trying to fix clients with high load. 2013-03-10 00:09:09 +00:00
Titus Tscharntke c8458237e0 trying to fix slowdowns of clients ( maybe they are ahead ) 2013-03-09 23:36:25 +00:00
Mark Vejvoda ac992b431d - attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability 2013-03-09 20:57:06 +00:00
Mark Vejvoda 760ba99fd7 - attempt to fix double free bug 2013-03-08 21:53:11 +00:00
Mark Vejvoda 11d4c4a1dc - attempt to fix double free bug 2013-03-08 21:00:37 +00:00
Mark Vejvoda e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda 704935c534 - attempt to fix double free bug reported by tomreyn 2013-03-08 05:24:37 +00:00