SoftCoder
|
c7c82b56e1
|
- a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
|
2013-12-30 11:02:43 -08:00 |
SoftCoder
|
5c90b9148c
|
- bugfix for saving / loading booleans in a lua table
|
2013-12-30 09:28:25 -08:00 |
SoftCoder
|
97d11a9cfd
|
- script manager detected errors don't try to translate the error
|
2013-12-30 08:17:05 -08:00 |
SoftCoder
|
5b445ad388
|
- removed stack trace from script manager methods that create known errors to make error message smaller.
|
2013-12-30 07:57:51 -08:00 |
titiger
|
329805ac30
|
Merge branch 'master' of github.com:MegaGlest/megaglest-source
|
2013-12-30 16:20:03 +01:00 |
titiger
|
11eeed59a1
|
new attribute "render-size" in unit-type
|
2013-12-30 16:19:08 +01:00 |
SoftCoder
|
fda53f47d1
|
- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
|
2013-12-30 02:01:47 -08:00 |
SoftCoder
|
b6cd751250
|
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
|
2013-12-27 23:05:20 -08:00 |
SoftCoder
|
c442328b58
|
- small bugfix for lazy loading textures
|
2013-12-27 22:08:51 -08:00 |
SoftCoder
|
62821793c0
|
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
|
2013-12-27 22:00:29 -08:00 |
SoftCoder
|
3bb9da6cdf
|
- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
|
2013-12-25 11:42:00 -08:00 |
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
SoftCoder
|
bcaad53fbe
|
- cleanup some msvc++ compiler warnings
|
2013-12-22 23:15:31 -08:00 |
SoftCoder
|
3a24531ba7
|
- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
|
2013-12-22 22:53:26 -08:00 |
SoftCoder
|
2d3e04f413
|
- a few more minor code quality fixes
|
2013-12-22 21:03:40 -08:00 |
SoftCoder
|
da3c55c00b
|
- bugfix, now support proper saving and reloading of games where attack boost is applied to units
|
2013-12-22 16:10:00 -08:00 |
SoftCoder
|
f8c497f6dc
|
- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
|
2013-12-21 21:53:27 -08:00 |
titiger
|
372442d181
|
Render order changed to get better render results with units using
semi-transparent textures.
|
2013-12-22 01:36:54 +01:00 |
SoftCoder
|
343a728911
|
- cleanup some network related code and try to remove uneeded noise
|
2013-12-18 23:35:27 -08:00 |
titiger
|
9249d6370c
|
looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly
|
2013-12-18 21:35:04 +01:00 |
SoftCoder
|
606aa392c7
|
- added coverity linux script
- a few updates to fix coverity reported issues
|
2013-12-17 23:57:45 -08:00 |
SoftCoder
|
e3996ceb92
|
- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
|
2013-12-17 17:35:51 -08:00 |
SoftCoder
|
d8160c1065
|
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
|
2013-12-17 13:26:58 -08:00 |
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
SoftCoder
|
d1f9fbc4a7
|
- cleanup warnings from clang
|
2013-12-15 09:19:24 -08:00 |
SoftCoder
|
0b73d3922a
|
- fixed windows build from coverity updates
|
2013-12-14 22:59:32 -08:00 |
SoftCoder
|
f269273f07
|
- round #2 of coverity bug fixes
|
2013-12-14 22:37:15 -08:00 |
SoftCoder
|
b8ab732b85
|
- cppcheck code cleanup
|
2013-12-14 18:07:22 -08:00 |
titiger
|
87f855b419
|
Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering.
