Mark Vejvoda
|
8414077d7a
|
- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
|
2013-11-22 21:17:38 +00:00 |
Mark Vejvoda
|
7d5b71b2cf
|
- bugfix for compilation on windows
|
2013-11-19 22:47:22 +00:00 |
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
|
929cc07895
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:05:45 +00:00 |
Mark Vejvoda
|
ad7569ded1
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:02:26 +00:00 |
Mark Vejvoda
|
33d87512b0
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:58:52 +00:00 |
Mark Vejvoda
|
94684c66a4
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:56:09 +00:00 |
Mark Vejvoda
|
66761ba760
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:42:32 +00:00 |
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
|
642a26bdb5
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 23:10:38 +00:00 |
Mark Vejvoda
|
e28097e0d7
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 22:37:12 +00:00 |
Mark Vejvoda
|
fe6886d273
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 22:05:16 +00:00 |
Mark Vejvoda
|
145b90d341
|
- updating version to 3.9.0 for release
- increase installer size on linux for more accurate progrerss bar
|
2013-11-17 18:27:41 +00:00 |
Titus Tscharntke
|
d2cb21d818
|
version is set to 3.9-dev until versioning system is discussed
|
2013-11-17 10:41:09 +00:00 |
Mark Vejvoda
|
4478b8d1df
|
- fixed compiler warnings in linux 32 gcc
|
2013-11-17 09:03:57 +00:00 |
Mark Vejvoda
|
ff9faf7a4a
|
- fixed warnings in 32 bit linux gcc
|
2013-11-17 09:01:32 +00:00 |
Mark Vejvoda
|
d0ac27353a
|
- fixed compiler warnings in linux 32 gcc
|
2013-11-17 08:44:47 +00:00 |
Mark Vejvoda
|
e89210cf6c
|
- updating version # to v3.9 in preparation for release
|
2013-11-16 21:50:54 +00:00 |
Mark Vejvoda
|
303746df80
|
- updated cmake scripts to fix build problems on debian
|
2013-11-16 19:18:09 +00:00 |
Mark Vejvoda
|
1dd1b8febb
|
some minor bugfixes (proper variable init, added validation error message)
|
2013-11-16 18:36:54 +00:00 |
Mark Vejvoda
|
aa1efb5d3a
|
added a check for missing data in menu
|
2013-11-16 10:02:32 +00:00 |
Mark Vejvoda
|
77fba5a65e
|
bugfix for clients that have no data, no need to crash
|
2013-11-16 03:33:13 +00:00 |
Mark Vejvoda
|
09818dfdc1
|
- added a warning code comment to avoid this in the future
|
2013-11-16 02:12:26 +00:00 |
Mark Vejvoda
|
4c4bcd40a3
|
see if this helps stuttering
|
2013-11-16 00:28:55 +00:00 |
Mark Vejvoda
|
c9a6078689
|
revert network code back
|
2013-11-15 20:04:12 +00:00 |
Mark Vejvoda
|
98bc4b190e
|
attempt to see how this affects network games for tomreyn
|
2013-11-15 19:21:14 +00:00 |
Mark Vejvoda
|
ea88a4c990
|
roll back last change
|
2013-11-15 18:58:28 +00:00 |
Mark Vejvoda
|
119a8cce4a
|
attempt to see how this affects network games for tomreyn
|
2013-11-15 18:41:21 +00:00 |
Mark Vejvoda
|
9080ade759
|
small cleanup from cppcheck
|
2013-11-14 23:24:17 +00:00 |
Mark Vejvoda
|
445e39ab2d
|
updated compressor to skip non mode game data by default unless additional parameter specified
|
2013-11-14 23:18:28 +00:00 |
Mark Vejvoda
|
9350b16c4a
|
cleanup from cppcheck 1.62
|
2013-11-14 16:42:22 +00:00 |
Mark Vejvoda
|
b3a9ad5411
|
fixed some vc++ compiler warnings
|
2013-11-14 13:56:05 +00:00 |
Mark Vejvoda
|
cc21dbbc5c
|
cpp check warnings cleanup
|
2013-11-14 13:22:55 +00:00 |
Mark Vejvoda
|
3671bd0617
|
- removed debug code
|
2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
|
d48d63b1fa
|
a bit more refactoring for command line parameters
|
2013-11-14 12:54:05 +00:00 |
Mark Vejvoda
