- more complete fix for debug render placement
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@ -2930,7 +2930,7 @@ void Game::render2d(){
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Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
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10,
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//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
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metrics.getVirtualH() - mh - 60 - playerPosY - (fontHeightBig * i),
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metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
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false);
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}
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else {
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@ -2938,7 +2938,7 @@ void Game::render2d(){
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Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
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10,
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//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
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metrics.getVirtualH() - mh - 60 - playerPosY - (fontHeightBig * i),
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metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
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false);
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}
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}
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