- memory leak fixes

This commit is contained in:
Mark Vejvoda 2010-09-07 17:30:13 +00:00
parent bf87b2c167
commit 9817e8a860
11 changed files with 87 additions and 26 deletions

View File

@ -477,6 +477,10 @@ void Renderer::manageParticleSystem(ParticleSystem *particleSystem, ResourceScop
particleManager[rs]->manage(particleSystem);
}
bool Renderer::validateParticleSystemStillExists(ParticleSystem * particleSystem,ResourceScope rs) const {
particleManager[rs]->validateParticleSystemStillExists(particleSystem);
}
void Renderer::cleanupParticleSystems(vector<ParticleSystem *> &particleSystems, ResourceScope rs) {
particleManager[rs]->cleanupParticleSystems(particleSystems);
}

View File

@ -294,6 +294,7 @@ public:
void manageParticleSystem(ParticleSystem *particleSystem, ResourceScope rs);
void cleanupParticleSystems(vector<ParticleSystem *> &particleSystems,ResourceScope rs);
void cleanupUnitParticleSystems(vector<UnitParticleSystem *> &particleSystems,ResourceScope rs);
bool validateParticleSystemStillExists(ParticleSystem * particleSystem,ResourceScope rs) const;
void updateParticleManager(ResourceScope rs,int renderFps=-1);
void renderParticleManager(ResourceScope rs);
void swapBuffers();

View File

@ -262,7 +262,10 @@ Unit::~Unit(){
Renderer::getInstance().cleanupParticleSystems(fireParticleSystems,rsGame);
// Must set this to null of it will be used below in stopDamageParticles()
fire = NULL;
if(Renderer::getInstance().validateParticleSystemStillExists(fire,rsGame) == false) {
fire = NULL;
}
}
// fade(and by this remove) all unit particle systems
@ -985,7 +988,11 @@ bool Unit::update() {
}
}
if (fire!=NULL) {
if(Renderer::getInstance().validateParticleSystemStillExists(fire,rsGame) == false) {
fire = NULL;
}
if (fire != NULL) {
fire->setPos(getCurrVector());
}
for(UnitParticleSystems::iterator it= unitParticleSystems.begin(); it != unitParticleSystems.end(); ++it) {
@ -1495,6 +1502,11 @@ CommandResult Unit::undoCommand(Command *command){
}
void Unit::stopDamageParticles() {
if(Renderer::getInstance().validateParticleSystemStillExists(fire,rsGame) == false) {
fire = NULL;
}
// stop fire
if(fire != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -1525,8 +1537,7 @@ void Unit::startDamageParticles(){
}
// start fire
if(type->getProperty(UnitType::pBurnable) && fire == NULL) {
FireParticleSystem *fps;
fps= new FireParticleSystem(200);
FireParticleSystem *fps = new FireParticleSystem(200);
const Game *game = Renderer::getInstance().getGame();
fps->setSpeed(2.5f / game->getWorld()->getUpdateFps(this->getFactionIndex()));
fps->setPos(getCurrVector());

View File

@ -437,6 +437,7 @@ public:
void cleanupParticleSystems(vector<ParticleSystem *> &particleSystems);
void cleanupUnitParticleSystems(vector<UnitParticleSystem *> &particleSystems);
int findParticleSystems(ParticleSystem *psFind, const vector<ParticleSystem *> &particleSystems) const;
bool validateParticleSystemStillExists(ParticleSystem * particleSystem) const;
};
}}//end namespace

View File

@ -146,7 +146,7 @@ public:
}
std::string getString() const {
std::ostringstream streamOut;
std::ostringstream streamOut(std::ostringstream::out);
streamOut << "x [" << x << "] y [" << y << "]";
return streamOut.str();
}
@ -330,7 +330,7 @@ public:
}
std::string getString() const {
std::ostringstream streamOut;
std::ostringstream streamOut(std::ostringstream::out);
streamOut << "x [" << x << "] y [" << y << "] z [" << z << "]";
return streamOut.str();
}
@ -473,7 +473,7 @@ public:
}
std::string getString() const {
std::ostringstream streamOut;
std::ostringstream streamOut(std::ostringstream::out);
streamOut << "x [" << x << "] y [" << y << "] z [" << z << "] w [" << w << "]";
return streamOut.str();
}

View File

@ -45,8 +45,13 @@ namespace Shared{ namespace Platform{
// =====================================================
class PlatformContextGl {
protected:
SDL_Surface *icon;
SDL_Surface *screen;
public:
virtual ~PlatformContextGl() {}
PlatformContextGl();
virtual ~PlatformContextGl();
virtual void init(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing);
virtual void end();

View File

@ -15,15 +15,15 @@
#include <iostream>
#include "leak_dumper.h"
#define MAIN_FUNCTION(X) int main(int argc, char **argv) \
{ \
#define MAIN_FUNCTION(X) int main(int argc, char **argv) \
{ \
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) { \
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n"; \
return 1; \
} \
atexit(SDL_Quit); \
SDL_EnableUNICODE(1); \
int result = X(argc, argv); \
SDL_Quit(); \
return result; \
}

