MegaGlest/source/glest_game
Mark Vejvoda 1658306b59 - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
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ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
game - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
global - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
graphics - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - fixed debug output font position --> just for you james! 2011-11-28 05:54:31 +00:00
menu - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
network revert network code back to beta1 code 2011-11-27 05:27:50 +00:00
sound - a few minor bugfixes 2011-11-17 21:36:29 +00:00
type_instances revert network code back to beta1 code 2011-11-27 05:27:50 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world revert network code back to beta1 code 2011-11-27 05:27:50 +00:00
CMakeLists.txt - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00