MegaGlest/source/glest_game
2011-11-27 00:07:55 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
game - a bold attempt to push the socket read threads to read continuously to see if this is: 2011-11-25 17:01:35 +00:00
global - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
graphics - fixed font verticle centering for ftgl 2011-11-23 20:51:58 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - added some special ways to configure how sockets work on a system for testing 2011-11-27 00:07:55 +00:00
menu - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
network - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
sound - a few minor bugfixes 2011-11-17 21:36:29 +00:00
type_instances - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
CMakeLists.txt - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00