- attempt to help poor kobe and his mad need to press E continuously
- also cleanup a memory leak from code that was thus far unused
This commit is contained in:
parent
6fece48382
commit
f3ea511c40
|
@ -155,6 +155,8 @@ Renderer::Renderer() {
|
|||
lastRenderFps=MIN_FPS_NORMAL_RENDERING;
|
||||
shadowsOffDueToMinRender=false;
|
||||
|
||||
pixmapScreenShot = NULL;;
|
||||
|
||||
//resources
|
||||
for(int i=0; i < rsCount; ++i) {
|
||||
modelManager[i] = NULL;
|
||||
|
@ -208,6 +210,8 @@ Renderer::~Renderer(){
|
|||
fontManager[i] = NULL;
|
||||
}
|
||||
|
||||
delete pixmapScreenShot;
|
||||
|
||||
this->menu = NULL;
|
||||
this->game = NULL;
|
||||
}
|
||||
|
@ -2858,11 +2862,29 @@ void Renderer::saveScreen(const string &path){
|
|||
|
||||
const Metrics &sm= Metrics::getInstance();
|
||||
|
||||
Pixmap2D pixmap(sm.getScreenW(), sm.getScreenH(), 3);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
//Pixmap2D pixmap(sm.getScreenW(), sm.getScreenH(), 3);
|
||||
if( pixmapScreenShot == NULL ||
|
||||
pixmapScreenShot->getW() != sm.getScreenW() ||
|
||||
pixmapScreenShot->getH() != sm.getScreenH()) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
delete pixmapScreenShot;
|
||||
pixmapScreenShot = new Pixmap2D(sm.getScreenW(), sm.getScreenH(), 3);
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
glFinish();
|
||||
glReadPixels(0, 0, pixmap.getW(), pixmap.getH(), GL_RGB, GL_UNSIGNED_BYTE, pixmap.getPixels());
|
||||
pixmap.saveTga(path);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
glReadPixels(0, 0, pixmapScreenShot->getW(), pixmapScreenShot->getH(),
|
||||
GL_RGB, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
pixmapScreenShot->saveTga(path);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
// ==================== PRIVATE ====================
|
||||
|
|
|
@ -240,6 +240,9 @@ private:
|
|||
bool shadowsOffDueToMinRender;
|
||||
|
||||
bool useQuadCache;
|
||||
|
||||
Pixmap2D *pixmapScreenShot;
|
||||
|
||||
private:
|
||||
Renderer();
|
||||
~Renderer();
|
||||
|
|
|
@ -725,7 +725,7 @@ void Pixmap2D::subCopy(int x, int y, const Pixmap2D *sourcePixmap){
|
|||
}
|
||||
}
|
||||
|
||||
delete pixel;
|
||||
delete [] pixel;
|
||||
}
|
||||
|
||||
bool Pixmap2D::doDimensionsAgree(const Pixmap2D *pixmap){
|
||||
|
|
Loading…
Reference in New Issue
Block a user