|
53eca42a11
|
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
|
2013-11-14 12:38:03 +00:00 |
Mark Vejvoda
|
a300621415
|
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
|
2013-11-14 06:59:29 +00:00 |
Mark Vejvoda
|
5db18c76f4
|
bugfix for load games when xml is bad
|
2013-11-14 04:13:40 +00:00 |
Mark Vejvoda
|
85799eddc2
|
more user friendly handling of loading corrupt saved game files
|
2013-11-14 03:33:15 +00:00 |
Mark Vejvoda
|
ccd6e19683
|
bug fix for font handling of newlines and added unit test
|
2013-11-14 00:23:01 +00:00 |
Mark Vejvoda
|
0bc9ed082f
|
attempt bugfix for bad screenshots on saved games
|
2013-11-13 23:37:12 +00:00 |
Mark Vejvoda
|
1067e89915
|
move text lower as it interferes with progress bar
|
2013-11-13 23:34:23 +00:00 |
Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
|
2013-11-13 22:28:05 +00:00 |
Mark Vejvoda
|
4e1c9be664
|
some memory leak cleanup
|
2013-11-13 21:22:56 +00:00 |
Mark Vejvoda
|
2d8f0f7430
|
clear cache lookups when appropriate
|
2013-11-13 19:00:33 +00:00 |
Mark Vejvoda
|
94b8a346f2
|
bugfix to properly show render performance
|
2013-11-13 18:16:59 +00:00 |
Mark Vejvoda
|
5e7e440c5d
|
attempt to see if this improves performance
|
2013-11-13 18:05:47 +00:00 |
Mark Vejvoda
|
0a0e3f408a
|
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
|
2013-11-13 07:56:19 +00:00 |
Mark Vejvoda
|
0557a1195e
|
- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
|
2013-11-12 15:01:37 +00:00 |
Mark Vejvoda
|
41083f9f32
|
small cpp check cleanup
|
2013-11-12 02:30:26 +00:00 |
Mark Vejvoda
|
7f5d35ef0f
|
- do not validate null fire particle
|
2013-11-12 01:00:03 +00:00 |
Mark Vejvoda
|
feedde5f61
|
- streamlining fog of war unit cache
|
2013-11-11 22:11:13 +00:00 |
Mark Vejvoda
|
6705a346ef
|
attempt to squeeze a bit more performance
|
2013-11-11 19:33:25 +00:00 |
Mark Vejvoda
|
07ac33ec99
|
bugfix for performance enhancement
|
2013-11-11 18:34:51 +00:00 |
Mark Vejvoda
|
c98a09b905
|
attempt to squeeze a bit more performance
|
2013-11-11 18:09:00 +00:00 |
Mark Vejvoda
|
9625bd77a4
|
- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
|
2013-11-11 08:28:15 +00:00 |
Mark Vejvoda
|
f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
|
2013-11-11 04:46:49 +00:00 |
Mark Vejvoda
|
8a7f686e33
|
updated to warn on console when performance is showing poor
|
2013-11-11 04:08:10 +00:00 |
Mark Vejvoda
|
d2494605e9
|
made performance info viewable by toggle key
|
2013-11-11 03:34:42 +00:00 |
Mark Vejvoda
|
ed94e9578c
|
added performance info for various game sections using: ShowInGamePerformance=true
|
2013-11-11 01:42:27 +00:00 |
Mark Vejvoda
|
d32de80491
|
bugfix for precache crc thread unpause on game end
|
2013-11-10 21:55:22 +00:00 |
Mark Vejvoda
|
e712f307c3
|
attempt to see if removing this mutex is stable and improves performance
|
2013-11-10 19:49:02 +00:00 |
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
Mark Vejvoda
|
2d4cf315f6
|
attempt to fix performance issue with pathfinder and mutexes
|
2013-11-10 07:25:52 +00:00 |
Mark Vejvoda
|
597feb452f
|
fix warnings from vc++
|
2013-11-10 05:27:59 +00:00 |
Mark Vejvoda
|
ebaa8ced1a
|
- ensure mutexes are properly protecting shared data in pathfinder
|
2013-11-10 05:23:59 +00:00 |
Mark Vejvoda
|
c6368b221e
|
- added optional display of a frame count to help debug
|
2013-11-10 04:42:24 +00:00 |
Mark Vejvoda
|
856e6fd88e
|
when using team switch, AI player will now always answers YES if he already lost the game
|
2013-11-10 04:26:20 +00:00 |
Mark Vejvoda
|
fd2cc5f66b
|
