Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
f838293632
Added code for the following:
...
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Titus Tscharntke
59faabfe14
bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
2010-02-27 00:34:03 +00:00
Titus Tscharntke
15783511fd
black particles
2010-02-22 22:51:46 +00:00
Titus Tscharntke
daa9c94129
multiple particle systems for every skill
2010-02-21 13:56:17 +00:00
Titus Tscharntke
c4d32651c6
removed old debug printfs in comments
...
fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke
e4b3c3117e
forgot 2 files for the particles
2010-02-16 01:15:38 +00:00
Titus Tscharntke
0550d06faf
particles for te skills
2010-02-16 01:12:48 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
...
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00