- bugfixes for malformed debug statements
- updated version to 3.3.5.1 - added more null checks - changes to try to fix crash when ending a game (delete cells bug)
This commit is contained in:
parent
35cf6204d6
commit
8478ab80b3
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@ -4,7 +4,7 @@
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#----------------------------------------------------------------------------
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AC_PREREQ([2.54])
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AC_INIT([megaglest], [3.3.5], [matze@braunis.de])
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AC_INIT([megaglest], [3.3.5.1], [matze@braunis.de])
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AC_CONFIG_SRCDIR([mk/jam/build.jam])
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AC_CONFIG_AUX_DIR([mk/autoconf])
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@ -1,7 +1,7 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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@ -26,7 +26,7 @@ using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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const string mailString= "contact_game@glest.org";
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const string glestVersionString= "v3.3.5";
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const string glestVersionString= "v3.3.5.1";
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string getCrashDumpFileName(){
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return "glest" + glestVersionString + ".dmp";
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@ -116,11 +116,11 @@ string getAboutString2(int i){
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string getTeammateName(int i){
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switch(i){
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case 0: return "Martiño Figueroa";
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case 1: return "José Luis González";
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case 2: return "Tucho Fernández";
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case 3: return "José Zanni";
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case 4: return "Félix Menéndez";
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case 0: return "Martio Figueroa";
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case 1: return "Jos Luis Gonzlez";
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case 2: return "Tucho Fernndez";
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case 3: return "Jos Zanni";
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case 4: return "Flix Menndez";
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case 5: return "Marcos Caruncho";
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case 6: return "Matthias Braun";
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case 7: return "Titus Tscharntke";
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@ -76,7 +76,7 @@ void ChatManager::setDisableTeamMode(bool value) {
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}
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void ChatManager::keyDown(char key){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key);
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try {
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Lang &lang= Lang::getInstance();
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@ -275,14 +275,14 @@ void Commander::updateNetwork() {
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perfTimer.start();
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//update the keyframe
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gameNetworkInterface->updateKeyframe(world->getFrameCount());
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if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] gameNetworkInterface->updateKeyframe for %d took %d msecs\n",__FILE__,__FUNCTION__,__LINE__,world->getFrameCount(),perfTimer.getMillis());
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if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] gameNetworkInterface->updateKeyframe for %d took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,world->getFrameCount(),perfTimer.getMillis());
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perfTimer.start();
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//give pending commands
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for(int i= 0; i < gameNetworkInterface->getPendingCommandCount(); ++i){
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giveNetworkCommand(gameNetworkInterface->getPendingCommand(i));
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}
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if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] giveNetworkCommand took %d msecs\n",__FILE__,__FUNCTION__,__LINE__,perfTimer.getMillis());
