MegaGlest/source/glest_game/graphics
Titus Tscharntke baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
..
debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
particle_type.h - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
renderer.cpp no fun with fonts 2011-06-29 23:48:48 +00:00
renderer.h - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
unit_particle_type.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
unit_particle_type.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00