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MegaGlest
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1cd6520335
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
1cd6520335
fast commands only for fighting / no regeneration when in "be_build" state
2011-11-29 00:54:38 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
fast commands only for fighting / no regeneration when in "be_build" state
2011-11-29 00:54:38 +00:00
game
- more complete fix for debug render placement
2011-11-28 07:05:00 +00:00
global
- hardened code for standalone mods
2011-11-23 19:12:06 +00:00
graphics
- fixed debug output font position --> just for you james!
2011-11-28 05:54:31 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
- fixed debug output font position --> just for you james!
2011-11-28 05:54:31 +00:00
menu
corrected font alingment when using combination of newline and tabs
2011-11-28 15:59:38 +00:00
network
revert network code back to beta1 code
2011-11-27 05:27:50 +00:00
sound
- a few minor bugfixes
2011-11-17 21:36:29 +00:00
type_instances
fast commands only for fighting / no regeneration when in "be_build" state
2011-11-29 00:54:38 +00:00
types
- added name to attack-boosts and shared attack boosts per unit type
2011-11-11 04:17:55 +00:00
world
fixed ambient sounds when rain is disabled.
2011-11-28 06:38:07 +00:00
CMakeLists.txt
- cmake now compiles libpng statically if a static lib exists and static mode enabled
2011-11-14 08:54:42 +00:00