Commit Graph

463 Commits

Author SHA1 Message Date
Mark Vejvoda
1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
Titus Tscharntke
9ef8c82441 extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
Mark Vejvoda
15488ddb31 - bugfixes related to attack-boost memory leaks 2011-07-06 05:16:25 +00:00
Mark Vejvoda
14c70966b0 - bugfix for hpanim on bebuilt, to interplotate out the last reset frames 2011-07-02 21:44:29 +00:00
Mark Vejvoda
50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
850825695e - added support for min / max hp associated with damage particles 2011-07-01 21:47:54 +00:00
Mark Vejvoda
d2c8cc0187 - bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
ec15c81d12 - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
Mark Vejvoda
1b72bcafe8 - i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code 2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9 fonts really fixed now? 2011-07-01 00:03:30 +00:00
Mark Vejvoda
f5af03f8d7 - bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum) 2011-06-30 18:59:58 +00:00
Titus Tscharntke
baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
Mark Vejvoda
8bbf398e70 - attempt to bugfix weird map preview for ColdfusionStorm 2011-06-28 23:49:45 +00:00
Mark Vejvoda
0e897ee94f - bugfix for y centering of font for different fonts / languages 2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b - corrections for y co-ord placement of font 2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe - attempt to fix 'blurry fonts' 2011-06-28 06:18:24 +00:00
Mark Vejvoda
945c2aa66b - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
Mark Vejvoda
1700cbba2d - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
Mark Vejvoda
86743e2718 - more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected) 2011-06-25 14:18:53 +00:00
Mark Vejvoda
f0c636d2ff - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
Mark Vejvoda
752dd26bcd - some small font centering adjustments 2011-06-12 01:32:02 +00:00
Mark Vejvoda
f1aa231e4b - bugfixes for font display:
- workaround for a bug in freetype in some cases
  - better handling on different resolutions
  - new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404 - updated patch from willvarfar for animated models in particles 2011-06-11 00:26:26 +00:00
Mark Vejvoda
06999a8f88 - reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Titus Tscharntke
bc2c59a82a just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
Mark Vejvoda
f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda
c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda
60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda
449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda
c258dc0822 - display which files contain the reference (the parents) to duplicate data in validation report 2011-05-05 20:18:38 +00:00
Mark Vejvoda
6492832c35 - added initial validation code to warn about duplicate data used in factions 2011-05-05 19:21:50 +00:00
Mark Vejvoda
c3d1d6fca0 - add support for models, sounds and images to be able to load from commondata 2011-05-05 07:15:12 +00:00
Mark Vejvoda
fb79bce5ab - added new ini entry for totalnoob to try to see if it fixes his stick trees?
PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Mark Vejvoda
030058e3fc - revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner) 2011-04-29 23:48:46 +00:00
Mark Vejvoda
4a20646d37 - revert 2d mouse renderer to 3.4 2011-04-27 23:37:57 +00:00
Mark Vejvoda
1f3d97dbe1 - fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards) 2011-04-24 05:39:13 +00:00
Mark Vejvoda
a12e9787e1 - moved progress bar beside return button 2011-04-20 05:24:11 +00:00
Mark Vejvoda
d4cff9786a - bugfix for displaying units with light sources in view of the camera 2011-04-19 18:30:44 +00:00
Mark Vejvoda
c366d108e8 - see if this fixes some peoples screenshot problems 2011-04-18 20:20:16 +00:00
Mark Vejvoda
c4d32ae0d2 - bugfix for users toggling back from Linux tty session 2011-04-18 19:48:05 +00:00
Mark Vejvoda
016771ed81 - adjust camera angle for more properly unit visibility calc
- more accurate unit titles when debugging
2011-04-18 16:51:30 +00:00
Mark Vejvoda
4bce94fbbb - make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
2011-04-18 06:42:25 +00:00
Mark Vejvoda
26b1785b7a - mod description now word wraps on \n 2011-04-16 18:53:57 +00:00
Mark Vejvoda
431ca8e6fb mod menu now only shows 3 lines max for console messages 2011-04-14 23:13:44 +00:00
Titus Tscharntke
8c39a1b725 now you are "forced" to say "ready" when you are connected :-D 2011-04-12 22:20:41 +00:00
Titus Tscharntke
556b190d3a mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent 2011-04-07 00:09:57 +00:00
Mark Vejvoda
e56b6079c6 - added new menu option to be able to toggle texture compression
- scenario menu now does NOT cache textures
