- new visibility frustum calculation is enabled by default

This commit is contained in:
Mark Vejvoda 2011-11-30 21:27:03 +00:00
parent 410201b313
commit cd2daf09dc
2 changed files with 31 additions and 5 deletions

View File

@ -149,7 +149,7 @@ const int MIN_FPS_NORMAL_RENDERING_TOP_THRESHOLD = 25;
const int OBJECT_SELECT_OFFSET=100000000;
bool VisibleQuadContainerCache::enableFrustumCalcs = false;
bool VisibleQuadContainerCache::enableFrustumCalcs = true;
// ==================== constructor and destructor ====================
@ -371,7 +371,7 @@ void Renderer::init() {
void Renderer::initGame(const Game *game){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
VisibleQuadContainerCache::enableFrustumCalcs = Config::getInstance().getBool("EnableFrustrumCalcs","false");
VisibleQuadContainerCache::enableFrustumCalcs = Config::getInstance().getBool("EnableFrustrumCalcs","true");
quadCache = VisibleQuadContainerCache();
quadCache.clearFrustrumData();
@ -1048,12 +1048,32 @@ bool Renderer::ExtractFrustum(VisibleQuadContainerCache &quadCacheItem) {
// }
// }
// Check the frustum cache
const bool useFrustumCache = Config::getInstance().getBool("EnableFrustrumCache","false");
pair<vector<float>,vector<float> > lookupKey;
if(useFrustumCache == true) {
lookupKey = make_pair(proj,modl);
map<pair<vector<float>,vector<float> >, vector<vector<float> > >::iterator iterFind = quadCacheItem.frustumDataCache.find(lookupKey);
if(iterFind != quadCacheItem.frustumDataCache.end()) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\nCalc Frustrum found in cache\n");
quadCacheItem.frustumData = iterFind->second;
frustrumChanged = (quadCacheItem.proj != proj || quadCacheItem.modl != modl);
if(frustrumChanged == true) {
quadCacheItem.proj = proj;
quadCacheItem.modl = modl;
}
return frustrumChanged;
}
}
if(quadCacheItem.proj != proj || quadCacheItem.modl != modl) {
//if(frustrumChanged == true) {
frustrumChanged = true;
vector<vector<float> > &frustum = quadCacheItem.frustumData;
assert(frustum.size() == 6);
assert(frustum[0].size() == 4);
//assert(frustum.size() == 6);
//assert(frustum[0].size() == 4);
quadCacheItem.proj = proj;
quadCacheItem.modl = modl;
@ -1222,6 +1242,10 @@ bool Renderer::ExtractFrustum(VisibleQuadContainerCache &quadCacheItem) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\nCalc Frustrum #%db: [%f][%f][%f][%f] t = %f\n",5,frustum[5][0],frustum[5][1],frustum[5][2],frustum[5][3],t);
}
if(useFrustumCache == true) {
quadCacheItem.frustumDataCache[lookupKey] = frustum;
}
}
return frustrumChanged;
}
@ -1292,7 +1316,7 @@ void Renderer::computeVisibleQuad() {
visibleQuad.p[3].x,visibleQuad.p[3].y);
for(unsigned int i = 0; i < quadCache.frustumData.size(); ++i) {
printf("\nFrustrum #%d [%d]: ",i,quadCache.frustumData.size());
printf("\nFrustrum #%d [%lu]: ",i,quadCache.frustumData.size());
vector<float> &frustumDataInner = quadCache.frustumData[i];
for(unsigned int j = 0; j < frustumDataInner.size(); ++j) {
printf("[%f]",quadCache.frustumData[i][j]);

View File

@ -137,6 +137,7 @@ public:
frustumData = vector<vector<float> >(6,vector<float>(4,0));
proj = vector<float>(16,0);
modl = vector<float>(16,0);
frustumDataCache.clear();
}
int cacheFrame;
Quad2i lastVisibleQuad;
@ -149,6 +150,7 @@ public:
vector<vector<float> > frustumData;
vector<float> proj;
vector<float> modl;
map<pair<vector<float>,vector<float> >, vector<vector<float> > > frustumDataCache;
};