SoftCoder
|
ce375073c1
|
- show team color asterisk in front of resources when displaying resources for an individual team member
|
2014-01-29 21:13:39 -08:00 |
SoftCoder
|
4ba68576aa
|
- bugfix for loading textures for gpl and startup model pics
|
2014-01-29 20:42:59 -08:00 |
SoftCoder
|
02fa995ce3
|
- bugfix when loading last game settings to retain player name
|
2014-01-29 20:26:25 -08:00 |
SoftCoder
|
7cae2b53f1
|
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
|
2014-01-27 20:12:14 -08:00 |
SoftCoder
|
cce3beb939
|
- cleanup code from cppcheck report
|
2014-01-27 19:03:52 -08:00 |
SoftCoder
|
39696b6a65
|
- added ability to share resources across same teams
|
2014-01-27 18:55:08 -08:00 |
SoftCoder
|
e33024c102
|
- For team shared unit mode, player does not lose unless all team members have no castle
|
2014-01-27 14:58:52 -08:00 |
SoftCoder
|
e63b3d7499
|
- added support for team unit sharing
|
2014-01-27 14:15:05 -08:00 |
SoftCoder
|
338f156a95
|
- changing version to v3.10.0-dev for new development
|
2014-01-27 11:21:22 -08:00 |
titiger
|
d56069488f
|
Let's see how good Mega-AI plays with real random when trying to find the enemy.
( the server must use this version to see an effect )
|
2014-01-27 19:23:31 +01:00 |
SoftCoder
|
33bb424802
|
- ensure we get a newline after doing a version check when streflop disabled
|
2014-01-26 19:39:50 -08:00 |
SoftCoder
|
dfb6c130ca
|
- additional bugfix when restoring last game settings
|
2014-01-26 19:22:27 -08:00 |
SoftCoder
|
d1d6fb2eb1
|
- added validation for platform for internet games
|
2014-01-26 18:12:19 -08:00 |
titiger
|
ef8776efbb
|
Only platform is displayed in server table
|
2014-01-26 21:29:35 +01:00 |
SoftCoder
|
d7f5164fd1
|
- missed a few other refs to xerces in cmake scripts
|
2014-01-25 18:27:08 -08:00 |
SoftCoder
|
952004151c
|
- removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
|
2014-01-25 17:54:46 -08:00 |
SoftCoder
|
08af18429d
|
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
|
2014-01-25 17:09:52 -08:00 |
SoftCoder
|
bbfbc6af0e
|
- Fix reload game to not replace human players
|
2014-01-25 10:07:15 -08:00 |
SoftCoder
|
32f0e2cbea
|
- attempt to fix reload game to not replace playernames
|
2014-01-24 23:50:32 -08:00 |
SoftCoder
|
0d8b3d6c63
|
- updated so masterserver url does not require trailing / in ini
|
2014-01-24 18:20:01 -08:00 |
SoftCoder
|
fe808556bd
|
- added more fields for dev path support.. onlu ico files for linxu left to fix
|
2014-01-24 17:51:06 -08:00 |
SoftCoder
|
581a975209
|
- added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
|
2014-01-24 13:44:21 -08:00 |
SoftCoder
|
1cacb0df27
|
- missed some updates
|
2014-01-24 09:50:17 -08:00 |
SoftCoder
|
92daccf963
|
- cleanup of cmake scripts and proper organizing of files
|
2014-01-21 23:21:56 -08:00 |
SoftCoder
|
9170d9c400
|
- added clang detection in binary version output
|
2014-01-21 17:06:10 -08:00 |
SoftCoder
|
d2284bbd36
|
- bug fix when changing language and showing hint button on game load
|
2014-01-18 16:31:01 -08:00 |
SoftCoder
|
4bada8fc5a
|
- updating game version to 3.9.1 in preparation for release
|
2014-01-17 19:37:25 -08:00 |
SoftCoder
|
6439d98146
|
- do NOT pause for lagging clients if game network setting set to false
|
2014-01-17 11:32:21 -08:00 |
SoftCoder
|
b0fc9597e3
|
- fixed some bugs reported by coverity
|
2014-01-17 09:53:19 -08:00 |
SoftCoder
|
728dd3aea7
|
- added mutex guards in client connected menu to try to fix thread race bugs
|
2014-01-17 07:56:14 -08:00 |
SoftCoder
|
3425d4c248
|
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
|
2014-01-11 23:28:33 -08:00 |
titiger
|
9ea0debc51
|
CameraMoveSpeed can be modified
|
2014-01-11 15:53:53 +01:00 |
SoftCoder
|
0bf6d94d3e
|
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
|
2014-01-08 12:49:25 -08:00 |
SoftCoder
|
7d8af94a44
|
- attempt to fix null pointer segfault on masterserver found by tomreyn
|
2014-01-08 12:48:56 -08:00 |
titiger
|
2cb45f876f
|
no click on buttons while preview map is in zoomed state
|
2014-01-05 23:56:45 +01:00 |
titiger
|
ba1d03118e
|
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
|
2014-01-04 18:40:00 +01:00 |
SoftCoder
|
37494a9c37
|
- added new LUA method getFactionPlayerType
|
2014-01-04 09:34:49 -08:00 |
SoftCoder
|
2badd13fd3
|
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
|
2014-01-03 15:10:59 -08:00 |
SoftCoder
|
9026ce161d
|
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
|
2014-01-03 15:10:30 -08:00 |
titiger
|
29f5881ded
|
Just render zoomed map preview and nothing else.