2011-03-31 01:34:01 +00:00
Titus Tscharntke
b4a352285f minimap transparent again but with border 2011-03-30 23:27:21 +00:00
Titus Tscharntke
12a33e8461 minimap with border and non transparent 2011-03-30 22:39:52 +00:00
Mark Vejvoda
3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Titus Tscharntke
5ccfc59819 Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
Titus Tscharntke
5648080095 Ready/not Ready/brb in colors; labels can have colors now 2011-03-26 13:40:22 +00:00
Mark Vejvoda
1a783b3bba - updates to mod menu for better user experience 2011-03-25 18:42:08 +00:00
Mark Vejvoda
9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda
f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d - removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0) 2011-03-20 00:11:00 +00:00
Mark Vejvoda
7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Titus Tscharntke
c54174061f particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
Mark Vejvoda
39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Titus Tscharntke
ad94506842 gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now ) 2011-03-09 01:46:00 +00:00
Titus Tscharntke
5e844c39e4 particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
Titus Tscharntke
5494a80233 removed unused isDirty bool ( maybe unstable with tileset particles before ) 2011-03-07 20:19:43 +00:00
Titus Tscharntke
fefed3e3ce No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now 2011-03-05 14:34:36 +00:00
Mark Vejvoda
935895c89f - configurable keys can be edited in keyboard menu now 2011-03-04 22:54:04 +00:00
Titus Tscharntke
792d0aa665 particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
Mark Vejvoda
bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Mark Vejvoda
c4795eb6cb - more fixing of map corner position actions causing memory access violations (this will further stabilize the code) 2011-02-25 04:15:22 +00:00
Titus Tscharntke
922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Mark Vejvoda
d300c5635b - bugfix for selection circle on units on the edge of map cells 2011-02-23 21:54:51 +00:00
Mark Vejvoda
77fb1b6d15 - bugfix for building units at edges of maps 2011-02-22 23:59:21 +00:00
Mark Vejvoda
8d8ed75990 - bugfix for building units at edges of maps 2011-02-22 22:25:03 +00:00
Mark Vejvoda
a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Titus Tscharntke
a214fa87f5 clickable resources with display ; softcoder please look at unit_updater.cpp line 1032 2011-02-13 21:04:30 +00:00
Titus Tscharntke
30da435fc2 target selection for ressource objects is done with opengl picking now 2011-02-13 14:35:17 +00:00
Mark Vejvoda
4488a4d388 - make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda
c1ee5df801 - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
Mark Vejvoda
cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda
7cae047f15 - added more code guards around morph validation
- some render debug info
2011-02-11 04:48:17 +00:00
Mark Vejvoda
12dcc54c5a - more conversions to vertex arrays 2011-02-09 08:04:21 +00:00
Mark Vejvoda
bcc82a381d - again M$ compiler madness, absolute insanity, its why I love gcc and hate vc 2011-02-09 01:42:58 +00:00
Mark Vejvoda
49d7f5f036 - more rendering speed improvements (conversion of main portions of minimap to vertex arrays) 2011-02-09 01:27:41 +00:00
Mark Vejvoda
5623866779 - better handling of map preview for different resolutions 2011-02-08 20:17:16 +00:00
Mark Vejvoda
a2b9ca9e18 - some smaller rendering improvements to surface render 2011-02-08 07:35:37 +00:00
Mark Vejvoda
86baa04a3b - added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects 2011-02-08 05:54:05 +00:00
Mark Vejvoda
c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
ef3aaacbc2 - reverted back to original surface rendering due to memory issues that need to be looked at eventually 2011-02-06 00:46:40 +00:00
Mark Vejvoda
6052ee6cc7 - bugfix to clear surface data cache on game exit (lest we overfill system RAM) 2011-02-05 05:50:42 +00:00
Mark Vejvoda
25f1cdaae6 - updated surface rendering to improve performance (currently VBO's disabled for surface rendering because they somehow seem to give worse performance) 2011-02-05 05:07:05 +00:00
Mark Vejvoda
1574e05fcd - surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects) 2011-02-04 23:27:55 +00:00
Mark Vejvoda
6ec92f2127 - attempt to add more randomness to pathfinding and faster AI decsions 2011-02-04 06:34:32 +00:00
Mark Vejvoda
ab9d2f1bf2 - some small cleanup in vbo code 2011-02-04 02:26:55 +00:00
Mark Vejvoda
0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda
1c558abef0 - bugfix for observers to see water effects 2011-01-27 22:17:31 +00:00
Mark Vejvoda
d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda
e06639c78d - updated Internet games to use 2 new fields, country and game status.