|
2013-12-15 00:12:25 +01:00 |
SoftCoder
|
6e061f459d
|
- cleanup a few newly introduced compile warnings
|
2013-12-14 10:49:01 -08:00 |
SoftCoder
|
b11932b92d
|
- cleanup from cppcheck report
|
2013-12-14 03:03:19 -08:00 |
SoftCoder
|
65e55d3796
|
- merged changes with windows build fixes
- updated svn commands to git for validation params
|
2013-12-14 02:44:41 -08:00 |
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
SoftCoder
|
c91b92901b
|
- added ignore folder
|
2013-12-11 19:18:33 -08:00 |
SoftCoder
|
a567fe159d
|
- bugfix for headless mode segfault reported by titi
|
2013-12-11 19:07:24 -08:00 |
SoftCoder
|
ad81692331
|
Merge branch 'master' of https://github.com/williame/megaglest-source
|
2013-12-09 18:07:42 -08:00 |
titiger
|
3bc5901a01
|
From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
|
2013-12-10 01:52:08 +01:00 |
titiger
|
dcada00514
|
as there are already several changes to originla 3.9.0 we better set a new version number
|
2013-12-09 23:14:33 +01:00 |
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
Will
|
03c0197437
|
merge from upstream
|
2013-12-04 23:37:04 +01:00 |
William Edwards
|
e71e7104dc
|
Trying to build on OSX
|
2013-12-04 22:38:06 +01:00 |
SoftCoder
|
b868a8468b
|
- bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver.
|
2013-11-30 20:33:25 -08:00 |
SoftCoder
|
4b50560ca9
|
- added color picking used colors count in debug view
|
2013-11-30 17:38:32 -08:00 |
SoftCoder
|
2ff75c54e2
|
merged updates
|
2013-11-30 14:29:02 -08:00 |
SoftCoder
|
f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
Will
|
c6530c2783
|
merging in all Will's changes
|
2013-11-29 02:12:34 +01:00 |
SoftCoder
|
be3d4d300c
|
- bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir
|
2013-11-28 16:20:40 -08:00 |
filux
|
00b4d9ab4e
|
resolved conflicts by conversion CRLF to LF
|
2013-11-28 08:26:39 +01:00 |
Mark Vejvoda
|
8d040b9f63
|
- attempt to ensure color picking ALWAYS has unique colors
|
2013-11-25 07:26:23 +00:00 |
Mark Vejvoda
|
ceb799a66e
|
- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
|
2013-11-24 04:44:12 +00:00 |
Mark Vejvoda
|
8414077d7a
|
- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
|
2013-11-22 21:17:38 +00:00 |
Mark Vejvoda
|
7d5b71b2cf
|
- bugfix for compilation on windows
|
2013-11-19 22:47:22 +00:00 |
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
|
929cc07895
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:05:45 +00:00 |
Mark Vejvoda
|
ad7569ded1
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:02:26 +00:00 |
Mark Vejvoda
|
33d87512b0
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:58:52 +00:00 |
Mark Vejvoda
|
94684c66a4
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:56:09 +00:00 |
Mark Vejvoda
|
66761ba760
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:42:32 +00:00 |
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
|
642a26bdb5
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 23:10:38 +00:00 |
Mark Vejvoda
|
e28097e0d7
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 22:37:12 +00:00 |
Mark Vejvoda
|
fe6886d273
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 22:05:16 +00:00 |
Mark Vejvoda
|
145b90d341
|
- updating version to 3.9.0 for release
- increase installer size on linux for more accurate progrerss bar
|
2013-11-17 18:27:41 +00:00 |
Titus Tscharntke
|
d2cb21d818
|
version is set to 3.9-dev until versioning system is discussed
|
2013-11-17 10:41:09 +00:00 |
Mark Vejvoda
|
