MegaGlest/source/glest_game/graphics
Mark Vejvoda 3f393fd37d - added a way to signal the cache is dirty for when resources are deleted. 2010-09-10 15:47:19 +00:00
..
debug_renderer.cpp * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
debug_renderer.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
particle_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
particle_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
renderer.cpp - added a way to signal the cache is dirty for when resources are deleted. 2010-09-10 15:47:19 +00:00
renderer.h - added a way to signal the cache is dirty for when resources are deleted. 2010-09-10 15:47:19 +00:00
unit_particle_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
unit_particle_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00