MegaGlest/source/glest_game
2011-11-21 19:00:20 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
game - attempt to fix lua code to properly get unit's killer: 2011-11-18 15:43:05 +00:00
global - all languages now define their sio639-1 code and the commandline option can take it now: 2011-11-19 03:33:01 +00:00
graphics - added commented out debug code for future ref 2011-11-19 09:49:52 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - bugfix for keydown event in intro and battle end screens (missed htis when converted to SDL keys) 2011-11-21 19:00:20 +00:00
menu - commented out enabled observer at game end (automatically set to true now) 2011-11-21 02:08:51 +00:00
network - change game load defaults for less stress on CPU 2011-11-15 22:10:32 +00:00
sound - a few minor bugfixes 2011-11-17 21:36:29 +00:00
type_instances - added new lua functions from Muwum: 2011-11-16 21:38:12 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world - attempt to fix lua code to properly get unit's killer: 2011-11-18 15:43:05 +00:00
CMakeLists.txt - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00