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if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] giveNetworkCommand took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,perfTimer.getMillis());
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gameNetworkInterface->clearPendingCommands();
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}
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}
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@ -76,6 +76,13 @@ Game::Game(Program *program, const GameSettings *gameSettings):
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Game::~Game(){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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thisGamePtr = NULL;
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if(originalDisplayMsgCallback != NULL) {
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NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger &logger= Logger::getInstance();
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Renderer &renderer= Renderer::getInstance();
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@ -94,7 +101,7 @@ Game::~Game(){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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NetworkManager::getInstance().end();
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sleep(15);
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sleep(0);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -108,14 +115,7 @@ Game::~Game(){
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world.end(); //must die before selection because of referencers
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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thisGamePtr = NULL;
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if(originalDisplayMsgCallback != NULL) {
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NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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// ==================== init and load ====================
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@ -485,7 +485,7 @@ void Game::update(){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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NetworkManager &networkManager= NetworkManager::getInstance();
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//update
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@ -503,22 +503,22 @@ void Game::update(){
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}
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}
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}
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//World
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world.update();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// Commander
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commander.updateNetwork();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//Gui
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gui.update();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//Particle systems
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@ -528,7 +528,7 @@ void Game::update(){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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renderer.updateParticleManager(rsGame);
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
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}
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@ -1120,77 +1120,77 @@ void Game::render3d(){
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//init
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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renderer.reset3d();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.computeVisibleQuad();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.loadGameCameraMatrix();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.setupLighting();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//shadow map
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderShadowsToTexture(lastRenderFps);
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//clear buffers
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.clearBuffers();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//surface
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderSurface();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//selection circles
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderSelectionEffects();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//units
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderUnits(lastRenderFps,world.getFrameCount());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//objects
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderObjects(lastRenderFps,world.getFrameCount());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//water
