Mark Vejvoda
835c886705
- few tweaks to get things compiling under mingw
2011-12-25 03:09:39 +00:00
Mark Vejvoda
2e94c32d59
- added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
...
- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
eb1408550d
- more debian related changes for better manpages
2011-12-20 07:00:23 +00:00
Mark Vejvoda
cd046783c8
- updated man2help options
2011-12-20 06:09:33 +00:00
Mark Vejvoda
ea741cb0bb
- updated man2help options
2011-12-20 05:51:10 +00:00
Mark Vejvoda
1fb7f74466
- server updates waiting message more frequently now on game loading
2011-12-20 02:36:04 +00:00
Mark Vejvoda
4548c6ebb8
- updated scripts to make release easier.
...
- incremented version to 3.6.0.2
2011-12-16 09:04:26 +00:00
Mark Vejvoda
ebba25b06f
- updated so streflop can be totally ignored when that cmake switch is off
2011-12-16 06:24:21 +00:00
Mark Vejvoda
bb16ed2a65
- debian related changes
2011-12-15 11:16:14 +00:00
Mark Vejvoda
c11266d529
- fix custom player colors for mods
2011-12-14 23:01:13 +00:00
Mark Vejvoda
157c052a82
- allow mod's to change player colors
2011-12-14 22:42:38 +00:00
Titus Tscharntke
3e7b8a5aa8
Little fix to get rid of annoying black squares on left and right screen border when moving camera. It fixes some missing(black) parts of hills too ( not all of them but the obvious ones ).
2011-12-14 22:38:02 +00:00
Mark Vejvoda
92088ef1f6
- more bugfixes for properly install of manpages on debian
2011-12-14 16:57:56 +00:00
Mark Vejvoda
eca4f1934f
- updated cmake builds scripts to not fail if help2man is not installed
2011-12-14 09:39:03 +00:00
Mark Vejvoda
19d564dcd1
- fixes for build scripts to use common manpage variable name
2011-12-14 07:50:53 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
62a7186216
- updated build files to auto generate manpages for debian
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- fixed spelling mistakes and broken links
2011-12-14 06:27:35 +00:00
Mark Vejvoda
ddca84a8b4
- default to regular selection buffer selection, but make optional support for color picking or frustum picking in case some players need it.
2011-12-14 02:25:14 +00:00
Mark Vejvoda
d64bf0a4c9
- disable color picking by default, and add error codes for selection buffer
2011-12-14 01:15:27 +00:00
Titus Tscharntke
dc4ba27048
no more long distance unit rendereing
2011-12-13 20:29:32 +00:00
Mark Vejvoda
c4dc1e616b
- added support for pixel buffers and use it for color picking (eventually for screenshots)
2011-12-13 19:52:17 +00:00
Mark Vejvoda
2dd2afb296
- changed selection code to use color picking, can disable using new ini setting:
...
EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
b6d7d1234c
- incremented version to 3.6.1-dev
...
- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
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- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Mark Vejvoda
a0888b8292
- add more info on corrupt map
2011-12-05 00:13:30 +00:00
Mark Vejvoda
049b2952f2
- bugfix for invalid language setting in userini
...
- added debug info to track down tomreyn's issue
2011-12-05 00:02:32 +00:00
Mark Vejvoda
dee5b11518
- updated version to 3.6.0 in prep for release
2011-12-03 17:44:54 +00:00
Mark Vejvoda
860808a3bb
- fixed UI to fit most language text comfortably
2011-12-03 10:02:33 +00:00
Mark Vejvoda
1efb0b2b9a
- bugfix for battle end screen font placement
2011-12-03 09:20:13 +00:00
Mark Vejvoda
4cfca0846c
- fixed font overlapping on master server menu
2011-12-03 09:08:50 +00:00
Mark Vejvoda
8d89718a76
- fixed font overlapping on battle end screen
2011-12-03 08:43:48 +00:00
Mark Vejvoda
6c945a4aa6
- admin connected to a headless server can now restore auto saved game settings
2011-12-03 08:17:49 +00:00
Mark Vejvoda
8a5d4463a6
- fixed bug in sdl where it doesn't always give the correct key modifiers.
...
- can now press alt-enter on intro screen
2011-12-03 04:58:36 +00:00
Mark Vejvoda
46d68b8d50
-updated so all languages can take default values from the default language
2011-12-03 03:35:36 +00:00
Mark Vejvoda
7b8c8195b0
- fix map preview so it doesn't flicker
2011-12-03 02:23:06 +00:00
Mark Vejvoda
609bc528d2
- fixed fog of war bug in map preview for connected client
...