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda
dde0abd04b - some in progress work for next release 2011-01-21 22:41:05 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
6b0bc35e3c - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
Mark Vejvoda
c54e6dbf5d - a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00
Mark Vejvoda
e6f69a3839 - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
Mark Vejvoda
c6e809ec97 - removed deprecated code from renderer since we have good success with the visible quad cache 2011-01-15 08:45:17 +00:00
Mark Vejvoda
a8f982ad2b - rollback last change since now we know what the problem is 2011-01-14 01:50:54 +00:00
Titus Tscharntke
0cb64ca1fa Selection bugfix? Lets see if this one line fix really fixes it... 2011-01-14 01:14:38 +00:00
Mark Vejvoda
2d6203bd21 - ftp progressbar calculation error fix 2011-01-09 09:32:32 +00:00
Mark Vejvoda
26cdb8ccad - more bugfixes for ftp painting 2011-01-09 09:05:34 +00:00
Mark Vejvoda
5a8f05e8af - better messagebox painting
- bugfix for progress bar painting
2011-01-09 08:43:25 +00:00
Mark Vejvoda
f3eee457c0 - added an in progress bar when downloading tilesets
- clear the CRC cache after a new file is downloaded
2011-01-04 08:44:00 +00:00
Mark Vejvoda
2b1732e27e - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
Titus Tscharntke
23f9d29769 too much red in the console ;-) 2011-01-01 22:08:34 +00:00
Titus Tscharntke
13c6fb49b3 chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
Titus Tscharntke
9b3e921888 scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now. 2010-12-31 17:16:49 +00:00
Titus Tscharntke
36c4b4c5fa internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
Mark Vejvoda
da1adab808 - bugfixes for fog of war enable at game end
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
Mark Vejvoda
97ee61165a updates to irc use in mastermenu:
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Titus Tscharntke
5ea9cd092a visual attack alert 2010-12-19 22:33:08 +00:00
Titus Tscharntke
75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
nosogo
f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00
Mark Vejvoda
d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Mark Vejvoda
7c47a51718 - fixed font spacing in chat text 2010-11-04 06:27:25 +00:00
Mark Vejvoda
6b015964bb - menu lobbies uses real player color
-  chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
Mark Vejvoda
cb52b4895d - performance fix in both pathfinder and debug output when pressing the debug key 2010-11-02 19:52:20 +00:00
Mark Vejvoda
9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
77bad3ce07 - added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots! 2010-10-30 02:21:47 +00:00
Mark Vejvoda
13c4deb5b6 - added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots 2010-10-29 22:18:23 +00:00
Mark Vejvoda
02a16da938 - small change to the view co-ordinates of shadows 2010-10-29 00:46:54 +00:00
Mark Vejvoda
01c26b4224 - added the ability to track pixmap memory usage at start and end of a game 2010-10-28 21:06:20 +00:00
Mark Vejvoda
78f6f49cb6 - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
3db2b07e90 - removed some unneeded things from the custom game menu (as requested by tomreyn) 2010-10-26 21:52:00 +00:00
Mark Vejvoda
e2610df502 - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
Mark Vejvoda
c4c812dd15 - updated chat player colors in console so ONLY playername is colored the players color
(by request from titi)
2010-10-22 21:54:47 +00:00
Mark Vejvoda
8ab3366c66 - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
Mark Vejvoda
182f2cd20d - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
Mark Vejvoda
0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
d38b46a529 - Removed deprecated parameter
- Added more debug logging for LUA functions
2010-10-04 18:31:17 +00:00
Titus Tscharntke
8d053ba314 another implementation of performance based shadow on/off 2010-10-04 16:43:00 +00:00
Mark Vejvoda
16fd1fcfa1 - attempt to tweak shadow off/on windows to make it more smooth 2010-10-02 04:29:12 +00:00
Mark Vejvoda
c87e27eabd - added an average renderfps to use when toggling shadows off/on to make it more smooth
- added a new commandline to autostart a new game with the last game settings you played called: 