updating pathfinder mutexes to ensure safety of shared access to precache buffers
|
2013-11-09 21:22:51 +00:00 |
Mark Vejvoda
|
273abcde75
|
try to see if this improves pathfidner performance
|
2013-11-09 20:44:37 +00:00 |
Mark Vejvoda
|
bb2e2d0f64
|
removed more unused code for last path cache which was already removed
|
2013-11-09 19:14:53 +00:00 |
Mark Vejvoda
|
095351c1a0
|
removed unused code
|
2013-11-09 16:51:00 +00:00 |
Mark Vejvoda
|
23cab07fe8
|
code cleanup from cpp check
|
2013-11-09 03:16:41 +00:00 |
Mark Vejvoda
|
f6e5a6a3a0
|
code cleanup from cpp check (And removed commented and useless code)
|
2013-11-09 01:26:29 +00:00 |
Titus Tscharntke
|
907a95ff8b
|
add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
|
2013-11-09 01:14:32 +00:00 |
Mark Vejvoda
|
2c452d3587
|
attempt to use per faction mutexes for safer pathfinding
|
2013-11-08 22:41:17 +00:00 |
Mark Vejvoda
|
e8a94eacfc
|
tracking for nig's issue
|
2013-11-08 19:00:47 +00:00 |
Mark Vejvoda
|
0f5f4c0792
|
bugfix for nig's issue
|
2013-11-08 17:01:32 +00:00 |
Mark Vejvoda
|
22b230a5b3
|
bugfix for nig's issue
|
2013-11-08 16:26:36 +00:00 |
Mark Vejvoda
|
96d2723646
|
tracking down nigs bug
|
2013-11-08 15:30:53 +00:00 |
Mark Vejvoda
|
e75a88b42c
|
updated status textures and alinged the texture position in menus as they were off by 2 pixels
|
2013-11-08 02:50:59 +00:00 |
Mark Vejvoda
|
2baab89bab
|
more cpp check fixes
|
2013-11-08 01:03:24 +00:00 |
Mark Vejvoda
|
382cb120ee
|
bugfix to init all variables for client connection
|
2013-11-08 00:48:05 +00:00 |
Mark Vejvoda
|
6fe733468d
|
some cpp check cleanup
|
2013-11-07 20:07:03 +00:00 |
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
Mark Vejvoda
|
b7a7d3bc4a
|
ensure load saved games checks if new attribute exists
|
2013-11-07 05:20:02 +00:00 |
Mark Vejvoda
|
4a70fd09e2
|
added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
|
2013-11-07 05:18:21 +00:00 |
Mark Vejvoda
|
f7002a36ef
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 03:33:04 +00:00 |
Mark Vejvoda
|
73bf27d76e
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 02:30:23 +00:00 |
Mark Vejvoda
|
f0546df518
|
added more debug tracking info if win64 crashes
|
2013-11-07 01:55:02 +00:00 |
Mark Vejvoda
|
3f611a1d17
|
refactor core data code to move features into smaller chunks
|
2013-11-06 07:52:05 +00:00 |
Mark Vejvoda
|
493981e8b3
|
- reverted win64 to sse2
- added some debug info for win64 testing
|
2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
|
eb6466889f
|
do not crash and exit game when core data textures are not found
|
2013-11-06 02:02:00 +00:00 |
Mark Vejvoda
|
70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
Titus Tscharntke
|
e689ac8bff
|
"Observer" and "Random" moved to main lang file instead of techtree based translation
|
2013-11-05 23:35:11 +00:00 |
Titus Tscharntke
|
7224f134c7
|
hotkey support for scenario list boxes
|
2013-11-05 21:25:51 +00:00 |
Mark Vejvoda
|
5ab99d2469
|
cppcheck cleanup
|
2013-11-05 20:59:28 +00:00 |
Mark Vejvoda
|
282feba074
|
bugfix for holding control to set all slots to same control type
|
2013-11-05 19:40:27 +00:00 |
Mark Vejvoda
|
345907fc18
|
attempt to make win64 faster by using avx (as opposed to sse2)
|
2013-11-05 06:31:48 +00:00 |
Mark Vejvoda
|
b190968e6b
|
- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
Mark Vejvoda
|
c6b42e4bf6
|
bugfixes in win64 for exception handling
|
2013-11-04 17:42:48 +00:00 |
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
Titus Tscharntke
|
7c4c7a142b
|
code cleanup ( too many formatStrings() ...)