4478b8d1df
|
- fixed compiler warnings in linux 32 gcc
|
2013-11-17 09:03:57 +00:00 |
Mark Vejvoda
|
ff9faf7a4a
|
- fixed warnings in 32 bit linux gcc
|
2013-11-17 09:01:32 +00:00 |
Mark Vejvoda
|
d0ac27353a
|
- fixed compiler warnings in linux 32 gcc
|
2013-11-17 08:44:47 +00:00 |
Mark Vejvoda
|
e89210cf6c
|
- updating version # to v3.9 in preparation for release
|
2013-11-16 21:50:54 +00:00 |
Mark Vejvoda
|
303746df80
|
- updated cmake scripts to fix build problems on debian
|
2013-11-16 19:18:09 +00:00 |
Mark Vejvoda
|
1dd1b8febb
|
some minor bugfixes (proper variable init, added validation error message)
|
2013-11-16 18:36:54 +00:00 |
Mark Vejvoda
|
aa1efb5d3a
|
added a check for missing data in menu
|
2013-11-16 10:02:32 +00:00 |
Mark Vejvoda
|
77fba5a65e
|
bugfix for clients that have no data, no need to crash
|
2013-11-16 03:33:13 +00:00 |
Mark Vejvoda
|
09818dfdc1
|
- added a warning code comment to avoid this in the future
|
2013-11-16 02:12:26 +00:00 |
Mark Vejvoda
|
4c4bcd40a3
|
see if this helps stuttering
|
2013-11-16 00:28:55 +00:00 |
Mark Vejvoda
|
c9a6078689
|
revert network code back
|
2013-11-15 20:04:12 +00:00 |
Mark Vejvoda
|
98bc4b190e
|
attempt to see how this affects network games for tomreyn
|
2013-11-15 19:21:14 +00:00 |
Mark Vejvoda
|
ea88a4c990
|
roll back last change
|
2013-11-15 18:58:28 +00:00 |
Mark Vejvoda
|
119a8cce4a
|
attempt to see how this affects network games for tomreyn
|
2013-11-15 18:41:21 +00:00 |
Mark Vejvoda
|
9080ade759
|
small cleanup from cppcheck
|
2013-11-14 23:24:17 +00:00 |
Mark Vejvoda
|
445e39ab2d
|
updated compressor to skip non mode game data by default unless additional parameter specified
|
2013-11-14 23:18:28 +00:00 |
Mark Vejvoda
|
9350b16c4a
|
cleanup from cppcheck 1.62
|
2013-11-14 16:42:22 +00:00 |
Mark Vejvoda
|
b3a9ad5411
|
fixed some vc++ compiler warnings
|
2013-11-14 13:56:05 +00:00 |
Mark Vejvoda
|
cc21dbbc5c
|
cpp check warnings cleanup
|
2013-11-14 13:22:55 +00:00 |
Mark Vejvoda
|
3671bd0617
|
- removed debug code
|
2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
|
d48d63b1fa
|
a bit more refactoring for command line parameters
|
2013-11-14 12:54:05 +00:00 |
Mark Vejvoda
|
53eca42a11
|
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
|
2013-11-14 12:38:03 +00:00 |
Mark Vejvoda
|
a300621415
|
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
|
2013-11-14 06:59:29 +00:00 |
Mark Vejvoda
|
5db18c76f4
|
bugfix for load games when xml is bad
|
2013-11-14 04:13:40 +00:00 |
Mark Vejvoda
|
85799eddc2
|
more user friendly handling of loading corrupt saved game files
|
2013-11-14 03:33:15 +00:00 |
Mark Vejvoda
|
ccd6e19683
|
bug fix for font handling of newlines and added unit test
|
2013-11-14 00:23:01 +00:00 |
Mark Vejvoda
|
0bc9ed082f
|
attempt bugfix for bad screenshots on saved games
|
2013-11-13 23:37:12 +00:00 |
Mark Vejvoda
|
1067e89915
|
move text lower as it interferes with progress bar
|
2013-11-13 23:34:23 +00:00 |
Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
|
2013-11-13 22:28:05 +00:00 |
Mark Vejvoda
|
4e1c9be664
|
some memory leak cleanup
|
2013-11-13 21:22:56 +00:00 |
Mark Vejvoda
|
2d8f0f7430
|
clear cache lookups when appropriate
|
2013-11-13 19:00:33 +00:00 |
Mark Vejvoda
|
94b8a346f2
|
bugfix to properly show render performance
|
2013-11-13 18:16:59 +00:00 |
Mark Vejvoda
|
5e7e440c5d
|
attempt to see if this improves performance
|
2013-11-13 18:05:47 +00:00 |
Mark Vejvoda
|
0a0e3f408a
|
