Mark Vejvoda
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f9c991edda
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add a guard for null texture and warning on console
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2013-08-01 22:22:21 +00:00 |
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Titus Tscharntke
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511ba5134f
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default selection is colorpicking now
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2013-06-20 21:42:01 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Titus Tscharntke
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1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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a516b0eb0d
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more render improvements
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2013-06-12 01:07:53 +00:00 |
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Mark Vejvoda
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929381e3ee
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see if this fixes the black flicker we sometimes see
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2013-06-12 00:53:52 +00:00 |
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Mark Vejvoda
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55653c10b5
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try to see if this affects performance?
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2013-06-12 00:25:43 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Titus Tscharntke
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819622f40e
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I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too )
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2013-06-03 23:09:02 +00:00 |
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Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Titus Tscharntke
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218c540bea
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In graphics option new screenmodes are "tested" now.
Animate only a given number of objects in tilesets.
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2013-05-19 12:30:10 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Titus Tscharntke
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db921c3fb7
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attack enemy units even if you missed them and only hit the map cell.
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2013-04-29 23:05:56 +00:00 |
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Titus Tscharntke
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d303170b3f
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colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
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2013-04-28 10:26:25 +00:00 |
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Titus Tscharntke
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6849d432bf
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colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
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2013-04-27 17:38:35 +00:00 |
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Titus Tscharntke
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9d3c99d6d0
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Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
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2013-04-25 23:12:34 +00:00 |
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Titus Tscharntke
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c8b6a9f410
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fixed colorpicking selection for units in front of trees ( flying units above forests for example )
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2013-04-24 23:06:11 +00:00 |
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Titus Tscharntke
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e7907394de
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lighting of rotated tileset objects was wrong.
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2013-03-14 21:16:16 +00:00 |
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Mark Vejvoda
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2210d48c49
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- added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
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2013-03-10 00:40:38 +00:00 |
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Mark Vejvoda
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13665d58f1
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- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
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2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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aca17684a7
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- attempt to see if this fixes drawing of starting points for some bad video drivers
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2013-02-12 20:47:46 +00:00 |
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Titus Tscharntke
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41671ac997
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frustRum ->frustum
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2013-02-11 22:51:36 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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8dc637527a
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
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3ccdd1a0c7
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- updated windows exception handler to catch all error types
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2013-02-01 05:26:07 +00:00 |
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Titus Tscharntke
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c5dd29f4ff
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new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
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2013-01-27 22:10:24 +00:00 |
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Mark Vejvoda
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8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
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Mark Vejvoda
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87b39a3cb5
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- fix unit selection
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2013-01-24 15:52:11 +00:00 |
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Mark Vejvoda
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d7d83f7c5e
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- attempt to speed up color picking
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2013-01-23 23:20:54 +00:00 |
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Mark Vejvoda
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69568f5b1a
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- attempt to speed up color picking
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2013-01-23 21:53:02 +00:00 |
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Mark Vejvoda
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93438d42f4
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- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
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2013-01-23 21:03:00 +00:00 |
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Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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141f7eaa48
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- cleanup some warnings in VC++
- more consistent project settings in vc++
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2013-01-23 06:53:55 +00:00 |
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Mark Vejvoda
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e7e5ac8987
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- only render live units when picking selected units
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2013-01-23 06:26:26 +00:00 |
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Mark Vejvoda
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7146a20976
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- attempt to fix / improve performance of color picking
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2013-01-22 04:30:06 +00:00 |
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Mark Vejvoda
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11392c69c9
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- see if this speeds up color picking
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2013-01-16 18:23:29 +00:00 |
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Mark Vejvoda
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ccb402d42e
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- fix build on windows
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2013-01-16 17:51:31 +00:00 |
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Mark Vejvoda
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06a135301b
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- set color pciking as the default selection type. Possible ini entries are:
EnableSelectBufPicking=true
EnableColorPicking=true
EnableFrustumPicking=true
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2013-01-16 17:13:51 +00:00 |
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Mark Vejvoda
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ce7982dc91
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- see if this speeds up color picking
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2013-01-16 16:58:28 +00:00 |
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Mark Vejvoda
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21f674abd9
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- see if this fixes color picking
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2013-01-15 03:34:01 +00:00 |
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Mark Vejvoda
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ceedef5200
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- see if this fixes color picking
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2013-01-15 03:18:26 +00:00 |
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Mark Vejvoda
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4d0811f0ec
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- update debug stats to remove unused items
- disable interpolation when doing unit or resource selection
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2013-01-12 07:36:14 +00:00 |
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Mark Vejvoda
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ee2ad95164
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- attempt to improve ai decision performance by having each ai player updates done in a thread
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2013-01-01 18:55:26 +00:00 |
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Mark Vejvoda
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3773736212
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- bugfix for headless admin to get message in his own language (if possible)
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2012-11-15 14:45:22 +00:00 |
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