MegaGlest/source/glest_game/graphics
Titus Tscharntke 3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
..
debug_renderer.cpp * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
debug_renderer.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
particle_type.cpp unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
particle_type.h unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
renderer.cpp * fix for freshly killed units begin rendered on Minimap 2010-09-20 04:54:20 +00:00
renderer.h - attempt to help poor kobe and his mad need to press E continuously 2010-09-17 04:59:32 +00:00
unit_particle_type.cpp - new switch for unit_particle _systems called static-particle-count 2010-09-25 14:38:00 +00:00
unit_particle_type.h - new switch for unit_particle _systems called static-particle-count 2010-09-25 14:38:00 +00:00