cleanup compile warnings

This commit is contained in:
Mark Vejvoda 2013-06-01 23:31:17 +00:00
parent 78d9a01638
commit ae458f9b4b
1 changed files with 8 additions and 8 deletions

View File

@ -1993,7 +1993,7 @@ int Unit::getUpdatedProgress(int currentProgress, int updateFPS, int speed,
void Unit::updateAttackBoostProgress(const Game* game) {
const bool debugBoost = false;
if(debugBoost) printf("===================== START Unit [%d - %s] skill: %s affected unit size: %d\n",
if(debugBoost) printf("===================== START Unit [%d - %s] skill: %s affected unit size: " MG_SIZE_T_SPECIFIER "\n",
this->id,this->getType()->getName().c_str(),currSkill->getBoostDesc().c_str(),
currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
@ -2029,12 +2029,12 @@ void Unit::updateAttackBoostProgress(const Game* game) {
currentAttackBoostOriginatorEffect.currentAttackBoostUnits.clear();
}
if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
currentAttackBoostOriginatorEffect.skillType = currSkill;
if (currSkill->isAttackBoostEnabled() == true) {
if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
// Search for units in range of this unit which apply to the
// attack-boost and temporarily upgrade them
@ -2044,7 +2044,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
vector<Unit *> candidates = unitUpdater->findUnitsInRange(this,
attackBoost->radius);
if(debugBoost) printf("Line: %d candidates unit size: %d attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
if(debugBoost) printf("Line: %d candidates unit size: " MG_SIZE_T_SPECIFIER " attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
for (unsigned int i = 0; i < candidates.size(); ++i) {
Unit *affectedUnit = candidates[i];
@ -2057,7 +2057,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
}
}
if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
if (showUnitParticles == true) {
if (currentAttackBoostOriginatorEffect.currentAttackBoostUnits.empty() == false) {
@ -2090,7 +2090,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
}
else {
if (currSkill->isAttackBoostEnabled() == true) {
if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
// Search for units in range of this unit which apply to the
// attack-boost and temporarily upgrade them
@ -2101,7 +2101,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
vector<int> candidateValidIdList;
candidateValidIdList.reserve(candidates.size());
if(debugBoost) printf("Line: %d candidates unit size: %d attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
if(debugBoost) printf("Line: %d candidates unit size: " MG_SIZE_T_SPECIFIER " attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
for (unsigned int i = 0; i < candidates.size(); ++i) {
Unit *affectedUnit = candidates[i];
@ -2162,7 +2162,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
}
}
if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
if (showUnitParticles == true) {
if (currentAttackBoostOriginatorEffect.currentAttackBoostUnits.empty() == false) {