- updated version to 3.8.0.-beta1 in preparation for beta1
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@ -31,6 +31,11 @@ After setting the correct verions in mg-version.sh you should call:
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This will update associated installers to use the correct version stamps
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To set the actual binary to the desired version you must manually edit
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glest_game/facilities/game_util.cpp
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const string glestVersionString = "v3.8-dev";
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#1. The source archive:
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This archive contains source code for binary compilation of the application and
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tools
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@ -6,7 +6,7 @@
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OLD_MG_VERSION=3.7.1
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OLD_MG_VERSION_BINARY=3.7.1
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MG_VERSION=3.8.0-dev
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MG_VERSION=3.8.0-beta1
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if [ "$1" = "--oldversion" ]; then
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echo "$OLD_MG_VERSION"
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@ -1,5 +1,5 @@
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local GAME_INSTALL_SIZE = 680000000;
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local GAME_VERSION = "3.7.1";
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local GAME_VERSION = "3.8.0-beta1";
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local _ = MojoSetup.translate
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@ -3,8 +3,8 @@
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!define APNAME MegaGlest
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.7.0
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!define APVER 3.7.1
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!define APVER_OLD 3.7.1
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!define APVER 3.8.0-beta1
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Name "${APNAME} ${APVER}"
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SetCompressor /FINAL /SOLID lzma
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@ -2,10 +2,10 @@
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; General Attributes
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!define APNAME MegaGlest
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!define APVER 3.7.1
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!define APVER 3.8.0-beta1
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.7.0
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!define APVER_UPDATE 3.7.1
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!define APVER_OLD 3.7.1
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!define APVER_UPDATE 3.8.0-beta1
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Name "${APNAME} ${APVER_UPDATE}"
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SetCompressor /FINAL /SOLID lzma
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@ -27,7 +27,7 @@ using namespace Shared::Platform;
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namespace Glest { namespace Game {
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const char *mailString = " http://bugs.megaglest.org";
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const string glestVersionString = "v3.8-dev";
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const string glestVersionString = "v3.8.0-beta1";
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#if defined(SVNVERSION)
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const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
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#elif defined(SVNVERSIONHEADER)
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