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderWater();
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renderer.renderWaterEffects();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//particles
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderParticleManager(rsGame);
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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//mouse 3d
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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chrono.start();
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renderer.renderMouse3d();
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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}
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void Game::render2d(){
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@ -2349,7 +2349,7 @@ void Renderer::renderShadowsToTexture(const int renderFps){
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if(shadowMapFrame==0){
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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chrono.start();
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assertGl();
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@ -2367,7 +2367,7 @@ void Renderer::renderShadowsToTexture(const int renderFps){
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glClear(GL_COLOR_BUFFER_BIT);
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}
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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chrono.start();
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//clear color buffer
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@ -2410,7 +2410,7 @@ void Renderer::renderShadowsToTexture(const int renderFps){
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glTranslatef(static_cast<int>(-pos.x), 0, static_cast<int>(-pos.z));
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
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chrono.start();
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}
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else{
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@ -2429,7 +2429,7 @@ void Renderer::renderShadowsToTexture(const int renderFps){
|
|||
glRotatef(-90, -1, 0, 0);
|
||||
glTranslatef(-nearestLightPos.x, -nearestLightPos.y-2, -nearestLightPos.z);
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
chrono.start();
|
||||
}
|
||||
|
||||
|
@ -2437,24 +2437,24 @@ void Renderer::renderShadowsToTexture(const int renderFps){
|
|||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(1.0f, 0.001f);
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
chrono.start();
|
||||
}
|
||||
|
||||
//render 3d
|
||||
renderUnitsFast();
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
chrono.start();
|
||||
|
||||
renderObjectsFast();
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
chrono.start();
|
||||
|
||||
//read color buffer
|
||||
glBindTexture(GL_TEXTURE_2D, shadowMapHandle);
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, shadowTextureSize, shadowTextureSize);
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
chrono.start();
|
||||
|
||||
//get elemental matrices
|
||||
|
@ -2478,7 +2478,7 @@ void Renderer::renderShadowsToTexture(const int renderFps){
|
|||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
chrono.start();
|
||||
|
||||
//compute texture matrix
|
||||
|
@ -2494,13 +2494,13 @@ void Renderer::renderShadowsToTexture(const int renderFps){
|
|||
|
||||
assertGl();
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
chrono.start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -118,28 +118,33 @@ MainWindow::MainWindow(Program *program){
|
|||
|
||||
MainWindow::~MainWindow(){
|
||||
delete program;
|
||||
program = NULL;
|
||||
}
|
||||
|
||||
void MainWindow::eventMouseDown(int x, int y, MouseButton mouseButton){
|
||||
|
||||
const Metrics &metrics = Metrics::getInstance();
|
||||
int vx = metrics.toVirtualX(x);
|
||||
int vy = metrics.toVirtualY(getH() - y);
|
||||
|
||||
ProgramState *programState = program->getState();
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventMouseDown] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
switch(mouseButton) {
|
||||
case mbLeft:
|
||||
programState->mouseDownLeft(vx, vy);
|
||||
break;
|
||||
case mbRight:
|
||||
programState->mouseDownRight(vx, vy);
|
||||
break;
|
||||
case mbCenter:
|
||||
programState->mouseDownCenter(vx, vy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
ProgramState *programState = program->getState();
|
||||
if(programState != NULL) {
|
||||
switch(mouseButton) {
|
||||
case mbLeft:
|
||||
programState->mouseDownLeft(vx, vy);
|
||||
break;
|
||||
case mbRight:
|
||||
programState->mouseDownRight(vx, vy);
|
||||
break;
|
||||
case mbCenter:
|
||||