|
2014-01-03 19:19:10 +01:00 |
SoftCoder
|
58faecb5d5
|
- bugfix for datapath
|
2014-01-03 10:15:30 -08:00 |
SoftCoder
|
85319b30fc
|
- fixup use of --data-path param
|
2014-01-03 08:01:33 -08:00 |
SoftCoder
|
2b9326197a
|
- added verbose debug info for data paths scanning
|
2014-01-03 07:28:31 -08:00 |
SoftCoder
|
ecdb229bdf
|
- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
|
2014-01-02 13:56:37 -08:00 |
SoftCoder
|
6f4c3ed033
|
- added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
|
2014-01-01 13:24:24 -08:00 |
SoftCoder
|
676a6071fa
|
- attempt to disable packet throttling on windows
- added some network packet debug code
|
2014-01-01 10:59:55 -08:00 |
SoftCoder
|
21a12a6c72
|
- added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore.
|
2013-12-30 23:32:06 -08:00 |
SoftCoder
|
5613b0739e
|
- added more lua debug info
|
2013-12-30 14:00:04 -08:00 |
SoftCoder
|
853d531d11
|
- added two new lua methods basxto:
storeSaveGameData(name, value)
string loadSaveGameData(name)
|
2013-12-30 12:55:59 -08:00 |
SoftCoder
|
2c788e074a
|
- fix auto loading scenario from commandline
|
2013-12-30 12:19:10 -08:00 |
SoftCoder
|
c7c82b56e1
|
- a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
|
2013-12-30 11:02:43 -08:00 |
SoftCoder
|
5c90b9148c
|
- bugfix for saving / loading booleans in a lua table
|
2013-12-30 09:28:25 -08:00 |
SoftCoder
|
97d11a9cfd
|
- script manager detected errors don't try to translate the error
|
2013-12-30 08:17:05 -08:00 |
SoftCoder
|
5b445ad388
|
- removed stack trace from script manager methods that create known errors to make error message smaller.
|
2013-12-30 07:57:51 -08:00 |
titiger
|
329805ac30
|
Merge branch 'master' of github.com:MegaGlest/megaglest-source
|
2013-12-30 16:20:03 +01:00 |
titiger
|
11eeed59a1
|
new attribute "render-size" in unit-type
|
2013-12-30 16:19:08 +01:00 |
SoftCoder
|
fda53f47d1
|
- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
|
2013-12-30 02:01:47 -08:00 |
SoftCoder
|
b6cd751250
|
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
|
2013-12-27 23:05:20 -08:00 |
SoftCoder
|
c442328b58
|
- small bugfix for lazy loading textures
|
2013-12-27 22:08:51 -08:00 |
SoftCoder
|
62821793c0
|
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
|
2013-12-27 22:00:29 -08:00 |
SoftCoder
|
3bb9da6cdf
|
- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
|
2013-12-25 11:42:00 -08:00 |
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
SoftCoder
|
bcaad53fbe
|
- cleanup some msvc++ compiler warnings
|
2013-12-22 23:15:31 -08:00 |
SoftCoder
|
3a24531ba7
|
- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
|
2013-12-22 22:53:26 -08:00 |
SoftCoder
|
2d3e04f413
|
- a few more minor code quality fixes
|
2013-12-22 21:03:40 -08:00 |
SoftCoder
|
da3c55c00b
|
- bugfix, now support proper saving and reloading of games where attack boost is applied to units
|
2013-12-22 16:10:00 -08:00 |
SoftCoder
|
f8c497f6dc
|
- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
|
2013-12-21 21:53:27 -08:00 |
titiger
|
372442d181
|
Render order changed to get better render results with units using
semi-transparent textures.
