- added new lua method lastDeadUnitCauseOfDeath, possible int values are:
None = 0 Attacked = 1 AttackBoost = 2 StarvedResource = 3 StarvedRegeneration = 4
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@ -147,6 +147,7 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
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luaScript.registerFunction(getLastDeadUnitName, "lastDeadUnitName");
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luaScript.registerFunction(getLastDeadUnitId, "lastDeadUnit");
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luaScript.registerFunction(getLastDeadUnitCauseOfDeath, "lastDeadUnitCauseOfDeath");
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luaScript.registerFunction(getLastAttackedUnitName, "lastAttackedUnitName");
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luaScript.registerFunction(getLastAttackedUnitId, "lastAttackedUnit");
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@ -174,6 +175,7 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
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//last created unit
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lastCreatedUnitId= -1;
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lastDeadUnitId= -1;
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lastDeadUnitCauseOfDeath = ucodNone;
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lastAttackedUnitName = "";
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lastAttackedUnitId = -1;
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@ -231,6 +233,8 @@ void ScriptManager::onUnitDied(const Unit* unit){
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lastDeadUnitName= unit->getType()->getName();
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lastDeadUnitId= unit->getId();
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lastDeadUnitCauseOfDeath = unit->getCauseOfDeath();
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luaScript.beginCall("unitDied");
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luaScript.endCall();
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}
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@ -929,6 +933,12 @@ int ScriptManager::getLastDeadUnitId() {
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return lastDeadUnitId;
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}
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int ScriptManager::getLastDeadUnitCauseOfDeath() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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return lastDeadUnitCauseOfDeath;
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}
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const string &ScriptManager::getLastAttackedUnitName() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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@ -1369,6 +1379,12 @@ int ScriptManager::getLastDeadUnitId(LuaHandle* luaHandle){
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return luaArguments.getReturnCount();
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}
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int ScriptManager::getLastDeadUnitCauseOfDeath(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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luaArguments.returnInt(thisScriptManager->getLastDeadUnitCauseOfDeath());
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return luaArguments.getReturnCount();
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}
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int ScriptManager::getLastAttackedUnitName(LuaHandle* luaHandle) {
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LuaArguments luaArguments(luaHandle);
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luaArguments.returnString(thisScriptManager->getLastAttackedUnitName());
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@ -128,6 +128,7 @@ private:
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//last dead unit
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string lastDeadUnitName;
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int lastDeadUnitId;
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int lastDeadUnitCauseOfDeath;
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//last attacked unit
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string lastAttackedUnitName;
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@ -251,6 +252,8 @@ private:
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const string &getLastDeadUnitName();
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int getLastDeadUnitId();
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int getLastDeadUnitCauseOfDeath();
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const string &getLastAttackedUnitName();
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int getLastAttackedUnitId();
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@ -333,6 +336,7 @@ private:
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static int getLastDeadUnitName(LuaHandle* luaHandle);
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static int getLastDeadUnitId(LuaHandle* luaHandle);
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static int getLastDeadUnitCauseOfDeath(LuaHandle* luaHandle);
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static int getLastAttackedUnitName(LuaHandle* luaHandle);
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static int getLastAttackedUnitId(LuaHandle* luaHandle);
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