|
2013-11-03 21:55:50 +00:00 |
Titus Tscharntke
|
d3d8623a2d
|
default values for faction names and techtrees should be "formatted" to avoid confusion in menus
|
2013-11-03 21:38:39 +00:00 |
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
Mark Vejvoda
|
f74198129b
|
cleanup the resource multiplier code to be consistent in the menus
|
2013-11-02 22:30:16 +00:00 |
Mark Vejvoda
|
6f5d641476
|
comment out http request output
|
2013-11-02 19:07:00 +00:00 |
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
Mark Vejvoda
|
e3a8ee6d2f
|
add playerid to game stats so we canprovide historical stats for unique players
|
2013-11-01 21:31:55 +00:00 |
Mark Vejvoda
|
a716e692c7
|
bugfixes for resource multiplier
|
2013-11-01 19:48:04 +00:00 |
Mark Vejvoda
|
d24da2f7b5
|
updated masterserver stats so we DO NOT update slot counts after game is won
|
2013-11-01 14:38:28 +00:00 |
Mark Vejvoda
|
2612774078
|
a few small performance improvements based on perf tool
|
2013-11-01 06:42:57 +00:00 |
Mark Vejvoda
|
e7fb242716
|
small code cleanup from cppcheck
|
2013-11-01 05:43:01 +00:00 |
Mark Vejvoda
|
9ef8076429
|
bugfix to ensure we set headless mode at game start so it can be saved on masterserver
|
2013-11-01 05:31:15 +00:00 |
Mark Vejvoda
|
b05c6c1136
|
- handle it more gracefully when user has no techtrees
|
2013-11-01 05:25:55 +00:00 |
Mark Vejvoda
|
9128efcfbb
|
bugfix for wrong resource mutliplier in menu
|
2013-11-01 00:23:43 +00:00 |
Mark Vejvoda
|
ed4444a6da
|
check if this fixes techtree name bug
|
2013-10-31 20:12:49 +00:00 |
Mark Vejvoda
|
5c71ebcf0e
|
check if this fixes techtree name bug
|
2013-10-31 19:45:03 +00:00 |
Mark Vejvoda
|
e008754581
|
check if this fixes techtree name bug
|
2013-10-31 18:32:26 +00:00 |
Mark Vejvoda
|
b71ec8447e
|
see if this helps titi with tech names
|
2013-10-31 14:09:27 +00:00 |
Mark Vejvoda
|
77b9cbfb1d
|
updated to set game stats before exit game check
|
2013-10-31 04:43:25 +00:00 |
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
Titus Tscharntke
|
c0a2265f7e
|
ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
|
2013-10-29 21:41:45 +00:00 |
Mark Vejvoda
|
af135e6ad5
|
code cleanup
|
2013-10-29 21:35:04 +00:00 |
Mark Vejvoda
|
7011d49868
|
popup language menu now shows native and english version of language name
|
2013-10-29 21:32:19 +00:00 |
Mark Vejvoda
|
c04a73017c
|
allow language toggle to switch faction names in menus
|
2013-10-29 21:13:44 +00:00 |
Mark Vejvoda
|
958872cacf
|
bugfix for translations for techtree
|
2013-10-29 20:24:23 +00:00 |
Titus Tscharntke
|
dea351095c
|
no more crashes for hotkey based selections in listboxes without translation.