|
2013-12-22 01:36:54 +01:00 |
SoftCoder
|
343a728911
|
- cleanup some network related code and try to remove uneeded noise
|
2013-12-18 23:35:27 -08:00 |
titiger
|
9249d6370c
|
looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly
|
2013-12-18 21:35:04 +01:00 |
SoftCoder
|
606aa392c7
|
- added coverity linux script
- a few updates to fix coverity reported issues
|
2013-12-17 23:57:45 -08:00 |
SoftCoder
|
e3996ceb92
|
- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
|
2013-12-17 17:35:51 -08:00 |
SoftCoder
|
d8160c1065
|
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
|
2013-12-17 13:26:58 -08:00 |
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
SoftCoder
|
d1f9fbc4a7
|
- cleanup warnings from clang
|
2013-12-15 09:19:24 -08:00 |
SoftCoder
|
0b73d3922a
|
- fixed windows build from coverity updates
|
2013-12-14 22:59:32 -08:00 |
SoftCoder
|
f269273f07
|
- round #2 of coverity bug fixes
|
2013-12-14 22:37:15 -08:00 |
SoftCoder
|
b8ab732b85
|
- cppcheck code cleanup
|
2013-12-14 18:07:22 -08:00 |
titiger
|
87f855b419
|
Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering.
|
2013-12-15 00:12:25 +01:00 |
SoftCoder
|
6e061f459d
|
- cleanup a few newly introduced compile warnings
|
2013-12-14 10:49:01 -08:00 |
SoftCoder
|
b11932b92d
|
- cleanup from cppcheck report
|
2013-12-14 03:03:19 -08:00 |
SoftCoder
|
65e55d3796
|
- merged changes with windows build fixes
- updated svn commands to git for validation params
|
2013-12-14 02:44:41 -08:00 |
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
SoftCoder
|
c91b92901b
|
- added ignore folder
|
2013-12-11 19:18:33 -08:00 |
SoftCoder
|
a567fe159d
|
- bugfix for headless mode segfault reported by titi
|
2013-12-11 19:07:24 -08:00 |
SoftCoder
|
ad81692331
|
Merge branch 'master' of https://github.com/williame/megaglest-source
|
2013-12-09 18:07:42 -08:00 |
titiger
|
3bc5901a01
|
From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
|
2013-12-10 01:52:08 +01:00 |
titiger
|
dcada00514
|
as there are already several changes to originla 3.9.0 we better set a new version number
|
2013-12-09 23:14:33 +01:00 |
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
Will
|
03c0197437
|
merge from upstream
|
2013-12-04 23:37:04 +01:00 |
William Edwards
|
e71e7104dc
|
Trying to build on OSX
|
2013-12-04 22:38:06 +01:00 |
SoftCoder
|
b868a8468b
|
- bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver.
|
2013-11-30 20:33:25 -08:00 |
SoftCoder
|
4b50560ca9
|
- added color picking used colors count in debug view
|
2013-11-30 17:38:32 -08:00 |
SoftCoder
|
2ff75c54e2
|
merged updates
|
2013-11-30 14:29:02 -08:00 |
SoftCoder
|
f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
Will
|
c6530c2783
|
merging in all Will's changes
|
2013-11-29 02:12:34 +01:00 |
SoftCoder
|
be3d4d300c
|
- bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir
|
2013-11-28 16:20:40 -08:00 |
filux
|
00b4d9ab4e
|
resolved conflicts by conversion CRLF to LF
|
2013-11-28 08:26:39 +01:00 |
Mark Vejvoda
|
8d040b9f63
|
- attempt to ensure color picking ALWAYS has unique colors
|
2013-11-25 07:26:23 +00:00 |
Mark Vejvoda
|
ceb799a66e
|
- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
|
2013-11-24 04:44:12 +00:00 |
Mark Vejvoda
|
8414077d7a
|
- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
|
2013-11-22 21:17:38 +00:00 |
Mark Vejvoda
|
7d5b71b2cf
|
- bugfix for compilation on windows
|
2013-11-19 22:47:22 +00:00 |
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
|
929cc07895
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:05:45 +00:00 |
Mark Vejvoda
|
ad7569ded1
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:02:26 +00:00 |
Mark Vejvoda
|
33d87512b0
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:58:52 +00:00 |
Mark Vejvoda
|
94684c66a4
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:56:09 +00:00 |
Mark Vejvoda
|
66761ba760
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:42:32 +00:00 |
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
|
642a26bdb5
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 23:10:38 +00:00 |
Mark Vejvoda
|
e28097e0d7
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 22:37:12 +00:00 |
Mark Vejvoda
|
fe6886d273
|
- bugfix for cmake builds handling of help2man for empty executable paths
|
2013-11-18 22:05:16 +00:00 |
Mark Vejvoda
|
145b90d341
|
- updating version to 3.9.0 for release