programState->mouseDownCenter(vx, vy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -149,43 +154,54 @@ void MainWindow::eventMouseUp(int x, int y, MouseButton mouseButton){
|
|||
int vx = metrics.toVirtualX(x);
|
||||
int vy = metrics.toVirtualY(getH() - y);
|
||||
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventMouseUp] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
ProgramState *programState = program->getState();
|
||||
|
||||
switch(mouseButton) {
|
||||
case mbLeft:
|
||||
programState->mouseUpLeft(vx, vy);
|
||||
break;
|
||||
case mbRight:
|
||||
programState->mouseUpRight(vx, vy);
|
||||
break;
|
||||
case mbCenter:
|
||||
programState->mouseUpCenter(vx, vy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if(programState != NULL) {
|
||||
switch(mouseButton) {
|
||||
case mbLeft:
|
||||
programState->mouseUpLeft(vx, vy);
|
||||
break;
|
||||
case mbRight:
|
||||
programState->mouseUpRight(vx, vy);
|
||||
break;
|
||||
case mbCenter:
|
||||
programState->mouseUpCenter(vx, vy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::eventMouseDoubleClick(int x, int y, MouseButton mouseButton){
|
||||
|
||||
const Metrics &metrics= Metrics::getInstance();
|
||||
int vx = metrics.toVirtualX(x);
|
||||
int vy = metrics.toVirtualY(getH() - y);
|
||||
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventMouseDoubleClick] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
ProgramState *programState = program->getState();
|
||||
|
||||
switch(mouseButton){
|
||||
case mbLeft:
|
||||
programState->mouseDoubleClickLeft(vx, vy);
|
||||
break;
|
||||
case mbRight:
|
||||
programState->mouseDoubleClickRight(vx, vy);
|
||||
break;
|
||||
case mbCenter:
|
||||
programState->mouseDoubleClickCenter(vx, vy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if(programState != NULL) {
|
||||
switch(mouseButton){
|
||||
case mbLeft:
|
||||
programState->mouseDoubleClickLeft(vx, vy);
|
||||
break;
|
||||
case mbRight:
|
||||
programState->mouseDoubleClickRight(vx, vy);
|
||||
break;
|
||||
case mbCenter:
|
||||
programState->mouseDoubleClickCenter(vx, vy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -195,8 +211,14 @@ void MainWindow::eventMouseMove(int x, int y, const MouseState *ms){
|
|||
int vx = metrics.toVirtualX(x);
|
||||
int vy = metrics.toVirtualY(getH() - y);
|
||||
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
ProgramState *programState = program->getState();
|
||||
programState->mouseMove(vx, vy, ms);
|
||||
if(programState != NULL) {
|
||||
programState->mouseMove(vx, vy, ms);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::eventMouseWheel(int x, int y, int zDelta) {
|
||||
|
@ -207,14 +229,26 @@ void MainWindow::eventMouseWheel(int x, int y, int zDelta) {
|
|||
int vx = metrics.toVirtualX(x);
|
||||
int vy = metrics.toVirtualY(getH() - y);
|
||||
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
ProgramState *programState = program->getState();
|
||||
programState->eventMouseWheel(vx, vy, zDelta);
|
||||
|
||||
if(programState != NULL) {
|
||||
programState->eventMouseWheel(vx, vy, zDelta);
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void MainWindow::eventKeyDown(char key){
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c][%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key);
|
||||
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventKeyDown] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
program->keyDown(key);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
@ -241,10 +275,18 @@ void MainWindow::eventKeyDown(char key){
|
|||
}
|
||||
|
||||
void MainWindow::eventKeyUp(char key){
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventKeyUp] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
program->keyUp(key);
|
||||
}
|
||||
|
||||
void MainWindow::eventKeyPress(char c){
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventKeyPress] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
program->keyPress(c);
|
||||
|
||||
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
|
||||
|
@ -259,7 +301,6 @@ void MainWindow::eventKeyPress(char c){
|
|||
Renderer &renderer= Renderer::getInstance();
|
||||
renderer.setNo2DMouseRendering(showCursorState);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::eventActivate(bool active){
|
||||
|
@ -269,6 +310,10 @@ void MainWindow::eventActivate(bool active){
|
|||
}
|
||||
|
||||
void MainWindow::eventResize(SizeState sizeState){
|
||||
if(program == NULL) {
|
||||
throw runtime_error("In [MainWindow::eventResize] ERROR, program == NULL!");
|
||||
}
|
||||
|
||||
program->resize(sizeState);
|
||||
}
|
||||
|
||||
|
|
|
@ -200,7 +200,7 @@ void Program::loopWorker() {
|
|||
assert(programState != NULL);
|
||||
programState->render();
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d programState->render took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d programState->render took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
|
@ -212,7 +212,7 @@ void Program::loopWorker() {
|
|||