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Titus Tscharntke
0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
Titus Tscharntke
e6ade03509 Working transparency for units! Not really perfect, but much better than before! Even shadows are rendered according to the textures now. The behaviour should be excatly the same as for the trees.
Some unit models which already used transparency might look a bit different with this change, but this change will allow so much better and detailed looking models that its a must have :) .
2010-09-25 23:03:27 +00:00
Titus Tscharntke
3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
Titus Tscharntke
cd65927924 unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
James McCulloch
91fbc561ea * fix for freshly killed units begin rendered on Minimap 2010-09-20 04:54:20 +00:00
Mark Vejvoda
f3ea511c40 - attempt to help poor kobe and his mad need to press E continuously
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Titus Tscharntke
e23592f793 ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i ) 2010-09-16 00:02:07 +00:00
Titus Tscharntke
3bfc7daddf renderMapPreview nearly done. 2010-09-15 23:49:26 +00:00
Mark Vejvoda
a22586571e - attempt to see if the screen shot capture can be fixed with a simple gl command 2010-09-14 22:26:54 +00:00
Mark Vejvoda
b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
Mark Vejvoda
3a10e8be32 - fixed bug in menu water tesselation render loop 2010-09-13 19:33:00 +00:00
Mark Vejvoda
350d658ceb - updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda
ab88a2971a - small improvement for when units and objects are deleted. 2010-09-10 19:44:00 +00:00
Mark Vejvoda
f4e6e8ffd7 - fixed arrow show path of units 2010-09-10 15:57:07 +00:00
Mark Vejvoda
3f393fd37d - added a way to signal the cache is dirty for when resources are deleted. 2010-09-10 15:47:19 +00:00
Titus Tscharntke
87e0324dd4 cleaned up computeSelected (and renderUnitsFast) 2010-09-10 14:06:31 +00:00
Mark Vejvoda
cc9bde39af - updated debug stats to use render cache 2010-09-10 09:09:12 +00:00
Mark Vejvoda
0783b23e12 - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
Mark Vejvoda
4d9bc556d6 - a few more improvements to rendering cache 2010-09-10 00:41:51 +00:00
Mark Vejvoda
2c1b6b6304 - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
Mark Vejvoda
17f61a808e - bugfix for VERY BAD missing return value 2010-09-08 22:54:02 +00:00
Mark Vejvoda
9817e8a860 - memory leak fixes 2010-09-07 17:30:13 +00:00
Mark Vejvoda
ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
ca30612c9c - attempt to cleanup particles when a unit is deleted 2010-09-06 17:52:33 +00:00
Mark Vejvoda
a1eebafac6 - attempt fix smooth the shadow off / on logic when rendering slows 2010-09-03 01:50:16 +00:00
Mark Vejvoda
ca49e0ba68 - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
Mark Vejvoda
6ce69a1e0b - added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
- added faction preview texture when users change their faction selection
2010-08-31 06:38:27 +00:00
Mark Vejvoda
f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda
5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda
0e3c0a8d0e - disabled staggered unit updates 2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Titus Tscharntke
8e281e2faf new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
Mark Vejvoda
1c5b43ad12 - a few bugfixes to rendering optimizations 2010-08-22 19:49:33 +00:00
Mark Vejvoda
5338f9c330 - atempt to squeeze some extra rendering performance 2010-08-21 19:15:39 +00:00
Mark Vejvoda
22f57e0684 - atempt to squeeze some extra rendering performance 2010-08-21 19:04:09 +00:00
Mark Vejvoda
cce338a2c6 - atempt to squeeze some extra rendering performance 2010-08-21 18:50:56 +00:00
Mark Vejvoda
34ff4bb2e7 - changed messagebox back to normal color and fixed lua displaytext to NOT fade 2010-08-11 23:07:18 +00:00
Mark Vejvoda
a28a20fd77 - updated messageboxes and lua script messages to use selected font color 2010-08-11 22:31:26 +00:00
James McCulloch
52c37f0927 * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
Mark Vejvoda
ac31d06106 - added more error checks in code and defaults for invalid font size values.