View File

@ -71,7 +71,7 @@ Pixmap2D* JPGReader::read(ifstream& is, const string& path, Pixmap2D* ret) const
return NULL;
}
is.seekg(0, ios::beg);
uint8 * buffer = new uint8[length];
uint8 *buffer = new uint8[length];
is.read((char*)buffer, length);
//Check buffer (weak jpeg check)
//if (buffer[0] != 0x46 || buffer[1] != 0xA0) {
@ -209,6 +209,9 @@ Pixmap2D* JPGReader::read(ifstream& is, const string& path, Pixmap2D* ret) const
jpeg_finish_decompress( &cinfo );
jpeg_destroy_decompress( &cinfo );
delete[] row_pointer[0];
delete[] buffer;
return ret;
}

View File

@ -947,6 +947,11 @@ void ParticleManager::update(int renderFps) {
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld, particleSystemCount = %d, particleCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),particleSystemCount,particleCount);
}
bool ParticleManager::validateParticleSystemStillExists(ParticleSystem * particleSystem) const {
int index = findParticleSystems(particleSystem, this->particleSystems);
return (index >= 0);
}
int ParticleManager::findParticleSystems(ParticleSystem *psFind, const vector<ParticleSystem *> &particleSystems) const {
int result = -1;
for (int i = 0; i < particleSystems.size(); i++) {

View File

@ -626,7 +626,7 @@ std::vector<std::string> Socket::getLocalIPAddressList() {
}
ipIdx++;
}
}
}
#ifndef WIN32
@ -662,21 +662,26 @@ std::vector<std::string> Socket::getLocalIPAddressList() {
strncpy(ifrA.ifr_name, szBuf, maxIfNameLength);
ifrA.ifr_name[maxIfNameLength] = '\0';
ioctl(fd, SIOCGIFADDR, &ifr);
int result_ifaddrr = ioctl(fd, SIOCGIFADDR, &ifr);
ioctl(fd, SIOCGIFFLAGS, &ifrA);
close(fd);
sprintf(myhostaddr, "%s",inet_ntoa(((struct sockaddr_in *)&ifr.ifr_addr)->sin_addr));
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] szBuf [%s], myhostaddr = [%s], ifr.ifr_flags = %d, ifrA.ifr_flags = %d, ifr.ifr_name [%s]\n",__FILE__,__FUNCTION__,__LINE__,szBuf,myhostaddr,ifr.ifr_flags,ifrA.ifr_flags,ifr.ifr_name);
if(result_ifaddrr >= 0) {
struct sockaddr_in *pSockAddr = (struct sockaddr_in *)&ifr.ifr_addr;
if(pSockAddr != NULL) {
sprintf(myhostaddr, "%s",inet_ntoa(pSockAddr->sin_addr));
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] szBuf [%s], myhostaddr = [%s], ifr.ifr_flags = %d, ifrA.ifr_flags = %d, ifr.ifr_name [%s]\n",__FILE__,__FUNCTION__,__LINE__,szBuf,myhostaddr,ifr.ifr_flags,ifrA.ifr_flags,ifr.ifr_name);
// Now only include interfaces that are both UP and running
if( (ifrA.ifr_flags & IFF_UP) == IFF_UP &&
(ifrA.ifr_flags & IFF_RUNNING) == IFF_RUNNING) {
if( strlen(myhostaddr) > 0 &&
strncmp(myhostaddr,"127.",4) != 0 &&
strncmp(myhostaddr,"0.",2) != 0) {
if(std::find(ipList.begin(),ipList.end(),myhostaddr) == ipList.end()) {
ipList.push_back(myhostaddr);
// Now only include interfaces that are both UP and running
if( (ifrA.ifr_flags & IFF_UP) == IFF_UP &&
(ifrA.ifr_flags & IFF_RUNNING) == IFF_RUNNING) {
if( strlen(myhostaddr) > 0 &&
strncmp(myhostaddr,"127.",4) != 0 &&
strncmp(myhostaddr,"0.",2) != 0) {
if(std::find(ipList.begin(),ipList.end(),myhostaddr) == ipList.end()) {
ipList.push_back(myhostaddr);
}
}
}
}
}

View File

@ -34,6 +34,21 @@ namespace Shared{ namespace Platform{
// ======================================
// class PlatformContextGl
// ======================================
PlatformContextGl::PlatformContextGl() {
icon = NULL;
screen = NULL;
}
PlatformContextGl::~PlatformContextGl() {
if(icon != NULL) {
SDL_FreeSurface(icon);
icon = NULL;
}
if(screen != NULL) {
SDL_FreeSurface(screen);
screen = NULL;
}
}
void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing) {
@ -59,7 +74,13 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool
#ifndef WIN32
if(fileExists("megaglest.bmp")) {
SDL_Surface *icon = SDL_LoadBMP("megaglest.bmp");
if(icon != NULL) {
SDL_FreeSurface(icon);
icon = NULL;
}
icon = SDL_LoadBMP("megaglest.bmp");
//SDL_Surface *icon = IMG_Load("megaglest.ico");
@ -84,7 +105,12 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to set resolution: %d x %d, colorBits = %d.\n",__FILE__,__FUNCTION__,__LINE__,resW,resH,colorBits);
SDL_Surface* screen = SDL_SetVideoMode(resW, resH, colorBits, flags);
if(screen != NULL) {
SDL_FreeSurface(screen);
screen = NULL;
}
screen = SDL_SetVideoMode(resW, resH, colorBits, flags);
if(screen == 0) {
std::ostringstream msg;
msg << "Couldn't set video mode "