|
2013-10-29 19:11:36 +00:00 |
Mark Vejvoda
|
0c00b49995
|
more lang class code cleanup and better caching of techtree strings
|
2013-10-29 17:28:29 +00:00 |
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
Mark Vejvoda
|
8bbcdfbdb3
|
attempt to have mg shutdown cleanly when opengl version is too low
|
2013-10-28 18:27:51 +00:00 |
Mark Vejvoda
|
cc4f4aaa37
|
- attempt to improve performance when crc logging is disabled
|
2013-10-28 04:57:55 +00:00 |
Titus Tscharntke
|
35b8251bef
|
changed version number to avoid beta1 people joining svn test games
|
2013-10-27 16:17:20 +00:00 |
Titus Tscharntke
|
0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
|
2013-10-27 16:13:27 +00:00 |
Mark Vejvoda
|
539df3a854
|
-- attempt to fix another oos issue detected
|
2013-10-26 07:02:32 +00:00 |
Titus Tscharntke
|
7f97d94983
|
connect menu should work too now. Lets hope all works ;-)
|
2013-10-25 22:09:19 +00:00 |
Titus Tscharntke
|
cc480e6bbd
|
more menu changes ( still work in progress )
|
2013-10-25 19:35:10 +00:00 |
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
Titus Tscharntke
|
524c0ef2d9
|
new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
|
2013-10-24 00:02:08 +00:00 |
Titus Tscharntke
|
c4b6bee52b
|
new scenario menu layout
displays folder and translated names of scenarios.
|
2013-10-23 23:20:13 +00:00 |
Titus Tscharntke
|
49451e1184
|
listboxes are rendered with dark background.
listboxes can be "leftControlled"
|
2013-10-23 23:11:18 +00:00 |
Titus Tscharntke
|
ea92fce58d
|
little bugfix for last checkin
|
2013-10-23 20:33:00 +00:00 |
Titus Tscharntke
|
5c419a2713
|
Extended console is rendered with dark background
|
2013-10-23 20:23:21 +00:00 |
Mark Vejvoda
|
d2f2b26739
|
bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
|
2013-10-21 06:30:25 +00:00 |
Mark Vejvoda
|
a17068165f
|
try to see if this makes disabled network crc checking more performance freindly
|
2013-10-20 20:06:19 +00:00 |
Mark Vejvoda
|
a4a32fc4fe
|
- added more crc checking info to track oos
|
2013-10-19 21:12:08 +00:00 |
Mark Vejvoda
|
5f97f0cb57
|
- updated arm based network protocol to include new network crc in game values
|
2013-10-19 03:11:25 +00:00 |
Mark Vejvoda
|
5f8ccd5115
|
tracking down oos
|
2013-10-18 18:16:09 +00:00 |
Mark Vejvoda
|
9224a7e242
|
- attempt to fix crc file bug
|
2013-10-18 15:47:17 +00:00 |
Mark Vejvoda
|
23552eb1a7
|
- bugfix for particles CRC calculation for oos
|
2013-10-18 04:55:29 +00:00 |
Mark Vejvoda
|
83055456d2
|
- added more crc capture data to track down oos
|
2013-10-17 06:36:28 +00:00 |
Mark Vejvoda
|
23963e537d
|
- do not print out crc log info if disabled
|
2013-10-17 03:30:18 +00:00 |
Mark Vejvoda
|
a830fa168a
|
- bugfix for cliffs
|
2013-10-17 03:11:39 +00:00 |
Mark Vejvoda
|
fb276d1dd7
|
- added more crc logging to detect oos location
|
2013-10-17 02:49:25 +00:00 |
Mark Vejvoda
|
37a53c114a
|
- attempt to detect oos by adding more crc and log info
|
2013-10-14 02:35:42 +00:00 |
Mark Vejvoda
|
e31192db9f
|
- added support for morph command type to use:
<replace-storage value="true" />
|
2013-10-11 02:15:49 +00:00 |
Mark Vejvoda
|
8e2da49b84
|
- added another item to crc check to try to track out of synch
|
2013-10-10 04:06:49 +00:00 |
Mark Vejvoda
|
42912e0b74
|
- applied patch to allow tilesets to not force random object placement
|
2013-10-08 04:36:21 +00:00 |
Mark Vejvoda
|
c1305bdd1b
|
- add more crc log info for oos
|
2013-10-06 06:59:15 +00:00 |
Mark Vejvoda
|
ebcbaafc0d
|
re-enable some hitpoint tracking for crc checks
|
2013-10-03 20:04:55 +00:00 |
Mark Vejvoda
|
ada8810666
|
