Commit Graph

1945 Commits

Author SHA1 Message Date
Mark Vejvoda e3fde99359 - fixed gamma correction so it works now
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Titus Tscharntke edd7f732ea alpha correction in options menu ( checkin with error included , which needs to be fixed! ) 2012-03-13 00:44:55 +00:00
Mark Vejvoda 485b74af8b - load game restore more game state 2012-03-13 00:00:10 +00:00
Mark Vejvoda 82cd1d3e9c - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
Mark Vejvoda 9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda 6e857b3af2 - more techtree validation fixes 2012-03-10 17:46:10 +00:00
Mark Vejvoda 90698f65dd - segfault bugfix for techtree validation 2012-03-10 06:44:57 +00:00
Mark Vejvoda c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda 623623d33f - bugfix for segfault in menu when exiting too fast 2012-03-05 22:53:03 +00:00
Mark Vejvoda 246f4b326f - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
Mark Vejvoda 04e16819aa - fix segfault when converting models
- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Mark Vejvoda a6af5b96af - when RainEffect=false then ALSO disable rain in the main menu 2012-03-03 08:52:52 +00:00
Mark Vejvoda 94f3665285 - added nick sound when user mentions another players name in chat (in game lobby and in game) 2012-03-03 08:45:20 +00:00
Mark Vejvoda 7fe7800ac2 - added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow) 2012-03-03 08:28:15 +00:00
Mark Vejvoda 8b7e2a7b9e - when searching for hud, loop until we find a file 2012-03-03 07:48:05 +00:00
Mark Vejvoda 3eba87727c - bugfixes for headless mode, map selection logic was broken for admin user
- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00
Mark Vejvoda 909b680836 - a little cleanup of request parameters 2012-02-25 08:46:48 +00:00
Mark Vejvoda 9d6607a051 - added new lua method so users can create units without spacing rules:
createUnitNoSpacing
2012-02-21 21:56:20 +00:00
Titus Tscharntke 2b50070249 you can init a GraphicMessageBox without a button now. 2012-02-19 17:49:33 +00:00
Titus Tscharntke 9870c13a6b GraphicMessageBox can handle multiple buttons now 2012-02-19 17:37:53 +00:00
Titus Tscharntke 9dd8dd4098 Display of the boost effect in the GUI. ( shown in the command description ) 2012-02-19 02:40:13 +00:00
Mark Vejvoda 4ed3050f84 - fixed soft float support so megaglest might now work with other architectures at least in terms of streflop support 2012-02-11 15:20:40 +00:00
Mark Vejvoda 2fbebb4721 - some cleanup of CRC calculation for better cache use 2012-02-10 16:53:56 +00:00
Mark Vejvoda 4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda b6473b69ab - added ability to turn off some screen selection items for better recording ability. Set RecordMode=true in glestuser.ini to disable some selection effects for recording a video and not seeing selection circles etc. 2012-02-03 06:16:50 +00:00
Titus Tscharntke 4b2703a771 I forgot to comment out a printf 2012-01-28 14:41:46 +00:00
Mark Vejvoda 12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Mark Vejvoda 7438ec4669 - bugfix for windows users to be able to host games 2012-01-17 06:02:54 +00:00
Titus Tscharntke 9f703f2303 faction links, modders can include factions from other techtrees if techtree.xmls are compatible.
( Still problems with CRC-calculation and download in Multiplayer for those linked factions )
2012-01-17 01:34:50 +00:00
Mark Vejvoda 3049c5e376 - attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #) 2012-01-09 21:08:19 +00:00
Titus Tscharntke e05984d527 - daylight effects for unit particles ( best use with mode "black" )
- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda 8e4ed05159 - bugfixes to g3dviewer when loading a unit with particles from commandline (fixes recursive call crash), and added verbose commandline switch for g3dviewer 2012-01-06 18:04:01 +00:00
Mark Vejvoda 50f1fa65ca - bugfix on battle screen when 8 players playing, last player is sometimes chopped off
- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda fe72cb629b - updated to properly use fontconfig for finding fonts 2012-01-05 22:35:05 +00:00
Mark Vejvoda ced374410c - added GAE compatible stubs for a few new lua methods 2012-01-05 20:01:22 +00:00
Mark Vejvoda 58f6ceb801 - fixed placement of map filter controls 2012-01-05 02:03:54 +00:00
Mark Vejvoda e351def1cb - added new lua function to display playername:
getPlayerName(i)
2012-01-05 00:45:17 +00:00
Mark Vejvoda 6f924b310d - added new lua method to get system macro values:
dofile(getSystemMacroValue("$SCENARIO_PATH") .. "unit.ai.class.lua")
2012-01-05 00:04:55 +00:00
Mark Vejvoda 7b69d3040f - bugfix on windows for autoscreenshots in g3d viewer 2012-01-04 21:43:34 +00:00
Mark Vejvoda a1a0b9e79c - bugfix for not finding hud for scenarios with embedded techtree 2012-01-04 04:10:11 +00:00
Mark Vejvoda a20b848646 - discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue. 2011-12-30 06:24:59 +00:00
Mark Vejvoda ec2f889a76 - scenario pause command should work in network mode 2011-12-28 07:26:16 +00:00
Mark Vejvoda 61bebd6b86 - numerous fixed for network scenario handling 2011-12-28 04:46:36 +00:00
Mark Vejvoda e45d42cd6f - bugfixes for network scenarios to enable / disable certain controls 2011-12-26 22:51:48 +00:00
Mark Vejvoda ca03fab5aa - bugfixes for network scenarios to use proper fog of war settings from scenario (also victory conditions etc) 2011-12-26 07:11:52 +00:00
Mark Vejvoda 0338841689 - initial code to try out network based scenarios (not yet implemented for masterserver) 2011-12-26 06:29:14 +00:00
Mark Vejvoda dfa8f4a7e2 - bugfix for handling of custom data path (Should not require strange escaping sequence) 2011-12-25 16:22:01 +00:00