- network related bugfixes:

menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
This commit is contained in:
Mark Vejvoda 2010-06-29 06:50:35 +00:00
parent a7954abc02
commit 9508dad51b
11 changed files with 284 additions and 248 deletions

View File

@ -46,6 +46,8 @@ public:
static const char *folder_path_techs;
static const char *folder_path_tilesets;
static const char *folder_path_tutorials;
static const char *NETWORK_SLOT_UNCONNECTED_SLOTNAME;
};
enum PathType {

View File

@ -37,6 +37,7 @@ const char *GameConstants::folder_path_techs = "techs";
const char *GameConstants::folder_path_tilesets = "tilesets";
const char *GameConstants::folder_path_tutorials = "tutorials";
const char *GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME = "???";
// =====================================================
// class Config

View File

@ -154,6 +154,7 @@ const Vec4f Renderer::defDiffuseColor= Vec4f(1.f, 1.f, 1.f, 1.f);
const Vec4f Renderer::defAmbientColor= Vec4f(1.f * ambFactor, 1.f * ambFactor, 1.f * ambFactor, 1.f);
const Vec4f Renderer::defColor= Vec4f(1.f, 1.f, 1.f, 1.f);
//const float Renderer::maxLightDist= 100.f;
const float Renderer::maxLightDist= 1000.f;
// ==================== constructor and destructor ====================
@ -666,9 +667,11 @@ void Renderer::renderMouse3d() {
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color.ptr());
const Model *buildingModel= building->getFirstStOfClass(scStop)->getAnimation();
float rotateAmount = gui->getSelectedFacing() * 90.f;
if(rotateAmount > 0) {
glRotatef(rotateAmount, 0.f, 1.f, 0.f);
if(gui->getSelectedFacing() != CardinalDir::NORTH) {
float rotateAmount = gui->getSelectedFacing() * 90.f;
if(rotateAmount > 0) {
glRotatef(rotateAmount, 0.f, 1.f, 0.f);
}
}
buildingModel->updateInterpolationData(0.f, false);

View File

@ -235,7 +235,8 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
break;
}
}
if((listBoxControls[i].getSelectedItemIndex()==ctNetwork) && (labelNetStatus[i].getText()=="???")){
if((listBoxControls[i].getSelectedItemIndex() == ctNetwork) &&
(labelNetStatus[i].getText() == GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)) {
if(grabSlotButton[i].mouseClick(x, y) )
{
soundRenderer.playFx(coreData.getClickSoundA());
@ -354,7 +355,8 @@ void MenuStateConnectedGame::render(){
renderer.renderListBox(&listBoxTeams[i]);
//renderer.renderLabel(&labelNetStatus[i]);
if((listBoxControls[i].getSelectedItemIndex()==ctNetwork) && (labelNetStatus[i].getText()=="???")){
if((listBoxControls[i].getSelectedItemIndex() == ctNetwork) &&
(labelNetStatus[i].getText() == GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)) {
renderer.renderButton(&grabSlotButton[i]);
}
else if((listBoxControls[i].getSelectedItemIndex()==ctNetwork) ||

View File

@ -1167,7 +1167,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings) {
gameSettings->setNetworkPlayerName(slotIndex, connectionSlot->getName());
}
else {
gameSettings->setNetworkPlayerName(slotIndex, "Network");
gameSettings->setNetworkPlayerName(slotIndex, GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME);
}
}
else if (listBoxControls[i].getSelectedItemIndex() == ctHuman) {

View File

@ -273,6 +273,9 @@ void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){
soundRenderer.playFx(coreData.getClickSoundB());
needUpdateFromServer = false;
safeMutex.ReleaseLock();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//BaseThread::shutdownAndWait(updateFromMasterserverThread);
delete updateFromMasterserverThread;
updateFromMasterserverThread = NULL;