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
|
2013-11-13 07:56:19 +00:00 |
Mark Vejvoda
|
0557a1195e
|
- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
|
2013-11-12 15:01:37 +00:00 |
Mark Vejvoda
|
41083f9f32
|
small cpp check cleanup
|
2013-11-12 02:30:26 +00:00 |
Mark Vejvoda
|
7f5d35ef0f
|
- do not validate null fire particle
|
2013-11-12 01:00:03 +00:00 |
Mark Vejvoda
|
feedde5f61
|
- streamlining fog of war unit cache
|
2013-11-11 22:11:13 +00:00 |
Mark Vejvoda
|
6705a346ef
|
attempt to squeeze a bit more performance
|
2013-11-11 19:33:25 +00:00 |
Mark Vejvoda
|
07ac33ec99
|
bugfix for performance enhancement
|
2013-11-11 18:34:51 +00:00 |
Mark Vejvoda
|
c98a09b905
|
attempt to squeeze a bit more performance
|
2013-11-11 18:09:00 +00:00 |
Mark Vejvoda
|
9625bd77a4
|
- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
|
2013-11-11 08:28:15 +00:00 |
Mark Vejvoda
|
f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
|
2013-11-11 04:46:49 +00:00 |
Mark Vejvoda
|
8a7f686e33
|
updated to warn on console when performance is showing poor
|
2013-11-11 04:08:10 +00:00 |
Mark Vejvoda
|
d2494605e9
|
made performance info viewable by toggle key
|
2013-11-11 03:34:42 +00:00 |
Mark Vejvoda
|
ed94e9578c
|
added performance info for various game sections using: ShowInGamePerformance=true
|
2013-11-11 01:42:27 +00:00 |
Mark Vejvoda
|
d32de80491
|
bugfix for precache crc thread unpause on game end
|
2013-11-10 21:55:22 +00:00 |
Mark Vejvoda
|
e712f307c3
|
attempt to see if removing this mutex is stable and improves performance
|
2013-11-10 19:49:02 +00:00 |
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
Mark Vejvoda
|
2d4cf315f6
|
attempt to fix performance issue with pathfinder and mutexes
|
2013-11-10 07:25:52 +00:00 |
Mark Vejvoda
|
597feb452f
|
fix warnings from vc++
|
2013-11-10 05:27:59 +00:00 |
Mark Vejvoda
|
ebaa8ced1a
|
- ensure mutexes are properly protecting shared data in pathfinder
|
2013-11-10 05:23:59 +00:00 |
Mark Vejvoda
|
c6368b221e
|
- added optional display of a frame count to help debug
|
2013-11-10 04:42:24 +00:00 |
Mark Vejvoda
|
856e6fd88e
|
when using team switch, AI player will now always answers YES if he already lost the game
|
2013-11-10 04:26:20 +00:00 |
Mark Vejvoda
|
fd2cc5f66b
|
updating pathfinder mutexes to ensure safety of shared access to precache buffers
|
2013-11-09 21:22:51 +00:00 |
Mark Vejvoda
|
273abcde75
|
try to see if this improves pathfidner performance
|
2013-11-09 20:44:37 +00:00 |
Mark Vejvoda
|
bb2e2d0f64
|
removed more unused code for last path cache which was already removed
|
2013-11-09 19:14:53 +00:00 |
Mark Vejvoda
|
095351c1a0
|
removed unused code
|
2013-11-09 16:51:00 +00:00 |
Mark Vejvoda
|
23cab07fe8
|
code cleanup from cpp check
|
2013-11-09 03:16:41 +00:00 |
Mark Vejvoda
|
f6e5a6a3a0
|
code cleanup from cpp check (And removed commented and useless code)
|
2013-11-09 01:26:29 +00:00 |
Titus Tscharntke
|
907a95ff8b
|
add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
|
2013-11-09 01:14:32 +00:00 |
Mark Vejvoda
|
2c452d3587
|
attempt to use per faction mutexes for safer pathfinding
|
2013-11-08 22:41:17 +00:00 |
Mark Vejvoda
|
e8a94eacfc
|
tracking for nig's issue
|
2013-11-08 19:00:47 +00:00 |
Mark Vejvoda
|
0f5f4c0792
|
bugfix for nig's issue
|
2013-11-08 17:01:32 +00:00 |
Mark Vejvoda
|
22b230a5b3
|
bugfix for nig's issue
|
2013-11-08 16:26:36 +00:00 |
Mark Vejvoda
|
96d2723646
|
tracking down nigs bug
|
2013-11-08 15:30:53 +00:00 |
Mark Vejvoda