- re-enabled client side changing of values from connect menu without waiting for server reply.
2010-08-05 00:09:45 +00:00
Mark Vejvoda
4336ae3e37 - added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation 2010-07-30 07:51:39 +00:00
Mark Vejvoda
81af3c7f8c - more rendering improvements when fps starts to drop to 20 or less 2010-07-17 12:41:05 +00:00
Mark Vejvoda
d58a3d948c - fast caching of interpolation data 2010-07-17 12:16:02 +00:00
James McCulloch
8579dbb36e * fix for resource depletion updates to AnnotatedMap and Resource GoalMaps (cell to tile co-ord problem) 2010-07-17 05:13:34 +00:00
Mark Vejvoda
0089cc7d31 - updated location of some opengl calls to be more friendly in open suse 2010-07-16 00:42:13 +00:00
Mark Vejvoda
1096e81562 - bugfix for mouse click offset issue (had to do with Renderer::perspFarPlane value) 2010-07-15 14:54:19 +00:00
Mark Vejvoda
4582214815 - bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
- bugfix for holding Ctrl key to queu commands
2010-07-15 07:33:49 +00:00
James McCulloch
f18061a7ee fix build-site and store adjacency maps for potential building rotation
fix potential annotated map update problem with morphing to a smaller UnitType
2010-07-13 11:05:35 +00:00
James McCulloch
8387ed29dc * wired up RoutePlanner/Cartographer
* added DebugRenderer (mostly dysfunctional)
 * add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
d1fa4975de - added another xerces XML validation flag
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
Mark Vejvoda
61b77fe645 - added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
39ad29ba3d - attempt to improve rendering speed by rolling back render code to be more like 3.3.4
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
b0b775dc49 - adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled) 2010-07-06 15:11:10 +00:00
Mark Vejvoda
aecc708942 - attempt to improve rendering speed 2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e - attempt to improve rendering speed 2010-07-06 10:11:56 +00:00
Mark Vejvoda
413c492684 - attempt to improve rendering speed 2010-07-06 06:30:49 +00:00
Mark Vejvoda
8478ab80b3 - bugfixes for malformed debug statements
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
9508dad51b - network related bugfixes:
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02 - updated version number to beta15
- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
9637a708a7 - small code rollback to see if it really affects render performance? 2010-06-28 00:25:12 +00:00
Mark Vejvoda
646e8593f4 - made some small performance updates for rendering and updated beta version number 2010-06-25 05:41:50 +00:00
Mark Vejvoda
a81286cbba - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940 - Attempt to use libcurl in a thread safe manner 2010-06-23 14:49:20 +00:00
Titus Tscharntke
e0b9089eeb chatmanager is rendered with colored and shadowed console font.
