allow pausing network games when not joining an in progress game
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@ -5783,7 +5783,7 @@ void Game::setPaused(bool value,bool forceAllowPauseStateChange,bool clearCaches
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}
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pauseRequestSent=false;
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commander.setPauseNetworkCommands(true);
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commander.setPauseNetworkCommands(joinNetworkGame);
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}
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//printf("setPaused new paused = %d\n",paused);
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}
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