View File

@ -211,14 +211,18 @@ void ConnectionSlot::update(bool checkForNewClients) {
// Is the listener socket ready to be read?
//if(serverInterface->getServerSocket()->isReadable() == true)
if(checkForNewClients == true) {
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] BEFORE accept new client connection, serverInterface->getOpenSlotCount() = %d\n",__FILE__,__FUNCTION__,serverInterface->getOpenSlotCount());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] BEFORE accept new client connection, serverInterface->getOpenSlotCount() = %d\n",__FILE__,__FUNCTION__,serverInterface->getOpenSlotCount());
bool hasOpenSlots = (serverInterface->getOpenSlotCount() > 0);
if(serverInterface->getServerSocket()->hasDataToRead() == true) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
socket = serverInterface->getServerSocket()->accept();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
if(socket != NULL) {
serverInterface->updateListen();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
}
}
//send intro message when connected
if(socket != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] accepted new client connection, serverInterface->getOpenSlotCount() = %d\n",__FILE__,__FUNCTION__,serverInterface->getOpenSlotCount());
@ -253,247 +257,249 @@ void ConnectionSlot::update(bool checkForNewClients) {
chatSender.clear();
chatTeamIndex= -1;
NetworkMessageType networkMessageType= getNextMessageType();
if(socket->hasDataToRead() == true) {
NetworkMessageType networkMessageType= getNextMessageType();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkMessageType = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageType);
//process incoming commands
switch(networkMessageType) {
//process incoming commands
switch(networkMessageType) {
case nmtInvalid:
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtInvalid\n",__FILE__,__FUNCTION__,__LINE__);
break;
case nmtInvalid:
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtInvalid\n",__FILE__,__FUNCTION__,__LINE__);
break;
case nmtText:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
case nmtText:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText)) {
chatText = networkMessageText.getText();
chatSender = networkMessageText.getSender();
chatTeamIndex = networkMessageText.getTeamIndex();
NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText)) {
chatText = networkMessageText.getText();
chatSender = networkMessageText.getSender();
chatTeamIndex = networkMessageText.getTeamIndex();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
}
}
break;
//command list
case nmtCommandList: {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtCommandList\n",__FILE__,__FUNCTION__);
//throw runtime_error("test");
NetworkMessageCommandList networkMessageCommandList;
if(receiveMessage(&networkMessageCommandList)) {
currentFrameCount = networkMessageCommandList.getFrameCount();
lastReceiveCommandListTime = time(NULL);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] currentFrameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,currentFrameCount);
for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i) {
//serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
vctPendingNetworkCommandList.push_back(*networkMessageCommandList.getCommand(i));
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
}
}
}
break;
break;
//process intro messages
case nmtIntro:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtIntro\n",__FILE__,__FUNCTION__);
//command list
case nmtCommandList: {
NetworkMessageIntro networkMessageIntro;
if(receiveMessage(&networkMessageIntro))
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtCommandList\n",__FILE__,__FUNCTION__);
//throw runtime_error("test");
NetworkMessageCommandList networkMessageCommandList;
if(receiveMessage(&networkMessageCommandList)) {
currentFrameCount = networkMessageCommandList.getFrameCount();
lastReceiveCommandListTime = time(NULL);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] currentFrameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,currentFrameCount);
for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i) {
//serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
vctPendingNetworkCommandList.push_back(*networkMessageCommandList.getCommand(i));
}
}
}
break;
//process intro messages
case nmtIntro:
{
gotIntro = true;
name= networkMessageIntro.getName();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtIntro\n",__FILE__,__FUNCTION__);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got name [%s]\n",__FILE__,__FUNCTION__,name.c_str());
if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL)
NetworkMessageIntro networkMessageIntro;
if(receiveMessage(&networkMessageIntro))
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] sending NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__);
gotIntro = true;
name= networkMessageIntro.getName();
NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData(serverInterface->getGameSettings());
sendMessage(&networkMessageSynchNetworkGameData);
}
}
}
break;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got name [%s]\n",__FILE__,__FUNCTION__,name.c_str());
//process datasynch messages
case nmtSynchNetworkGameDataStatus:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataStatus\n",__FILE__,__FUNCTION__);
if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] sending NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
if(receiveMessage(&networkMessageSynchNetworkGameDataStatus))
{
receivedNetworkGameStatus = true;
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
//tileset
int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
Checksum checksum;
string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir);
checksum.addFile(file);
int32 mapCRC = checksum.getSum();
networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == mapCRC);
networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() == tilesetCRC);
networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() == techCRC);
// For testing
//techCRC++;
if( networkGameDataSynchCheckOkMap == true &&
networkGameDataSynchCheckOkTile == true &&
networkGameDataSynchCheckOkTech == true) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] client data synch ok\n",__FILE__,__FUNCTION__);
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.getMapCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.getTilesetCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.getTechCRC());
if(allowDownloadDataSynch == true) {
// Now get all filenames with their CRC values and send to the client
vctFileList.clear();
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
if(networkGameDataSynchCheckOkTile == false) {
if(tilesetCRC == 0) {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), "", &vctFileList);
