fixed names showing in lobby menu to be properly formatted

This commit is contained in:
Mark Vejvoda 2013-06-16 01:14:04 +00:00
parent 54a28b6fb5
commit 075293de09
4 changed files with 9 additions and 9 deletions

View File

@ -1882,7 +1882,7 @@ void MenuStateConnectedGame::reloadFactions(bool keepExistingSelectedItem, strin
for(int i= 0; i<results.size(); ++i){
results[i]= formatString(results[i]);
translatedFactionNames.push_back(techTree->getTranslatedFactionName(techTreeFiles[listBoxTechTree.getSelectedItemIndex()],factionFiles[i]));
translatedFactionNames.push_back(formatString(techTree->getTranslatedFactionName(techTreeFiles[listBoxTechTree.getSelectedItemIndex()],factionFiles[i])));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",techTreeFiles[listBoxTechTree.getSelectedItemIndex()].c_str(),results[i].c_str());
}
@ -3354,7 +3354,7 @@ bool MenuStateConnectedGame::loadFactions(const GameSettings *gameSettings, bool
factionFiles = results;
vector<string> translatedFactionNames;
for(int i= 0; i < factionFiles.size(); ++i) {
translatedFactionNames.push_back(techTree->getTranslatedFactionName(gameSettings->getTech(),factionFiles[i]));
translatedFactionNames.push_back(formatString(techTree->getTranslatedFactionName(gameSettings->getTech(),factionFiles[i])));
}
for(int i=0; i<GameConstants::maxPlayers; ++i){
@ -3395,7 +3395,7 @@ bool MenuStateConnectedGame::loadFactions(const GameSettings *gameSettings, bool
factionFiles= results;
vector<string> translatedFactionNames;
for(int i= 0; i < factionFiles.size(); ++i) {
translatedFactionNames.push_back(techTree->getTranslatedFactionName(gameSettings->getTech(),factionFiles[i]));
translatedFactionNames.push_back(formatString(techTree->getTranslatedFactionName(gameSettings->getTech(),factionFiles[i])));
}
for(int i= 0; i<results.size(); ++i){
@ -4037,7 +4037,7 @@ void MenuStateConnectedGame::FTPClient_CallbackEvent(string itemName,
techsFormatted.at(i)= formatString(techsFormatted.at(i));
string txTech = techTree->getTranslatedName(techTreeFiles.at(i), true);
translatedTechs.push_back(txTech);
translatedTechs.push_back(formatString(txTech));
}
listBoxTechTree.setItems(techsFormatted,translatedTechs);
}
@ -4801,7 +4801,7 @@ int MenuStateConnectedGame::setupTechList(string scenario, bool forceLoad) {
vector<string> translatedTechs;
for(unsigned int i= 0; i < techTreeFiles.size(); i++) {
string txTech = techTree->getTranslatedName(techTreeFiles.at(i), forceLoad);
translatedTechs.push_back(txTech);
translatedTechs.push_back(formatString(txTech));
}
listBoxTechTree.setItems(results,translatedTechs);

View File

@ -4498,7 +4498,7 @@ int MenuStateCustomGame::setupTechList(string scenario, bool forceLoad) {
initialTechSelection= i;
}
string txTech = techTree->getTranslatedName(techTreeFiles.at(i), forceLoad);
translatedTechs.push_back(txTech);
translatedTechs.push_back(formatString(txTech));
}
@ -4556,7 +4556,7 @@ void MenuStateCustomGame::reloadFactions(bool keepExistingSelectedItem, string s
factionFiles= results;
for(int i = 0; i < results.size(); ++i) {
results[i]= formatString(results[i]);
translatedFactionNames.push_back(techTree->getTranslatedFactionName(techTreeFiles[listBoxTechTree.getSelectedItemIndex()],factionFiles[i]));
translatedFactionNames.push_back(formatString(techTree->getTranslatedFactionName(techTreeFiles[listBoxTechTree.getSelectedItemIndex()],factionFiles[i])));
//printf("FACTIONS i = %d results [%s]\n",i,results[i].c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",techTreeFiles[listBoxTechTree.getSelectedItemIndex()].c_str(),results[i].c_str());

View File

@ -116,7 +116,7 @@ void FactionType::load(const string &factionName, const TechTree *techTree, Chec
}
char szBuf[8096]="";
snprintf(szBuf,8096,Lang::getInstance().get("LogScreenGameLoadingFactionType","",true).c_str(),formatString(name).c_str());
snprintf(szBuf,8096,Lang::getInstance().get("LogScreenGameLoadingFactionType","",true).c_str(),formatString(this->getName()).c_str());
Logger::getInstance().add(szBuf, true);
if(personalityType == fpt_Normal) {

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@ -267,7 +267,7 @@ void TechTree::load(const string &dir, set<string> &factions, Checksum* checksum
Lang::getInstance().get("Faction").c_str(),
i+1,
(int)factions.size(),
this->getTranslatedFactionName(name,factionName).c_str());
formatString(this->getTranslatedFactionName(name,factionName)).c_str());
Logger &logger= Logger::getInstance();
logger.setState(szBuf);
logger.setProgress((int)((((double)i) / (double)factions.size()) * 100.0));