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d programState->updateCamera took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d programState->updateCamera took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//update world
|
||||
chrono.start();
|
||||
|
@ -235,7 +235,7 @@ void Program::loopWorker() {
|
|||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
|
@ -245,7 +245,7 @@ void Program::loopWorker() {
|
|||
programState->tick();
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
}
|
||||
|
||||
void Program::resize(SizeState sizeState){
|
||||
|
@ -283,6 +283,8 @@ void Program::setState(ProgramState *programState, bool cleanupOldState)
|
|||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
if(dynamic_cast<Game *>(programState) != NULL) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
int X = 0;
|
||||
int Y = 0;
|
||||
SDL_GetMouseState(&X,&Y);
|
||||
|
@ -293,6 +295,7 @@ void Program::setState(ProgramState *programState, bool cleanupOldState)
|
|||
showCursor(true);
|
||||
SDL_PumpEvents();
|
||||
sleep(0);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
if(cleanupOldState == true) {
|
||||
|
|
|
@ -366,10 +366,6 @@ void ClientInterface::updateLobby()
|
|||
{
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
|
||||
|
||||
//chatText = networkMessageText.getText();
|
||||
//chatSender = networkMessageText.getSender();
|
||||
//chatTeamIndex = networkMessageText.getTeamIndex();
|
||||
|
||||
ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getSender().c_str(),networkMessageText.getTeamIndex());
|
||||
this->addChatInfo(msg);
|
||||
}
|
||||
|
@ -455,7 +451,7 @@ void ClientInterface::updateLobby()
|
|||
}
|
||||
|
||||
if(gotIntro == false && difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %d\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
@ -490,7 +486,7 @@ void ClientInterface::updateKeyframe(int frameCount)
|
|||
waitCount++;
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] receiveMessage took %d msecs, waitCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitCount);
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] receiveMessage took %lld msecs, waitCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitCount);
|
||||
|
||||
chrono.start();
|
||||
//check that we are in the right frame
|
||||
|
@ -509,7 +505,7 @@ void ClientInterface::updateKeyframe(int frameCount)
|
|||
pendingCommands.push_back(*networkMessageCommandList.getCommand(i));
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] transfer network commands took %d msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] transfer network commands took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
done= true;
|
||||
}
|
||||
|
@ -604,61 +600,65 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
|
|||
return;
|
||||
}
|
||||
NetworkMessageType networkMessageType = getNextMessageType(true);
|
||||
if(networkMessageType == nmtReady) {
|
||||
if(receiveMessage(&networkMessageReady)) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
break;
|
||||
|
||||
// consume old messages from the lobby
|
||||
bool discarded = shouldDiscardNetworkMessage(networkMessageType);
|
||||
if(discarded == false) {
|
||||
if(networkMessageType == nmtReady) {
|
||||
if(receiveMessage(&networkMessageReady)) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(networkMessageType == nmtInvalid) {
|
||||
if(chrono.getMillis() > readyWaitTimeout) {
|
||||
else if(networkMessageType == nmtInvalid) {
|
||||
if(chrono.getMillis() > readyWaitTimeout) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
//throw runtime_error("Timeout waiting for server");
|
||||
string sErr = "Timeout waiting for server";
|
||||
sendTextMessage(sErr,-1, true);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
DisplayErrorMessage(sErr);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
quit= true;
|
||||
close();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
if(chrono.getMillis() / 1000 > lastMillisCheck) {
|
||||
lastMillisCheck = (chrono.getMillis() / 1000);
|
||||
|
||||
char szBuf[1024]="";
|
||||
sprintf(szBuf,"Waiting for network: %llu seconds elapsed (maximum wait time: %d seconds)",lastMillisCheck,int(readyWaitTimeout / 1000));
|
||||
logger.add(szBuf, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
//throw runtime_error("Timeout waiting for server");
|
||||
string sErr = "Timeout waiting for server";
|
||||
sendTextMessage(sErr,-1, true);
|
||||
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType) );
|
||||
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1, true);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
DisplayErrorMessage(sErr);
|
||||
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
quit= true;
|
||||
close();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
if(chrono.getMillis() / 1000 > lastMillisCheck) {
|
||||
lastMillisCheck = (chrono.getMillis() / 1000);
|
||||
|
||||
char szBuf[1024]="";
|
||||