}
else {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
}
}
if(networkGameDataSynchCheckOkTech == false) {
if(techCRC == 0) {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
}
else {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
}
}
if(networkGameDataSynchCheckOkMap == false) {
vctFileList.push_back(std::pair<string,int32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir),mapCRC));
}
//for(int i = 0; i < vctFileList.size(); i++)
//{
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), 1, vctFileList[0].second, vctFileList[0].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
//}
NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData(serverInterface->getGameSettings());
sendMessage(&networkMessageSynchNetworkGameData);
}
}
}
}
break;
break;
case nmtSynchNetworkGameDataFileCRCCheck:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
//process datasynch messages
case nmtSynchNetworkGameDataStatus:
{
int fileIndex = networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex();
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), fileIndex, vctFileList[fileIndex-1].second, vctFileList[fileIndex-1].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
}
}
break;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataStatus\n",__FILE__,__FUNCTION__);
case nmtSynchNetworkGameDataFileGet:
{
NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
if(receiveMessage(&networkMessageSynchNetworkGameDataStatus))
{
receivedNetworkGameStatus = true;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__);
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet)) {
FileTransferInfo fileInfo;
fileInfo.hostType = eServer;
//fileInfo.serverIP = this->ip.getString();
fileInfo.serverPort = Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
fileXferThread->start();
}
}
break;
//tileset
int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
Checksum checksum;
string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir);
checksum.addFile(file);
int32 mapCRC = checksum.getSum();
case nmtSwitchSetupRequest:
{
SwitchSetupRequest switchSetupRequest;
if(receiveMessage(&switchSetupRequest)) {
Mutex *mutex = getServerSynchAccessor();
if(mutex != NULL) mutex->p();
networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == mapCRC);
networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() == tilesetCRC);
networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() == techCRC);
if(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]==NULL) {
serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]= new SwitchSetupRequest();
// For testing
//techCRC++;
if( networkGameDataSynchCheckOkMap == true &&
networkGameDataSynchCheckOkTile == true &&
networkGameDataSynchCheckOkTech == true) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] client data synch ok\n",__FILE__,__FUNCTION__);
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.getMapCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.getTilesetCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.getTechCRC());
if(allowDownloadDataSynch == true) {
// Now get all filenames with their CRC values and send to the client
vctFileList.clear();
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
if(networkGameDataSynchCheckOkTile == false) {
if(tilesetCRC == 0) {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), "", &vctFileList);
}
else {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
}
}
if(networkGameDataSynchCheckOkTech == false) {
if(techCRC == 0) {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
}
else {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
}
}
if(networkGameDataSynchCheckOkMap == false) {
vctFileList.push_back(std::pair<string,int32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir),mapCRC));
}
//for(int i = 0; i < vctFileList.size(); i++)
//{
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), 1, vctFileList[0].second, vctFileList[0].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
//}
}
}
}
*(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()])=switchSetupRequest;
if(mutex != NULL) mutex->v();
}
break;
}
case nmtReady:
{
// its simply ignored here. Probably we are starting a game
break;
}
default:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(gotIntro == true) {
//throw runtime_error("Unexpected message in connection slot: " + intToStr(networkMessageType));
string sErr = "Unexpected message in connection slot: " + intToStr(networkMessageType);
//sendTextMessage(sErr,-1);
//DisplayErrorMessage(sErr);
threadErrorList.push_back(sErr);
return;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got invalid message type before intro, disconnecting socket.\n",__FILE__,__FUNCTION__,__LINE__);
close();
case nmtSynchNetworkGameDataFileCRCCheck:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
{
int fileIndex = networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex();
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), fileIndex, vctFileList[fileIndex-1].second, vctFileList[fileIndex-1].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
}
}
break;
case nmtSynchNetworkGameDataFileGet:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet)) {
FileTransferInfo fileInfo;
fileInfo.hostType = eServer;
//fileInfo.serverIP = this->ip.getString();
fileInfo.serverPort = Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
fileXferThread->start();
}
}
break;
case nmtSwitchSetupRequest:
{
SwitchSetupRequest switchSetupRequest;
if(receiveMessage(&switchSetupRequest)) {
Mutex *mutex = getServerSynchAccessor();
if(mutex != NULL) mutex->p();
if(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]==NULL) {
serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]= new SwitchSetupRequest();
}
*(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()])=switchSetupRequest;
if(mutex != NULL) mutex->v();
}
break;
}
case nmtReady:
{
// its simply ignored here. Probably we are starting a game
break;
}
default:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(gotIntro == true) {
//throw runtime_error("Unexpected message in connection slot: " + intToStr(networkMessageType));
string sErr = "Unexpected message in connection slot: " + intToStr(networkMessageType);
//sendTextMessage(sErr,-1);
//DisplayErrorMessage(sErr);
threadErrorList.push_back(sErr);
return;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got invalid message type before intro, disconnecting socket.\n",__FILE__,__FUNCTION__,__LINE__);
close();
}
}
}
}
if(gotIntro == false && difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
@ -506,6 +512,8 @@ void ConnectionSlot::update(bool checkForNewClients) {
close();
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
catch(const exception &ex) {

