allow pausing network games when not joining an in progress game

This commit is contained in:
Mark Vejvoda 2013-06-13 19:57:19 +00:00
parent 0ead6a36dc
commit c9aab227e5
1 changed files with 1 additions and 1 deletions

View File

@ -5783,7 +5783,7 @@ void Game::setPaused(bool value,bool forceAllowPauseStateChange,bool clearCaches
}
pauseRequestSent=false;
commander.setPauseNetworkCommands(true);
commander.setPauseNetworkCommands(joinNetworkGame);
}
//printf("setPaused new paused = %d\n",paused);
}