- adjust game start delay to 200 milis

This commit is contained in:
Mark Vejvoda 2011-11-27 00:36:21 +00:00
parent 2f53b3018d
commit 058548c208

View File

@ -983,7 +983,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
}
//delay the start a bit, so clients have more room to get messages
sleep(1000);
sleep(200);
// This triggers LAG update packets to begin as required
lastNetworkCommandListSendTime = time(NULL);