- fixed debug output font position --> just for you james!
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03a7a72ef5
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1658306b59
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@ -2896,7 +2896,7 @@ void Game::render2d(){
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if(renderer.getShowDebugUI() == true) {
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const Metrics &metrics= Metrics::getInstance();
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//int mx= metrics.getMinimapX();
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//int my= metrics.getMinimapY();
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int my= metrics.getMinimapY();
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//int mw= metrics.getMinimapW();
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int mh= metrics.getMinimapH();
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const Vec4f fontColor=getGui()->getDisplay()->getColor();
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@ -2910,6 +2910,14 @@ void Game::render2d(){
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fontColor, 10, metrics.getVirtualH() - mh - 60, false);
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}
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vector<string> lineTokens;
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Tokenize(str,lineTokens,"\n");
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int fontHeightNormal = (Renderer::renderText3DEnabled == true ? coreData.getMenuFontNormal3D()->getMetrics()->getHeight("W") : coreData.getMenuFontNormal()->getMetrics()->getHeight("W"));
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int fontHeightBig = (Renderer::renderText3DEnabled == true ? coreData.getMenuFontBig3D()->getMetrics()->getHeight("W") : coreData.getMenuFontBig()->getMetrics()->getHeight("W"));
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int playerPosY = lineTokens.size() * fontHeightNormal;
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//printf("lineTokens.size() = %d\n",lineTokens.size());
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for(int i = 0; i < world.getFactionCount(); ++i) {
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string factionInfo = factionDebugInfo[i];
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Vec3f playerColor = world.getFaction(i)->getTexture()->getPixmapConst()->getPixel3f(0, 0);
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@ -2917,12 +2925,18 @@ void Game::render2d(){
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if(Renderer::renderText3DEnabled == true) {
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renderer.renderText3D(factionInfo, coreData.getMenuFontBig3D(),
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Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
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10, metrics.getVirtualH() - mh - 90 - 280 - (i * 16), false);
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10,
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//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
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metrics.getVirtualH() - mh - 60 - playerPosY - (fontHeightBig * i),
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false);
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}
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else {
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renderer.renderText(factionInfo, coreData.getMenuFontBig(),
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Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
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10, metrics.getVirtualH() - mh - 90 - 280 - (i * 16), false);
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10,
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//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
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metrics.getVirtualH() - mh - 60 - playerPosY - (fontHeightBig * i),
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false);
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}
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}
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@ -1845,7 +1845,7 @@ Vec2i computeCenteredPos(const string &text, Font2D *font, int x, int y) {
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}
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int virtualX = (fontMetrics->getTextWidth(text) > 0 ? static_cast<int>(fontMetrics->getTextWidth(text)/2.f) : 5);
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int virtualY = (fontMetrics->getHeight() > 0 ? static_cast<int>(fontMetrics->getHeight()/2.f) : 5);
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int virtualY = (fontMetrics->getHeight(text) > 0 ? static_cast<int>(fontMetrics->getHeight(text)/2.f) : 5);
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Vec2i textPos(
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x-metrics.toVirtualX(virtualX),
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@ -1868,7 +1868,7 @@ Vec2i computeCenteredPos(const string &text, Font3D *font, int x, int y) {
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}
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int virtualX = (fontMetrics->getTextWidth(text) > 0 ? static_cast<int>(fontMetrics->getTextWidth(text) / 2.f) : 5);
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int virtualY = (fontMetrics->getHeight() > 0 ? static_cast<int>(fontMetrics->getHeight() / 2.f) : 5);
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int virtualY = (fontMetrics->getHeight(text) > 0 ? static_cast<int>(fontMetrics->getHeight(text) / 2.f) : 5);
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Vec2i textPos(
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x-metrics.toVirtualX(virtualX),
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@ -7356,7 +7356,7 @@ void Renderer::renderPopupMenu(PopupMenu *menu) {
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int renderX = (menu->getX() + (menu->getW() / 2));
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//int renderY = (menu->getY() + (menu->getH() / 2));
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FontMetrics *fontMetrics= menu->getFont()->getMetrics();
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int renderY = menu->getY() + menu->getH() - fontMetrics->getHeight();
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int renderY = menu->getY() + menu->getH() - fontMetrics->getHeight(menu->getHeader());
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renderTextShadow(
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menu->getHeader(), menu->getFont(),fontColor,
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renderX, renderY,
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@ -704,7 +704,7 @@ void Intro::render() {
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if(renderY < 0) {
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const Metrics &metrics= Metrics::getInstance();
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int h= metrics.getVirtualH();
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renderY = (h / 2) + (text->getFont3D()->getMetrics()->getHeight() / 2);
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renderY = (h / 2) + (text->getFont3D()->getMetrics()->getHeight(text->getText()) / 2);
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}
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renderer.renderText3D(
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@ -51,7 +51,7 @@ public:
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void setHeight(float height) {this->height= height;}
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float getTextWidth(const string &str);
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float getHeight() const;
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float getHeight(const string &str) const;
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};
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// =====================================================
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@ -141,10 +141,11 @@ float FontMetrics::getTextWidth(const string &str) {
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}
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}
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float FontMetrics::getHeight() const {
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float FontMetrics::getHeight(const string &str) const {
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if(textHandler != NULL) {
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//printf("(textHandler->LineHeight(" ") = %f Font::scaleFontValue = %f\n",textHandler->LineHeight(" "),Font::scaleFontValue);
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return (textHandler->LineHeight(" ") * Font::scaleFontValue);
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//return (textHandler->LineHeight(str.c_str()) * Font::scaleFontValue);
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return (textHandler->LineHeight(str.c_str()));
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}
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else {
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return height;
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@ -88,7 +88,7 @@ void TextRenderer2DGl::render(const string &text, float x, float y, bool centere
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metrics= font->getMetrics();
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if(centered) {
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rasterPos.x= x-metrics->getTextWidth(renderText)/2.f;
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rasterPos.y= y+metrics->getHeight()/2.f;
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rasterPos.y= y + metrics->getHeight(renderText)/2.f;
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}
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else {
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rasterPos= Vec2f(static_cast<float>(x), static_cast<float>(y));
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@ -328,7 +328,7 @@ void TextRenderer2DGl::render(const string &text, float x, float y, bool centere
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break;
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case '\n':
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line++;
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rasterPos= Vec2f(static_cast<float>(x), y-(metrics->getHeight()*2.f)*line);
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rasterPos= Vec2f(static_cast<float>(x), y-(metrics->getHeight("W")*2.f)*line);
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glRasterPos2f(rasterPos.x, rasterPos.y);
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break;
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default:
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@ -511,7 +511,7 @@ void TextRenderer3DGl::internalRender(const string &text, float x, float y, boo
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if(centered) {
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//glTranslatef(x-scale*metrics->getTextWidth(text)/2.f, y-scale*metrics->getHeight()/2.f, 0);
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translatePos.x = x-scale*metrics->getTextWidth(renderText)/2.f;
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translatePos.y = y-scale*metrics->getHeight()/2.f;
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translatePos.y = y-scale*metrics->getHeight(renderText)/2.f;
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translatePos.z = 0;
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}
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else {
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