- increase installer size on linux for more accurate progrerss bar
|
2013-11-17 18:27:41 +00:00 |
Titus Tscharntke
|
d2cb21d818
|
version is set to 3.9-dev until versioning system is discussed
|
2013-11-17 10:41:09 +00:00 |
Mark Vejvoda
|
4478b8d1df
|
- fixed compiler warnings in linux 32 gcc
|
2013-11-17 09:03:57 +00:00 |
Mark Vejvoda
|
ff9faf7a4a
|
- fixed warnings in 32 bit linux gcc
|
2013-11-17 09:01:32 +00:00 |
Mark Vejvoda
|
d0ac27353a
|
- fixed compiler warnings in linux 32 gcc
|
2013-11-17 08:44:47 +00:00 |
Mark Vejvoda
|
e89210cf6c
|
- updating version # to v3.9 in preparation for release
|
2013-11-16 21:50:54 +00:00 |
Mark Vejvoda
|
303746df80
|
- updated cmake scripts to fix build problems on debian
|
2013-11-16 19:18:09 +00:00 |
Mark Vejvoda
|
1dd1b8febb
|
some minor bugfixes (proper variable init, added validation error message)
|
2013-11-16 18:36:54 +00:00 |
Mark Vejvoda
|
aa1efb5d3a
|
added a check for missing data in menu
|
2013-11-16 10:02:32 +00:00 |
Mark Vejvoda
|
77fba5a65e
|
bugfix for clients that have no data, no need to crash
|
2013-11-16 03:33:13 +00:00 |
Mark Vejvoda
|
09818dfdc1
|
- added a warning code comment to avoid this in the future
|
2013-11-16 02:12:26 +00:00 |
Mark Vejvoda
|
4c4bcd40a3
|
see if this helps stuttering
|
2013-11-16 00:28:55 +00:00 |
Mark Vejvoda
|
c9a6078689
|
revert network code back
|
2013-11-15 20:04:12 +00:00 |
Mark Vejvoda
|
98bc4b190e
|
attempt to see how this affects network games for tomreyn
|
2013-11-15 19:21:14 +00:00 |
Mark Vejvoda
|
ea88a4c990
|
roll back last change
|
2013-11-15 18:58:28 +00:00 |
Mark Vejvoda
|
119a8cce4a
|
attempt to see how this affects network games for tomreyn
|
2013-11-15 18:41:21 +00:00 |
Mark Vejvoda
|
9080ade759
|
small cleanup from cppcheck
|
2013-11-14 23:24:17 +00:00 |
Mark Vejvoda
|
445e39ab2d
|
updated compressor to skip non mode game data by default unless additional parameter specified
|
2013-11-14 23:18:28 +00:00 |
Mark Vejvoda
|
9350b16c4a
|
cleanup from cppcheck 1.62
|
2013-11-14 16:42:22 +00:00 |
Mark Vejvoda
|
b3a9ad5411
|
fixed some vc++ compiler warnings
|
2013-11-14 13:56:05 +00:00 |
Mark Vejvoda
|
cc21dbbc5c
|
cpp check warnings cleanup
|
2013-11-14 13:22:55 +00:00 |
Mark Vejvoda
|
3671bd0617
|
- removed debug code
|
2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
|
d48d63b1fa
|
a bit more refactoring for command line parameters
|
2013-11-14 12:54:05 +00:00 |
Mark Vejvoda
|
53eca42a11
|
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
|
2013-11-14 12:38:03 +00:00 |
Mark Vejvoda
|
a300621415
|
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
|
2013-11-14 06:59:29 +00:00 |
Mark Vejvoda
|
5db18c76f4
|
bugfix for load games when xml is bad
|
2013-11-14 04:13:40 +00:00 |
Mark Vejvoda
|
85799eddc2
|
more user friendly handling of loading corrupt saved game files
|
2013-11-14 03:33:15 +00:00 |
Mark Vejvoda
|
ccd6e19683
|
bug fix for font handling of newlines and added unit test
|
2013-11-14 00:23:01 +00:00 |
Mark Vejvoda
|
0bc9ed082f
|
attempt bugfix for bad screenshots on saved games
|
2013-11-13 23:37:12 +00:00 |
Mark Vejvoda
|
1067e89915
|
move text lower as it interferes with progress bar
|
2013-11-13 23:34:23 +00:00 |
Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
Mark Vejvoda
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4e1c9be664
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some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
Mark Vejvoda
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2d8f0f7430
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
Mark Vejvoda
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94b8a346f2
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bugfix to properly show render performance
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2013-11-13 18:16:59 +00:00 |
Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
Mark Vejvoda
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0557a1195e
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- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
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2013-11-12 15:01:37 +00:00 |
Mark Vejvoda
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41083f9f32
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small cpp check cleanup
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2013-11-12 02:30:26 +00:00 |