sprintf(szBuf,"Waiting for network: %llu seconds elapsed (maximum wait time: %d seconds)",lastMillisCheck,int(readyWaitTimeout / 1000));
|
||||
logger.add(szBuf, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// sleep a bit
|
||||
sleep(waitSleepTime);
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType) );
|
||||
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1, true);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
quit= true;
|
||||
close();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
return;
|
||||
}
|
||||
|
||||
// sleep a bit
|
||||
sleep(waitSleepTime);
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
@ -768,7 +768,7 @@ void ClientInterface::waitForMessage()
|
|||
waitLoopCount++;
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] waiting took %d msecs, waitLoopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitLoopCount);
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] waiting took %lld msecs, waitLoopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitLoopCount);
|
||||
}
|
||||
|
||||
void ClientInterface::quitGame(bool userManuallyQuit)
|
||||
|
@ -821,10 +821,80 @@ void ClientInterface::sendSwitchSetupRequest(string selectedFactionName, int8 cu
|
|||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
/*
|
||||
bool ClientInterface::getFogOfWar()
|
||||
{
|
||||
return Config::getInstance().getBool("FogOfWar");
|
||||
bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType) {
|
||||
bool discard = false;
|
||||
|
||||
switch(networkMessageType) {
|
||||
case nmtIntro:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageIntro msg = NetworkMessageIntro();
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
case nmtLaunch:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageLaunch msg = NetworkMessageLaunch();
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
case nmtText:
|
||||
{
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtText\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
discard = true;
|
||||
NetworkMessageText netMsg = NetworkMessageText();
|
||||
this->receiveMessage(&netMsg);
|
||||
|
||||
ChatMsgInfo msg(netMsg.getText().c_str(),netMsg.getSender().c_str(),netMsg.getTeamIndex());
|
||||
this->addChatInfo(msg);
|
||||
}
|
||||
break;
|
||||
case nmtSynchNetworkGameData:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageSynchNetworkGameData msg = NetworkMessageSynchNetworkGameData();
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
case nmtSynchNetworkGameDataStatus:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageSynchNetworkGameDataStatus msg = NetworkMessageSynchNetworkGameDataStatus();
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
case nmtSynchNetworkGameDataFileCRCCheck:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageSynchNetworkGameDataFileCRCCheck msg = NetworkMessageSynchNetworkGameDataFileCRCCheck();
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
case nmtSynchNetworkGameDataFileGet:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageSynchNetworkGameDataFileGet msg = NetworkMessageSynchNetworkGameDataFileGet();
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
case nmtSwitchSetupRequest:
|
||||
{
|
||||
discard = true;
|
||||
SwitchSetupRequest msg = SwitchSetupRequest();
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
case nmtPlayerIndexMessage:
|
||||
{
|
||||
discard = true;
|
||||
PlayerIndexMessage msg = PlayerIndexMessage(0);
|
||||
this->receiveMessage(&msg);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return discard;
|
||||
}
|
||||
*/
|
||||
|
||||
}}//end namespace
|
||||
|
|
|
@ -97,10 +97,8 @@ public:
|
|||
protected:
|
||||
|
||||
Mutex * getServerSynchAccessor() { return NULL; }
|
||||
|
||||
private:
|
||||
|
||||
void waitForMessage();
|
||||
bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType);
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
|
|
@ -509,7 +509,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
|
|||
}
|
||||
|
||||
if(gotIntro == false && difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %d\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ ServerInterface::ServerInterface(){
|
|||
maxClientLagTimeAllowed = Config::getInstance().getInt("MaxClientLagTimeAllowed",intToStr(maxClientLagTimeAllowed).c_str());
|
||||
warnFrameCountLagPercent = Config::getInstance().getFloat("WarnFrameCountLagPercent",doubleToStr(warnFrameCountLagPercent).c_str());
|
||||
pauseGameForLaggedClients = Config::getInstance().getFloat("PauseGameForLaggedClients",boolToStr(pauseGameForLaggedClients).c_str());
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] enabledThreadedClientCommandBroadcast = %d, maxFrameCountLagAllowed = %f, maxClientLagTimeAllowed = %d, pauseGameForLaggedClients = %d\n",__FILE__,__FUNCTION__,__LINE__,enabledThreadedClientCommandBroadcast,maxFrameCountLagAllowed,maxClientLagTimeAllowed,pauseGameForLaggedClients);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] enabledThreadedClientCommandBroadcast = %d, maxFrameCountLagAllowed = %f, maxClientLagTimeAllowed = %f, pauseGameForLaggedClients = %d\n",__FILE__,__FUNCTION__,__LINE__,enabledThreadedClientCommandBroadcast,maxFrameCountLagAllowed,maxClientLagTimeAllowed,pauseGameForLaggedClients);