View File

@ -39,7 +39,7 @@ namespace Glest{ namespace Game{
bool enabledThreadedClientCommandBroadcast = false;
// The maximum amount of network update iterations a client is allowed to fall behind
int maxFrameCountLagAllowed = 20;
int maxFrameCountLagAllowed = 30;
// 65% of max we warn all users about the lagged client
double warnFrameCountLagPercent = 0.65;
// Should we wait for lagged clients instead of disconnect them?
@ -242,9 +242,9 @@ bool ServerInterface::clientLagCheck(ConnectionSlot* connectionSlot) {
msgTemplate = "%s exceeded max allowed LAG count of %d, clientLag = %d, pausing game to wait for client to catch up...";
}
#ifdef WIN32
_snprintf(szBuf,4095,msgTemplate,Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()).c_str(),maxFrameCountLagAllowed,clientLagCount);
_snprintf(szBuf,4095,msgTemplate,connectionSlot->getName().c_str() ,maxFrameCountLagAllowed,clientLagCount);
#else
snprintf(szBuf,4095,msgTemplate,Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()).c_str(),maxFrameCountLagAllowed,clientLagCount);
snprintf(szBuf,4095,msgTemplate,connectionSlot->getName().c_str(),maxFrameCountLagAllowed,clientLagCount);
#endif
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] %s\n",__FILE__,__FUNCTION__,__LINE__,szBuf);
@ -282,10 +282,11 @@ bool ServerInterface::clientLagCheck(ConnectionSlot* connectionSlot) {
return clientLagExceeded;
}
void ServerInterface::signalClientReceiveCommands(ConnectionSlot* connectionSlot,
bool ServerInterface::signalClientReceiveCommands(ConnectionSlot* connectionSlot,
int slotIndex,
bool socketTriggered,
ConnectionSlotEvent &event) {
bool slotSignalled = false;
//bool socketTriggered = (connectionSlot != NULL && connectionSlot->getSocket() != NULL ? socketTriggeredList[connectionSlot->getSocket()->getSocketId()] : false);
//ConnectionSlotEvent &event = eventList[i];
event.eventType = eReceiveSocketData;
@ -294,13 +295,19 @@ void ServerInterface::signalClientReceiveCommands(ConnectionSlot* connectionSlot
event.socketTriggered = socketTriggered;
event.triggerId = slotIndex;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] slotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,slotIndex);
// Step #1 tell all connection slot worker threads to receive socket data
if(connectionSlot != NULL) {
connectionSlot->signalUpdate(&event);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] slotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,slotIndex);
if(socketTriggered == true || connectionSlot->isConnected() == false) {
connectionSlot->signalUpdate(&event);
slotSignalled = true;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] slotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,slotIndex);
}
}
return slotSignalled;
}
void ServerInterface::updateSocketTriggeredList(std::map<PLATFORM_SOCKET,bool> &socketTriggeredList) {
@ -308,7 +315,7 @@ void ServerInterface::updateSocketTriggeredList(std::map<PLATFORM_SOCKET,bool> &
for(int i= 0; i < GameConstants::maxPlayers; ++i) {
ConnectionSlot* connectionSlot= slots[i];
if(connectionSlot != NULL && connectionSlot->getSocket() != NULL &&
slots[i]->getSocket()->getSocketId() > 0) {
slots[i]->getSocket()->isSocketValid() == true) {
socketTriggeredList[connectionSlot->getSocket()->getSocketId()] = false;
}
}
@ -328,6 +335,8 @@ void ServerInterface::update() {
if(hasData) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] hasData == true\n",__FILE__,__FUNCTION__);
if(gameHasBeenInitiated == false || hasData == true) {
std::map<int,bool> mapSlotSignalledList;
// Step #1 tell all connection slot worker threads to receive socket data
bool checkForNewClients = true;
for(int i= 0; i<GameConstants::maxPlayers; ++i) {
@ -337,7 +346,7 @@ void ServerInterface::update() {
