MegaGlest/source/glest_game/graphics
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
..
debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
particle_type.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
renderer.cpp gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now ) 2011-03-09 01:46:00 +00:00
renderer.h removed unused isDirty bool ( maybe unstable with tileset particles before ) 2011-03-07 20:19:43 +00:00
unit_particle_type.cpp particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
unit_particle_type.h particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00