Fixed font problems while switching display colors ingame
(+ little fix for last checkin  )
2010-06-22 20:53:54 +00:00
Mark Vejvoda
0a6c382750 - a few more optimizations for rendering and removal of junk
- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
731df7f16e - changed rendering to be nearly the same as 3.3.4.3 2010-06-21 23:38:53 +00:00
Mark Vejvoda
df7181d435 - removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps! 2010-06-18 04:43:14 +00:00
Mark Vejvoda
a287422930 bugfixes to correct segfault 2010-06-17 22:09:25 +00:00
Mark Vejvoda
b2f91e0f32 - attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke 2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f - removed the rotateunit flag (its now just part of MG)
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912 - a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells) 2010-06-16 07:18:06 +00:00
Mark Vejvoda
94c8a08d04 - bugfix for particles showing when fog of war on but they shouldn't show 2010-06-16 06:25:32 +00:00
Mark Vejvoda
c7c9e69567 - added initial work to better manage rendering (but not yet enabled)
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
c800ab28cc - bugfixes for incorrect method declaration 2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe - added more debug statements to try to track beta bugs
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Titus Tscharntke
74400f77fc chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
Mark Vejvoda
3fdc1d2a18 - added proper toggle for new unit title rendering 2010-05-29 07:07:46 +00:00
Mark Vejvoda
7753435b3a - Added ability to render text titles for each unit (currently used to debug) 2010-05-29 05:41:40 +00:00
Mark Vejvoda
908b155d62 some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
4b6e017241 - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
Mark Vejvoda
69d7070f54 Added some more mutex guards around multi-player server side thread that processes incoming messages 2010-05-21 16:36:08 +00:00
Mark Vejvoda
43c00d5740 - removed interpolation thread as it did nothing to help performance.
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
e7d06aebc3 commented out interpolation thread since it doesn't seem to improve anything. 2010-05-10 19:51:53 +00:00
Mark Vejvoda
a68ae2fdfb fixed teamcolor bug from last code checkins dealing with threaded interpolation 2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3 - experiemental code to process interpolation calcs in a background thread
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Mark Vejvoda
3547276699 - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
Mark Vejvoda
8aa14009d1 - added a more proper #define setup to completely stub out debugging to test performance
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8 - bugfix for language files in scenarios and tutorials
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Titus Tscharntke
0dd135fc12 windowed/fullscreen switch in options ( needed for windows )
watereffect improved for big unnits ( ElimiNator should test it )
2010-05-03 22:07:27 +00:00
Mark Vejvoda
1efc2dc0a6 - updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
04bb6659ce Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
Mark Vejvoda
5af308125b - Cleanup of logging code to properly manage multiple logs etc
- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
Mark Vejvoda
cfe7d8cec8 Updated world synch logging so we can better compare exact results every 40 frames 2010-04-27 14:10:53 +00:00
Mark Vejvoda
472e34dc6c HAd to add a #define for includes on non WIN32 platform 2010-04-24 11:33:50 +00:00
Mark Vejvoda
1d6f3ebe58 fixed broken build (renabled some header files) 2010-04-24 11:22:59 +00:00
Mark Vejvoda
f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7 Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
Titus Tscharntke
06660e3a17 clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
6a9dcdcf7e Added some extra guards for NULL 2010-04-15 05:06:15 +00:00
Titus Tscharntke
e5d9631a9f watersounds playing all over the map is fixed.
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Titus Tscharntke
ac6deedd93 fixed the null pointer exception related to font colors while chatting in the menu
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Titus Tscharntke
f5e21ae896 ingame fontcolor change with key 'C' is back 2010-04-08 20:19:25 +00:00
Titus Tscharntke
d5a55f6a83 fonts can be scaled from options menu and more switches are in glest.ini
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Mark Vejvoda
40f5097a07 SLight change to win32 re-init when doing ctrl-enter (a small speed up) 2010-04-06 20:10:38 +00:00
Mark Vejvoda
b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Mark Vejvoda
1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Mark Vejvoda
18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke
c1ec8f97df new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
James McCulloch
00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
James McCulloch
2d3dad5a9b Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit' 2010-03-25 04:47:04 +00:00