bool socketTriggered = (connectionSlot != NULL && connectionSlot->getSocket() != NULL ? socketTriggeredList[connectionSlot->getSocket()->getSocketId()] : false);
ConnectionSlotEvent &event = eventList[i];
signalClientReceiveCommands(connectionSlot,i,socketTriggered,event);
mapSlotSignalledList[i] = signalClientReceiveCommands(connectionSlot,i,socketTriggered,event);
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
@ -349,7 +358,9 @@ void ServerInterface::update() {
// Examine all threads for completion of delegation
for(int i= 0; i< GameConstants::maxPlayers; ++i) {
ConnectionSlot* connectionSlot = slots[i];
if(connectionSlot != NULL && slotsCompleted.find(i) == slotsCompleted.end()) {
if(connectionSlot != NULL &&
mapSlotSignalledList[i] == true &&
slotsCompleted.find(i) == slotsCompleted.end()) {
std::vector<std::string> errorList = connectionSlot->getThreadErrorList();
// Show any collected errors from threads
if(errorList.size() > 0) {
@ -360,16 +371,16 @@ void ServerInterface::update() {
connectionSlot->clearThreadErrorList();
}
// Not done waiting for data yet
if(connectionSlot->updateCompleted() == false) {
threadsDone = false;
sleep(0);
break;
}
else {
// New lag check
bool clientLagExceeded = false;
if(connectionSlot->isConnected() == true) {
if(gameHasBeenInitiated == true && connectionSlot->isConnected() == true) {
clientLagExceeded = clientLagCheck(connectionSlot);
}
// If the client has exceeded lag and the server wants
@ -379,6 +390,7 @@ void ServerInterface::update() {
bool socketTriggered = (connectionSlot != NULL && connectionSlot->getSocket() != NULL ? socketTriggeredList[connectionSlot->getSocket()->getSocketId()] : false);
ConnectionSlotEvent &event = eventList[i];
signalClientReceiveCommands(connectionSlot,i,socketTriggered,event);
sleep(0);
}
else {
slotsCompleted[i] = true;
@ -386,32 +398,34 @@ void ServerInterface::update() {
}
}
}
sleep(0);
}
// Step #3 dispatch network commands to the pending list so that they are done in proper order
for(int i= 0; i< GameConstants::maxPlayers; ++i) {
ConnectionSlot* connectionSlot= slots[i];
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
if(connectionSlot->getPendingNetworkCommandList().size() > 0) {
// New lag check
bool clientLagExceeded = clientLagCheck(connectionSlot);
if(clientLagExceeded) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] slotIndex = %d, clientLagExceeded = %d\n",__FILE__,__FUNCTION__,__LINE__,i,clientLagExceeded);
}
else {
vector<NetworkCommand> vctPendingNetworkCommandList = connectionSlot->getPendingNetworkCommandList();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
for(int idx = 0; idx < vctPendingNetworkCommandList.size(); ++idx) {
NetworkCommand &cmd = vctPendingNetworkCommandList[idx];
this->requestCommand(&cmd);
// Step #3 dispatch network commands to the pending list so that they are done in proper order
if(gameHasBeenInitiated == true) {
for(int i= 0; i< GameConstants::maxPlayers; ++i) {
ConnectionSlot* connectionSlot= slots[i];
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
if(connectionSlot->getPendingNetworkCommandList().size() > 0) {
// New lag check
bool clientLagExceeded = clientLagCheck(connectionSlot);
if(clientLagExceeded) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] slotIndex = %d, clientLagExceeded = %d\n",__FILE__,__FUNCTION__,__LINE__,i,clientLagExceeded);
}
else {
vector<NetworkCommand> vctPendingNetworkCommandList = connectionSlot->getPendingNetworkCommandList();
for(int idx = 0; idx < vctPendingNetworkCommandList.size(); ++idx) {
NetworkCommand &cmd = vctPendingNetworkCommandList[idx];
this->requestCommand(&cmd);
}
connectionSlot->clearPendingNetworkCommandList();
}
connectionSlot->clearPendingNetworkCommandList();
}
}
}
}
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
// Step #4 dispatch pending chat messages

