changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:

For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
This commit is contained in:
Mark Vejvoda 2013-10-29 01:56:57 +00:00
parent c66db8ce49
commit dda2f99e01
3 changed files with 27 additions and 18 deletions

View File

@ -1700,30 +1700,39 @@ void Game::processNetworkSynchChecksIfRequired() {
bool isNetworkGame = this->gameSettings.isNetworkGame();
if (isNetworkGame == true && NetworkManager::getInstance().getGameNetworkInterface() != NULL) {
GameSettings *settings = world.getGameSettingsPtr();
if(settings != NULL) {
bool calculateNetworkCRC = false;
if(isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks) == true ||
isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks_verbose) == true) {
calculateNetworkCRC = true;
}
NetworkManager &networkManager = NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
if(calculateNetworkCRC == true) {
NetworkManager &networkManager = NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
NetworkInterface *netIntf = networkManager.getGameNetworkInterface();
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
if(index < world.getFactionCount()) {
Faction *faction = world.getFaction(index);
netIntf->setNetworkPlayerFactionCRC(index,faction->getCRC().getSum());
NetworkInterface *netIntf = networkManager.getGameNetworkInterface();
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
if(index < world.getFactionCount()) {
Faction *faction = world.getFaction(index);
netIntf->setNetworkPlayerFactionCRC(index,faction->getCRC().getSum());
if(settings != NULL) {
if(isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks_verbose) == true) {
faction->addCRC_DetailsForWorldFrame(world.getFrameCount(),role == nrServer);
if(settings != NULL) {
if(isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks_verbose) == true) {
faction->addCRC_DetailsForWorldFrame(world.getFrameCount(),role == nrServer);
}
else if(isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks) == true &&
world.getFrameCount() % 20 == 0) {
faction->addCRC_DetailsForWorldFrame(world.getFrameCount(),role == nrServer);
}
}
}
else if(isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks) == true &&
world.getFrameCount() % 20 == 0) {
faction->addCRC_DetailsForWorldFrame(world.getFrameCount(),role == nrServer);
else {
netIntf->setNetworkPlayerFactionCRC(index,0);
}
}
}
else {
netIntf->setNetworkPlayerFactionCRC(index,0);
}
}
}
}

View File

@ -1085,7 +1085,7 @@ bool CoreData::loadGameSettingsFromFile(std::string fileName, GameSettings *game
gameSettings->setFlagTypes1(valueFlags1);
}
if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","true") == true) {
if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","false") == true) {
//printf("*WARNING* - EnableNetworkGameSynchChecks is enabled\n");
valueFlags1 |= ft1_network_synch_checks;

View File

@ -3202,7 +3202,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
gameSettings->setFlagTypes1(valueFlags1);
}
if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","true") == true) {
if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","false") == true) {
//printf("*WARNING* - EnableNetworkGameSynchChecks is enabled\n");
valueFlags1 |= ft1_network_synch_checks;