|
e75a88b42c
|
updated status textures and alinged the texture position in menus as they were off by 2 pixels
|
2013-11-08 02:50:59 +00:00 |
Mark Vejvoda
|
2baab89bab
|
more cpp check fixes
|
2013-11-08 01:03:24 +00:00 |
Mark Vejvoda
|
382cb120ee
|
bugfix to init all variables for client connection
|
2013-11-08 00:48:05 +00:00 |
Mark Vejvoda
|
6fe733468d
|
some cpp check cleanup
|
2013-11-07 20:07:03 +00:00 |
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
Mark Vejvoda
|
b7a7d3bc4a
|
ensure load saved games checks if new attribute exists
|
2013-11-07 05:20:02 +00:00 |
Mark Vejvoda
|
4a70fd09e2
|
added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
|
2013-11-07 05:18:21 +00:00 |
Mark Vejvoda
|
f7002a36ef
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 03:33:04 +00:00 |
Mark Vejvoda
|
73bf27d76e
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 02:30:23 +00:00 |
Mark Vejvoda
|
f0546df518
|
added more debug tracking info if win64 crashes
|
2013-11-07 01:55:02 +00:00 |
Mark Vejvoda
|
3f611a1d17
|
refactor core data code to move features into smaller chunks
|
2013-11-06 07:52:05 +00:00 |
Mark Vejvoda
|
493981e8b3
|
- reverted win64 to sse2
- added some debug info for win64 testing
|
2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
|
eb6466889f
|
do not crash and exit game when core data textures are not found
|
2013-11-06 02:02:00 +00:00 |
Mark Vejvoda
|
70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
Titus Tscharntke
|
e689ac8bff
|
"Observer" and "Random" moved to main lang file instead of techtree based translation
|
2013-11-05 23:35:11 +00:00 |
Titus Tscharntke
|
7224f134c7
|
hotkey support for scenario list boxes
|
2013-11-05 21:25:51 +00:00 |
Mark Vejvoda
|
5ab99d2469
|
cppcheck cleanup
|
2013-11-05 20:59:28 +00:00 |
Mark Vejvoda
|
282feba074
|
bugfix for holding control to set all slots to same control type
|
2013-11-05 19:40:27 +00:00 |
Mark Vejvoda
|
345907fc18
|
attempt to make win64 faster by using avx (as opposed to sse2)
|
2013-11-05 06:31:48 +00:00 |
Mark Vejvoda
|
b190968e6b
|
- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
Mark Vejvoda
|
c6b42e4bf6
|
bugfixes in win64 for exception handling
|
2013-11-04 17:42:48 +00:00 |
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
Titus Tscharntke
|
7c4c7a142b
|
code cleanup ( too many formatStrings() ...)
|
2013-11-03 21:55:50 +00:00 |
Titus Tscharntke
|
d3d8623a2d
|
default values for faction names and techtrees should be "formatted" to avoid confusion in menus
|
2013-11-03 21:38:39 +00:00 |
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
Mark Vejvoda
|
f74198129b
|
cleanup the resource multiplier code to be consistent in the menus
|
2013-11-02 22:30:16 +00:00 |
Mark Vejvoda
|
6f5d641476
|
comment out http request output
|
2013-11-02 19:07:00 +00:00 |
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
Mark Vejvoda
|
e3a8ee6d2f
|
add playerid to game stats so we canprovide historical stats for unique players
|
2013-11-01 21:31:55 +00:00 |
Mark Vejvoda
|
a716e692c7
|
bugfixes for resource multiplier
|
2013-11-01 19:48:04 +00:00 |
Mark Vejvoda
|
d24da2f7b5
|
updated masterserver stats so we DO NOT update slot counts after game is won
|
2013-11-01 14:38:28 +00:00 |
Mark Vejvoda
|
2612774078
|
a few small performance improvements based on perf tool
|
2013-11-01 06:42:57 +00:00 |
Mark Vejvoda
|
e7fb242716
|
small code cleanup from cppcheck
|
2013-11-01 05:43:01 +00:00 |
Mark Vejvoda
|
9ef8076429
|