View File

@ -82,7 +82,7 @@ public:
int getCurrentFrameCount() const { return currentFrameCount; }
bool clientLagCheck(ConnectionSlot* connectionSlot);
void signalClientReceiveCommands(ConnectionSlot* connectionSlot,
bool signalClientReceiveCommands(ConnectionSlot* connectionSlot,
int slotIndex,
bool socketTriggered,
ConnectionSlotEvent &event);

View File

@ -100,7 +100,7 @@ void BaseThread::shutdownAndWait(BaseThread *pThread) {
pThread->signalQuit();
//sleep(0);
for( time_t elapsed = time(NULL); difftime(time(NULL),elapsed) <= 5; ) {
for( time_t elapsed = time(NULL); difftime(time(NULL),elapsed) <= 7; ) {
if(pThread->getRunningStatus() == false) {
break;
}

View File

@ -117,6 +117,9 @@ std::string SystemFlags::getHTTP(std::string URL,CURL *handle) {
char errbuf[CURL_ERROR_SIZE]="";
curl_easy_setopt(handle, CURLOPT_ERRORBUFFER, errbuf);
// max 5 seconds to connect to the URL
curl_easy_setopt(handle, CURLOPT_CONNECTTIMEOUT, 5);
/* get contents from the URL */
CURLcode result = curl_easy_perform(handle);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] return code [%d] [%s]\n",__FILE__,__FUNCTION__,__LINE__,result,errbuf);