|
||||
|
||||
for(int i= 0; i<GameConstants::maxPlayers; ++i){
|
||||
slots[i]= NULL;
|
||||
|
@ -652,13 +652,13 @@ void ServerInterface::updateKeyframe(int frameCount){
|
|||
// to be sent in this frame
|
||||
if(!requestedCommands.empty()) {
|
||||
char szBuf[1024]="";
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n",__FILE__,__FUNCTION__,requestedCommands.size());
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,requestedCommands.size());
|
||||
|
||||
string sMsg = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " may go out of synch: server requestedCommands.size() = " + intToStr(requestedCommands.size());
|
||||
sendTextMessage(sMsg,-1, true);
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] build command list took %d msecs, networkMessageCommandList.getCommandCount() = %d, frameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),networkMessageCommandList.getCommandCount(),frameCount);
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] build command list took %lld msecs, networkMessageCommandList.getCommandCount() = %d, frameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),networkMessageCommandList.getCommandCount(),frameCount);
|
||||
|
||||
//broadcast commands
|
||||
broadcastMessage(&networkMessageCommandList);
|
||||
|
@ -668,7 +668,7 @@ void ServerInterface::updateKeyframe(int frameCount){
|
|||
DisplayErrorMessage(ex.what());
|
||||
}
|
||||
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] broadcastMessage took %d msecs, networkMessageCommandList.getCommandCount() = %d, frameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),networkMessageCommandList.getCommandCount(),frameCount);
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] broadcastMessage took %lld msecs, networkMessageCommandList.getCommandCount() = %d, frameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),networkMessageCommandList.getCommandCount(),frameCount);
|
||||
}
|
||||
|
||||
bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType,
|
||||
|
@ -693,8 +693,11 @@ bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
|
|||
case nmtText:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageText msg = NetworkMessageText();
|
||||
connectionSlot->receiveMessage(&msg);
|
||||
NetworkMessageText netMsg = NetworkMessageText();
|
||||
connectionSlot->receiveMessage(&netMsg);
|
||||
|
||||
ChatMsgInfo msg(netMsg.getText().c_str(),netMsg.getSender().c_str(),netMsg.getTeamIndex());
|
||||
this->addChatInfo(msg);
|
||||
}
|
||||
break;
|
||||
case nmtSynchNetworkGameData:
|
||||
|
|
|
@ -184,11 +184,11 @@ void World::update(){
|
|||
|
||||
//time
|
||||
timeFlow.update();
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//water effects
|
||||
waterEffects.update();
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//units
|
||||
for(int i=0; i<getFactionCount(); ++i){
|
||||
|
@ -196,7 +196,7 @@ void World::update(){
|
|||
unitUpdater.updateUnit(getFaction(i)->getUnit(j));
|
||||
}
|
||||
}
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//undertake the dead
|
||||
for(int i=0; i<getFactionCount(); ++i){
|
||||
|
@ -210,7 +210,7 @@ void World::update(){
|
|||
}
|
||||
}
|
||||
}
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//food costs
|
||||
for(int i=0; i<techTree->getResourceTypeCount(); ++i){
|
||||
|
@ -221,21 +221,21 @@ void World::update(){
|
|||
}
|
||||
}
|
||||
}
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//fow smoothing
|
||||
if(fogOfWarSmoothing && ((frameCount+1) % (fogOfWarSmoothingFrameSkip+1))==0){
|
||||
float fogFactor= static_cast<float>(frameCount%GameConstants::updateFps)/GameConstants::updateFps;
|
||||
minimap.updateFowTex(clamp(fogFactor, 0.f, 1.f));
|
||||
}
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
|
||||
//tick
|
||||
if(frameCount%GameConstants::updateFps==0){
|
||||
computeFow();
|
||||
tick();
|
||||
}
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
}
|
||||
|
||||
void World::tick(){
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <map>
|
||||
#include "thread.h"
|
||||
#include <curl/curl.h>
|
||||
#include <cstdio>
|
||||
|
||||
using std::string;
|
||||
using namespace Shared::Platform;
|
||||
|
@ -130,6 +131,9 @@ public:
|
|||
|
||||
#ifndef WIN32
|
||||
#define OutputDebug(type, fmt, ...) SystemFlags::handleDebug (type, fmt, ##__VA_ARGS__)
|
||||
// Uncomment the line below to get the compiler to warn us of badly formatted printf like statements which could trash memory
|
||||
//#define OutputDebug(type, fmt, ...) type; printf(fmt, ##__VA_ARGS__)
|
||||
|
||||
#else
|
||||
#define OutputDebug(type, fmt, ...) handleDebug (type, fmt, ##__VA_ARGS__)
