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MegaGlest
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6c1c248d62
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
6c1c248d62
- attempt to fix network stuttering using a new multi-read single write mutex + semaphore class
2011-11-26 08:14:23 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- added new commandline option to support whole standalone mods: --load-mod=x
2011-11-23 18:02:00 +00:00
game
- a bold attempt to push the socket read threads to read continuously to see if this is:
2011-11-25 17:01:35 +00:00
global
- hardened code for standalone mods
2011-11-23 19:12:06 +00:00
graphics
- fixed font verticle centering for ftgl
2011-11-23 20:51:58 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
- bugfix for intro pictures to show
2011-11-25 05:59:55 +00:00
menu
color to devide empty and used ( headless ) servers
2011-11-25 23:49:07 +00:00
network
- attempt to fix network stuttering using a new multi-read single write mutex + semaphore class
2011-11-26 08:14:23 +00:00
sound
- a few minor bugfixes
2011-11-17 21:36:29 +00:00
type_instances
- a load of bugfixes including:
2011-11-23 08:00:09 +00:00
types
- added name to attack-boosts and shared attack boosts per unit type
2011-11-11 04:17:55 +00:00
world
- attempt to fix lua code to properly get unit's killer:
2011-11-18 15:43:05 +00:00
CMakeLists.txt
- cmake now compiles libpng statically if a static lib exists and static mode enabled
2011-11-14 08:54:42 +00:00