added support for properly named attack-strength tag (and keep support for old name)
|
2013-10-03 14:51:26 +00:00 |
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
Titus Tscharntke
|
b38e7cb054
|
and one more "int" which should be "float" ( at the moment )
|
2013-10-02 22:31:04 +00:00 |
Titus Tscharntke
|
a83eb9baba
|
size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
|
2013-10-02 22:19:17 +00:00 |
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
Mark Vejvoda
|
ee6eadb0d8
|
print warning if techtree is missing factions
|
2013-09-30 22:12:35 +00:00 |
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
Mark Vejvoda
|
111523f60b
|
- corrected game shutdown to do quit logic only once
|
2013-09-28 06:40:26 +00:00 |
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
|
2013-09-24 19:35:35 +00:00 |
Mark Vejvoda
|
c9b3284aeb
|
bugfix for particle cleanup
|
2013-09-24 04:29:53 +00:00 |
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
Mark Vejvoda
|
f66a0834c9
|
try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
Titus Tscharntke
|
440ec7dd7e
|
shadow intensity with better performance
|
2013-09-22 13:55:20 +00:00 |
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
Mark Vejvoda
|
1633a80b69
|
- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
|
2013-09-21 06:06:48 +00:00 |
Mark Vejvoda
|
fd1e5f893a
|
try to use double instead of float for timed unit particles
|
2013-09-21 00:32:17 +00:00 |
Mark Vejvoda
|
123a329baf
|
separate problematic code to see where the segfault happens
|
2013-09-21 00:11:34 +00:00 |
Mark Vejvoda
|
30913d9ae1
|
- see if this regular game crc checking every 20th frame is ok for performance
|
2013-09-21 00:02:36 +00:00 |
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
|
b83e7dae90
|
added null checks
|
2013-09-19 17:32:36 +00:00 |
Mark Vejvoda
|
f344aac3f8
|
- load-scenarios now alsways takes physical folder name of the scenario
|
2013-09-19 06:56:50 +00:00 |
Mark Vejvoda
|
ab413f1d0c
|
small code cleanup from cppcheck
|
2013-09-19 06:32:47 +00:00 |
Mark Vejvoda
|
970de758e4
|
- bugfix for network CRC comparison so we don't lose frames
|
2013-09-19 01:35:08 +00:00 |
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
Mark Vejvoda
|
3a5c99bca5
|
small code cleanup to see if this corrects any memory issues
|
2013-09-18 22:44:04 +00:00 |
Mark Vejvoda
|
8a50dbd671
|
- on reload game check ini setting for crc network checks
|
2013-09-18 21:43:25 +00:00 |
Mark Vejvoda
|
60028086e2
|
see if this fixes crc bug
|
2013-09-18 18:49:57 +00:00 |
Mark Vejvoda
|
538a676006
|
- attempt bugfix for floating point issue causing oos
|
2013-09-18 00:46:30 +00:00 |
Mark Vejvoda
|
013ed35c8b
|
added more debug info to unit crc logs
|
2013-09-17 23:52:27 +00:00 |
Mark Vejvoda
|
b716cea3e7
|
update server crc log count
|
2013-09-17 16:36:05 +00:00 |
Mark Vejvoda
|
1d16d57c74
|
lowered the log max size limit for crc logging
|
2013-09-17 03:06:01 +00:00 |
Mark Vejvoda
|
fefb9b6148
|
- hide the removing crc log print to console
|
2013-09-17 03:03:16 +00:00 |
Mark Vejvoda
|
d7abf70920
|
- updated crc log for units to exclude floating point rotation info
|
2013-09-17 01:32:25 +00:00 |
Mark Vejvoda
|
d22c10ccda
|
- added crc logging when crc mismatch detected
|
2013-09-17 00:43:14 +00:00 |
Titus Tscharntke
|
3f7d608955
|
version set to dev again ( data does not fit anymore )
|
2013-09-15 21:39:22 +00:00 |
Titus Tscharntke
|
a5834ddf57
|
I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0
|
2013-09-14 23:56:26 +00:00 |
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
Titus Tscharntke
|
6f85a6aa4a
|
