- attempt to shutdown sdl in a more controlled way
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cc973f3427
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c1ee5df801
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@ -149,6 +149,7 @@ Renderer::Renderer() {
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this->allowRenderUnitTitles = false;
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this->menu = NULL;
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this->game = NULL;
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list2d = 0;
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showDebugUI = false;
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showDebugUILevel = debugui_fps;
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modelRenderer = NULL;
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@ -445,13 +446,24 @@ void Renderer::end() {
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mapSurfaceData.clear();
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//delete resources
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modelManager[rsGlobal]->end();
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textureManager[rsGlobal]->end();
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fontManager[rsGlobal]->end();
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particleManager[rsGlobal]->end();
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if(modelManager[rsGlobal]) {
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modelManager[rsGlobal]->end();
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}
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if(textureManager[rsGlobal]) {
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textureManager[rsGlobal]->end();
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}
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if(fontManager[rsGlobal]) {
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fontManager[rsGlobal]->end();
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}
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if(particleManager[rsGlobal]) {
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particleManager[rsGlobal]->end();
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}
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//delete 2d list
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glDeleteLists(list2d, 1);
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if(list2d > 0) {
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glDeleteLists(list2d, 1);
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list2d = 0;
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}
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}
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void Renderer::endGame() {
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@ -168,6 +168,7 @@ void fatal(const char *s, ...) // failure exit
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program = NULL;
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// END
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SDL_Quit();
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exit(EXIT_FAILURE);
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}
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@ -413,6 +414,7 @@ public:
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//printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized);
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cleanupProcessObjects();
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SDL_Quit();
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exit(-1);
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}
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@ -437,6 +439,7 @@ public:
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// END
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cleanupProcessObjects();
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SDL_Quit();
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exit(-1);
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}
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@ -1814,8 +1817,8 @@ __try {
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#endif
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int result = glestMain(argc, argv);
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cleanupProcessObjects();
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SDL_Quit();
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return result;
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#ifdef WIN32_STACK_TRACE
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@ -21,7 +21,6 @@
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std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n"; \
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return 1; \
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} \
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atexit(SDL_Quit); \
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SDL_EnableUNICODE(1); \
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int result = X(argc, argv); \
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return result; \
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@ -61,7 +61,7 @@ void ModelRendererGl::begin(bool renderNormals, bool renderTextures, bool render
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glEnable(GL_POLYGON_OFFSET_FILL);
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//glEnable(GL_POLYGON_OFFSET_LINE);
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//glEnable(GL_POLYGON_OFFSET_POINT);
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glPolygonOffset(1.0f, 1.0f);
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glPolygonOffset(0.005f, 0.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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