- in headless mode keep three caches in case its related to out of synch
- comment out spurious irc console text
2011-12-03 01:19:54 +00:00
Mark Vejvoda
01ea0787a3
- a few more updates to cut down on RAM use for headless server
2011-12-03 00:39:03 +00:00
Mark Vejvoda
3f69da1f62
- do NOT output missing language text messages in headless mode
2011-12-02 22:24:47 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
...
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
66f44ff7c4
- more cleanup from cppcheck (using eclipse plugin now)
2011-12-02 17:46:02 +00:00
Mark Vejvoda
f6dafcde3c
- added stats on console for headless server when game exits
2011-12-02 17:27:13 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
...
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Tom Reynolds
953435d549
* fix typo
2011-12-02 01:41:48 +00:00
Mark Vejvoda
27c4b2f629
- added more debug info for headless server conole results
2011-12-01 19:45:46 +00:00
Mark Vejvoda
1a2855f50f
- updated windows to properly detect locale in windows (stupid non standard platform)
2011-12-01 08:05:36 +00:00
Mark Vejvoda
a994610574
- auto detect locale language and try to set language on first run
2011-12-01 02:31:00 +00:00
Mark Vejvoda
8ccd238fcf
- language order sorted by english filename
2011-12-01 00:20:14 +00:00
Mark Vejvoda
6937785f22
- now display native language name in options menu
2011-11-30 23:35:54 +00:00
Mark Vejvoda
cd2daf09dc
- new visibility frustum calculation is enabled by default
2011-11-30 21:27:03 +00:00
Mark Vejvoda
410201b313
- attempt to fix bug for new render visiblity
2011-11-30 17:56:58 +00:00
Mark Vejvoda
97378cf0ec
- adding more debug info to rendering
2011-11-30 17:47:07 +00:00
Mark Vejvoda
ed072d27bb
- adding more debug info to rendering
2011-11-30 16:51:51 +00:00
Mark Vejvoda
3b7e873a02
frustrum code can be re-enabled via ini setting:
...
EnableFrustrumCalcs=true
2011-11-30 07:39:24 +00:00
Mark Vejvoda
8996938e86
- disable new frustrum code for now
2011-11-30 07:27:45 +00:00
Mark Vejvoda
8445a5f616
- attempt to fix visible quad bug
2011-11-30 07:13:17 +00:00
Mark Vejvoda
4015520702
- bugfix the quad cache is now cleared properly at game start and end
...
- bugfix for debugging headless server caused segfault
2011-11-30 06:58:26 +00:00
Mark Vejvoda
b02c3123f6
- headless server bugfix during debugging as well as an attempt to improve rendering
2011-11-30 05:57:14 +00:00
Mark Vejvoda
92ec24ea76
updated version # to beta2 in prep for new builds
2011-11-29 05:11:25 +00:00
Mark Vejvoda
7cf9c189b2
- disallow non compressed tileset downloads when client IP not on same subnet as host
...
- bugfix for LAN server broadcasting
- bugfix for empty message on player disconnect (now properly shows that player switched to AI mode)
2011-11-29 05:07:18 +00:00
Mark Vejvoda
28ae161c25
force re-populate tileset and techtree UI after download
2011-11-29 03:25:36 +00:00
Titus Tscharntke
1cd6520335
fast commands only for fighting / no regeneration when in "be_build" state
2011-11-29 00:54:38 +00:00
Mark Vejvoda
30972bcddb
corrected font alingment when using combination of newline and tabs
2011-11-28 15:59:38 +00:00
Mark Vejvoda
c16cdad134
- more complete fix for debug render placement
2011-11-28 07:05:00 +00:00
Mark Vejvoda
cfe01253b9
fixed ambient sounds when rain is disabled.
2011-11-28 06:38:07 +00:00
Mark Vejvoda
21d06fd386
- bugfix for hp regeneration (Thanks for pointing this out Ishmaru)
2011-11-28 06:25:20 +00:00
Mark Vejvoda
1658306b59
- fixed debug output font position --> just for you james!