old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
|
2013-08-29 22:30:09 +00:00 |
Mark Vejvoda
|
f617866237
|
- attempt to see if this handles resource associated units better
|
2013-08-10 06:53:16 +00:00 |
Mark Vejvoda
|
97b8979a6c
|
added AI logging for resource unit type logic
|
2013-08-02 21:46:55 +00:00 |
Mark Vejvoda
|
1247f1e965
|
a little refactoring and try to fix some of the AI logic for food producers
|
2013-08-02 00:08:16 +00:00 |
Mark Vejvoda
|
f9c991edda
|
add a guard for null texture and warning on console
|
2013-08-01 22:22:21 +00:00 |
Tom Reynolds
|
65b93aa8c2
|
Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
|
2013-07-12 10:28:59 +00:00 |
Mark Vejvoda
|
0c26460f34
|
- updated version to 3.8.0.-beta1 in preparation for beta1
|
2013-06-26 04:57:17 +00:00 |
Titus Tscharntke
|
5747a36394
|
smaller button with clicksound for "next hint"
|
2013-06-25 22:44:57 +00:00 |
Titus Tscharntke
|
5a25c094db
|
unblock button always visible ( if a network game )
|
2013-06-25 20:39:15 +00:00 |
Mark Vejvoda
|
a689dd58a4
|
force crc refresh for both client and server when mismatched
|
2013-06-24 23:36:03 +00:00 |
Mark Vejvoda
|
88ed55ca8e
|
remove uuid from debug view
|
2013-06-24 00:29:32 +00:00 |
Mark Vejvoda
|
15582c046f
|
allow headless admin to change techtree translation setting
|
2013-06-23 05:37:47 +00:00 |
Mark Vejvoda
|
c88c631010
|
bugfix to force server to refresh CRC if client has different CRC
|
2013-06-23 05:23:02 +00:00 |
Mark Vejvoda
|
d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
Mark Vejvoda
|
4684779186
|
removed commented code
|
2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
|
17da18978a
|
init variables
|
2013-06-22 07:39:12 +00:00 |
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
Mark Vejvoda
|
af91eb8b4e
|
update to proper data type
|
2013-06-22 03:49:51 +00:00 |
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
Mark Vejvoda
|
5524cd6a0e
|
- updated exit game menu text vs leaving the application as requested.
- updates from transifex
|
2013-06-21 06:01:43 +00:00 |
Mark Vejvoda
|
4848e957e7
|
code cleanup from cppcheck
|
2013-06-20 22:51:28 +00:00 |
Titus Tscharntke
|
511ba5134f
|
default selection is colorpicking now
|
2013-06-20 21:42:01 +00:00 |
Mark Vejvoda
|
8d36c07a61
|
make AI smarter when needing more resources, prefer units that 'give back' resources over producers
|
2013-06-20 20:04:19 +00:00 |
Mark Vejvoda
|
3696c3b9d4
|
bugfix for error when changing resource multiplier lower than 0.5
|
2013-06-20 19:18:29 +00:00 |
Mark Vejvoda
|
d7eaeaead5
|
updated next hint to a button and added english label
|
2013-06-19 16:12:00 +00:00 |
Mark Vejvoda
|
06c3186466
|
client can now see if techtree translated setting shows
|
2013-06-19 01:03:51 +00:00 |
Mark Vejvoda
|
aceb9aec0a
|
re-fix titi's morph when no space available
|
2013-06-19 00:19:29 +00:00 |
Mark Vejvoda
|
c9c5d9aa8f
|
more frequent checking for client lag
|
2013-06-19 00:01:29 +00:00 |
Mark Vejvoda
|
ceb17ce56d
|
bugfix - proper client shutdown on sudden disconnect during game play
|
2013-06-18 23:41:14 +00:00 |
Titus Tscharntke
|
d13242287c
|
client slowdown/wait/speedup messages in verbose mode only
|
2013-06-16 18:21:33 +00:00 |
Mark Vejvoda
|
075293de09
|
fixed names showing in lobby menu to be properly formatted
|
2013-06-16 01:14:04 +00:00 |
Mark Vejvoda
|
54a28b6fb5
|
see if this makes the AI produce more food quickly when needed
|
2013-06-15 07:29:59 +00:00 |
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
Mark Vejvoda
|
c646d0371c
|
updated to throw exception (not assert) when item missing from listbox
|
2013-06-15 00:31:51 +00:00 |