bugfix to ensure we set headless mode at game start so it can be saved on masterserver
|
2013-11-01 05:31:15 +00:00 |
Mark Vejvoda
|
b05c6c1136
|
- handle it more gracefully when user has no techtrees
|
2013-11-01 05:25:55 +00:00 |
Mark Vejvoda
|
9128efcfbb
|
bugfix for wrong resource mutliplier in menu
|
2013-11-01 00:23:43 +00:00 |
Mark Vejvoda
|
ed4444a6da
|
check if this fixes techtree name bug
|
2013-10-31 20:12:49 +00:00 |
Mark Vejvoda
|
5c71ebcf0e
|
check if this fixes techtree name bug
|
2013-10-31 19:45:03 +00:00 |
Mark Vejvoda
|
e008754581
|
check if this fixes techtree name bug
|
2013-10-31 18:32:26 +00:00 |
Mark Vejvoda
|
b71ec8447e
|
see if this helps titi with tech names
|
2013-10-31 14:09:27 +00:00 |
Mark Vejvoda
|
77b9cbfb1d
|
updated to set game stats before exit game check
|
2013-10-31 04:43:25 +00:00 |
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
Titus Tscharntke
|
c0a2265f7e
|
ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
|
2013-10-29 21:41:45 +00:00 |
Mark Vejvoda
|
af135e6ad5
|
code cleanup
|
2013-10-29 21:35:04 +00:00 |
Mark Vejvoda
|
7011d49868
|
popup language menu now shows native and english version of language name
|
2013-10-29 21:32:19 +00:00 |
Mark Vejvoda
|
c04a73017c
|
allow language toggle to switch faction names in menus
|
2013-10-29 21:13:44 +00:00 |
Mark Vejvoda
|
958872cacf
|
bugfix for translations for techtree
|
2013-10-29 20:24:23 +00:00 |
Titus Tscharntke
|
dea351095c
|
no more crashes for hotkey based selections in listboxes without translation.
|
2013-10-29 19:11:36 +00:00 |
Mark Vejvoda
|
0c00b49995
|
more lang class code cleanup and better caching of techtree strings
|
2013-10-29 17:28:29 +00:00 |
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
Mark Vejvoda
|
8bbcdfbdb3
|
attempt to have mg shutdown cleanly when opengl version is too low
|
2013-10-28 18:27:51 +00:00 |
Mark Vejvoda
|
cc4f4aaa37
|
- attempt to improve performance when crc logging is disabled
|
2013-10-28 04:57:55 +00:00 |
Titus Tscharntke
|
35b8251bef
|
changed version number to avoid beta1 people joining svn test games
|
2013-10-27 16:17:20 +00:00 |
Titus Tscharntke
|
0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
|
2013-10-27 16:13:27 +00:00 |
Mark Vejvoda
|
539df3a854
|
-- attempt to fix another oos issue detected
|
2013-10-26 07:02:32 +00:00 |
Titus Tscharntke
|
7f97d94983
|
connect menu should work too now. Lets hope all works ;-)
|
2013-10-25 22:09:19 +00:00 |
Titus Tscharntke
|
cc480e6bbd
|
more menu changes ( still work in progress )
|
2013-10-25 19:35:10 +00:00 |
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
Titus Tscharntke
|
524c0ef2d9
|
new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
|
2013-10-24 00:02:08 +00:00 |
Titus Tscharntke
|
c4b6bee52b
|
new scenario menu layout
displays folder and translated names of scenarios.
|
2013-10-23 23:20:13 +00:00 |
Titus Tscharntke
|
49451e1184
|
listboxes are rendered with dark background.
listboxes can be "leftControlled"
|
2013-10-23 23:11:18 +00:00 |
Titus Tscharntke
|
ea92fce58d
|
little bugfix for last checkin
|
2013-10-23 20:33:00 +00:00 |
Titus Tscharntke
|
5c419a2713
|
Extended console is rendered with dark background
|
2013-10-23 20:23:21 +00:00 |
Mark Vejvoda
|
d2f2b26739
|
bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
|
2013-10-21 06:30:25 +00:00 |
Mark Vejvoda
|
a17068165f
|
try to see if this makes disabled network crc checking more performance freindly
|
2013-10-20 20:06:19 +00:00 |