2011-11-28 05:54:31 +00:00
Mark Vejvoda
03a7a72ef5
revert network code back to beta1 code
2011-11-27 05:27:50 +00:00
Mark Vejvoda
058548c208
- adjust game start delay to 200 milis
2011-11-27 00:36:21 +00:00
Mark Vejvoda
2f53b3018d
- add a delay for clients at game start so server is always ahead
2011-11-27 00:30:54 +00:00
Mark Vejvoda
da854f103b
- added some special ways to configure how sockets work on a system for testing
2011-11-27 00:07:55 +00:00
Mark Vejvoda
fbb3f0b8e5
- faction threads now use semaphores to signal completion lowering cpu use on main thread
2011-11-26 23:11:33 +00:00
Mark Vejvoda
7fb7b5e611
- more usage of multi read single write mutex locking
2011-11-26 09:00:57 +00:00
Mark Vejvoda
6c1c248d62
- attempt to fix network stuttering using a new multi-read single write mutex + semaphore class
2011-11-26 08:14:23 +00:00
Titus Tscharntke
b8d71ffb0d
color to devide empty and used ( headless ) servers
2011-11-25 23:49:07 +00:00
Mark Vejvoda
ef125238e8
- continue trying to fix network issues
2011-11-25 22:38:25 +00:00
Mark Vejvoda
ff2252bf41
- rollback network changes
2011-11-25 21:56:36 +00:00
Mark Vejvoda
09241222ca
- try to fix network stuterring
2011-11-25 21:30:32 +00:00
Mark Vejvoda
cbc4b0a8d3
another small tweak for cou use on unconnected sockets
2011-11-25 20:05:04 +00:00
Mark Vejvoda
82c9002d0a
- attempt to further stabilize cpu usage and network reliability
2011-11-25 20:03:07 +00:00
Mark Vejvoda
4e882796a1
- a bold attempt to push the socket read threads to read continuously to see if this is:
...
a) stable without causing out of synch
b) not too hard on the CPU
2011-11-25 17:01:35 +00:00
Mark Vejvoda
2a8c712b1a
- more socket performance changes
...
- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda
d381f69a0e
- bugfix for intro pictures to show
...
- updated czech language text (thanks Uncle)
2011-11-25 05:59:55 +00:00
Mark Vejvoda
e2135f76eb
- attempt to fix network game play 'stuttering'
2011-11-25 05:37:55 +00:00
Mark Vejvoda
c6b7d3991e
- attempt to fix network game play 'stuttering'
...
- bugfix for ip address gathering
- added tab autocomplete in chat windows for playernames
2011-11-24 23:15:21 +00:00
Mark Vejvoda
1935f9314b
added new commandline to specify internal/external port #'s to use when hosting:
...
--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
53ad9d77c2
- fixed font verticle centering for ftgl
2011-11-23 20:51:58 +00:00
Mark Vejvoda
115ef63f57
- hardened code for standalone mods
2011-11-23 19:12:06 +00:00
Mark Vejvoda
aefdfd98f8
- added new commandline option to support whole standalone mods: --load-mod=x
2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
0dacf7b439
- bugfix for keydown event in intro and battle end screens (missed htis when converted to SDL keys)
2011-11-21 19:00:20 +00:00
Mark Vejvoda
cf1e3509fe
- commented out enabled observer at game end (automatically set to true now)
2011-11-21 02:08:51 +00:00
Mark Vejvoda
cef0577e3e
- added commented out debug code for future ref
2011-11-19 09:49:52 +00:00
Mark Vejvoda
5bb270fe41
- all languages now define their sio639-1 code and the commandline option can take it now:
...
--use-language=en
2011-11-19 03:33:01 +00:00
Mark Vejvoda
cd6b961a3b
small tweak to font height calc
2011-11-19 02:31:47 +00:00
Mark Vejvoda
31fafe4528
- fixed up font alignment and added a way to force ftgl font mode:
...
--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
f626ebbe45
- attempt to fix lua code to properly get unit's killer:
...
lastDeadUnitKillerName
lastDeadUnitKiller
2011-11-18 15:43:05 +00:00
Mark Vejvoda
c751c1a2cf
- a few minor bugfixes
2011-11-17 21:36:29 +00:00
Mark Vejvoda
d29293d3cf
- added new lua method lastDeadUnitCauseOfDeath, possible int values are:
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None = 0
Attacked = 1
AttackBoost = 2
StarvedResource = 3
StarvedRegeneration = 4
2011-11-16 21:43:19 +00:00
Mark Vejvoda
2d367bd26e
- added new lua functions from Muwum:
...
new events:
unitAttacked
unitAttacking
methods:
lastAttackedUnitName()
lastAttackedUnit()
lastAttackingUnitName()
lastAttackingUnit()
giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda
54e4d7604c
- added new option to headless modedisable reading from local console:
...
--headless-server-mode=vps
can be comgined with exit option:
--headless-server-mode=exit,vps
2011-11-16 05:20:35 +00:00