|
||||
#endif
|
||||
|
|
|
@ -920,10 +920,10 @@ int Socket::getDataToRead(){
|
|||
break;
|
||||
}
|
||||
else if(hasDataToRead() == true) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING PEEKING SOCKET DATA, (hasDataToRead() == true) err = %d, sock = %d, size = %u, loopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,err,sock,size,loopCount);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING PEEKING SOCKET DATA, (hasDataToRead() == true) err = %d, sock = %d, size = %lu, loopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,err,sock,size,loopCount);
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING PEEKING SOCKET DATA, err = %d, sock = %d, size = %u, loopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,err,sock,size,loopCount);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING PEEKING SOCKET DATA, err = %d, sock = %d, size = %lu, loopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,err,sock,size,loopCount);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1320,7 +1320,7 @@ void ClientSocket::connect(const Ip &ip, int port)
|
|||
}
|
||||
else
|
||||
{
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Connected to host [%s] on port = %d sock = %d err = %d", ip.getString().c_str(),port,err);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Connected to host [%s] on port = %d sock = %d err = %d", ip.getString().c_str(),port,sock,err);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -249,18 +249,23 @@ bool Window::handleEvent() {
|
|||
break;
|
||||
}
|
||||
}
|
||||
catch(std::runtime_error& e) {
|
||||
std::cerr << "(a) Couldn't process event: " << e.what() << " codelocation = " << codeLocation << "\n";
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (a) Couldn't process event: [%s] codeLocation = %s\n",__FILE__,__FUNCTION__,__LINE__,e.what(),codeLocation.c_str());
|
||||
catch(const char *e){
|
||||
std::cerr << "(a1) Couldn't process event: " << e << " codelocation = " << codeLocation << "\n";
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (a1) Couldn't process event: [%s] codeLocation = %s\n",__FILE__,__FUNCTION__,__LINE__,e,codeLocation.c_str());
|
||||
throw runtime_error(e);
|
||||
}
|
||||
catch(const std::runtime_error& e) {
|
||||
std::cerr << "(a2) Couldn't process event: " << e.what() << " codelocation = " << codeLocation << "\n";
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (a2) Couldn't process event: [%s] codeLocation = %s\n",__FILE__,__FUNCTION__,__LINE__,e.what(),codeLocation.c_str());
|
||||
throw runtime_error(e.what());
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
catch(const std::exception& e) {
|
||||
std::cerr << "(b) Couldn't process event: " << e.what() << " codelocation = " << codeLocation << "\n";
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (b) Couldn't process event: [%s] codeLocation = %s\n",__FILE__,__FUNCTION__,__LINE__,e.what(),codeLocation.c_str());
|
||||
}
|
||||
catch(...) {
|
||||
std::cerr << "(c) Couldn't process event: [UNKNOWN ERROR] " << " codelocation = " << codeLocation << "\n";
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (b) Couldn't process event: [UNKNOWN ERROR] codeLocation = %s\n",__FILE__,__FUNCTION__,__LINE__,codeLocation.c_str());
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (c) Couldn't process event: [UNKNOWN ERROR] codeLocation = %s\n",__FILE__,__FUNCTION__,__LINE__,codeLocation.c_str());
|
||||
}
|
||||
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
@ -448,7 +453,13 @@ void Window::toggleFullscreen() {
|
|||
|
||||
#else
|
||||
if(Window::allowAltEnterFullscreenToggle == true) {
|
||||
SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SDL_Surface *cur_surface = SDL_GetVideoSurface();
|
||||
if(cur_surface != NULL) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SDL_WM_ToggleFullScreen(cur_surface);
|
||||
}
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -159,7 +159,7 @@ void OggSoundFileLoader::open(const string &path, SoundInfo *soundInfo){
|
|||
throw runtime_error("Can't read ogg header info for file: "+path);
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s] vi->version = %d, vi->channels = %d, vi->rate = %d, vi->bitrate_upper = %d, vi->bitrate_nominal = %d, vi->bitrate_lower = %d, vi->bitrate_window = %d\n",__FILE__,__FUNCTION__,__LINE__,path.c_str(),vi->version,vi->channels,vi->rate,vi->bitrate_upper,vi->bitrate_nominal,vi->bitrate_lower,vi->bitrate_window);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s] vi->version = %d, vi->channels = %d, vi->rate = %ld, vi->bitrate_upper = %ld, vi->bitrate_nominal = %ld, vi->bitrate_lower = %ld, vi->bitrate_window = %ld\n",__FILE__,__FUNCTION__,__LINE__,path.c_str(),vi->version,vi->channels,vi->rate,vi->bitrate_upper,vi->bitrate_nominal,vi->bitrate_lower,vi->bitrate_window);
|
||||
|
||||
soundInfo->setChannels(vi->channels);
|
||||
soundInfo->setsamplesPerSecond(vi->rate);
|
||||
|
|
Loading…
Reference in New Issue