* wired up RoutePlanner/Cartographer

* added DebugRenderer (mostly dysfunctional)
 * add lots of OutputDebug calls for the path finder, as macro PF_TRACE
This commit is contained in:
James McCulloch 2010-07-13 05:33:43 +00:00
parent f86268b53d
commit 8387ed29dc
16 changed files with 1204 additions and 182 deletions

View File

@ -117,6 +117,8 @@ public:
CellMetrics& operator[](const Vec2i &pos) const { return metrics[pos.y * width + pos.x]; }
};
class PathFinderTextureCallback;
// =====================================================
// class AnnotatedMap
// =====================================================
@ -130,6 +132,7 @@ public:
//TODO: pretty pictures for the doco...
class AnnotatedMap {
friend class ClusterMap;
friend class PathFinderTextureCallback;
private:
int width, height;

View File

@ -128,8 +128,6 @@ void Cartographer::initResourceMap(ResourceMapKey key, PatchMap<1> *pMap) {
Resource *r = world->getMap()->getSurfaceCell(*it)->getResource();
assert(r);
// r->Depleted.connect(this, &Cartographer::onResourceDepleted);
Vec2i tl = *it * GameConstants::cellScale + OrdinalOffsets[odNorthWest] * size;
Vec2i br(tl.x + size + 2, tl.y + size + 2);
@ -143,16 +141,14 @@ void Cartographer::initResourceMap(ResourceMapKey key, PatchMap<1> *pMap) {
}
}
void Cartographer::onResourceDepleted(Vec2i pos) {
const ResourceType *rt = cellMap->getSurfaceCell(pos/GameConstants::cellScale)->getResource()->getType();
void Cartographer::onResourceDepleted(Vec2i pos, const ResourceType *rt) {
PF_TRACE();
updateMapMetrics(pos, GameConstants::cellScale);
resDirtyAreas[rt].push_back(pos);
// Vec2i tl = pos + OrdinalOffsets[odNorthWest];
// Vec2i br = pos + OrdinalOffsets[OrdinalDir::SOUTH_EAST] * 2;
// resDirtyAreas[rt].push_back(pair<Vec2i,Vec2i>(tl,br));
}
void Cartographer::fixupResourceMaps(const ResourceType *rt, const Vec2i &pos) {
PF_TRACE();
const Map &map = *world->getMap();
Vec2i junk;
for (set<ResourceMapKey>::iterator it = resourceMapKeys.begin(); it != resourceMapKeys.end(); ++it) {
@ -178,6 +174,55 @@ void Cartographer::fixupResourceMaps(const ResourceType *rt, const Vec2i &pos) {
}
}
PatchMap<1>* Cartographer::buildSiteMap(BuildSiteMapKey key) {
PF_TRACE();
PatchMap<1> *sMap = siteMaps[key] = buildAdjacencyMap(key.buildingType, key.buildingPosition,
key.workerField, key.workerSize);
// IF_DEBUG_EDITION( debugAddBuildSiteMap(sMap); )
return sMap;
}
PatchMap<1>* Cartographer::getResourceMap(ResourceMapKey key) {
PF_TRACE();
return resourceMaps[key];
}
PatchMap<1>* Cartographer::getStoreMap(StoreMapKey key, bool build) {
PF_TRACE();
StoreMaps::iterator it = storeMaps.find(key);
if (it != storeMaps.end()) {
return it->second;
}
if (build) {
return buildStoreMap(key);
} else {
return 0;
}
}
PatchMap<1>* Cartographer::getStoreMap(const Unit *store, const Unit *worker) {
PF_TRACE();
StoreMapKey key(store, worker->getCurrField(), worker->getType()->getSize());
return getStoreMap(key);
}
PatchMap<1>* Cartographer::getSiteMap(BuildSiteMapKey key) {
PF_TRACE();
SiteMaps::iterator it = siteMaps.find(key);
if (it != siteMaps.end()) {
return it->second;
}
return buildSiteMap(key);
}
PatchMap<1>* Cartographer::getSiteMap(const UnitType *ut, const Vec2i &pos, Unit *worker) {
PF_TRACE();
BuildSiteMapKey key(ut, pos, worker->getCurrField(), worker->getType()->getSize());
return getSiteMap(key);
}
void Cartographer::onStoreDestroyed(Unit *unit) {
///@todo fixme
// delete storeMaps[unit];
@ -185,6 +230,7 @@ void Cartographer::onStoreDestroyed(Unit *unit) {
}
PatchMap<1>* Cartographer::buildAdjacencyMap(const UnitType *uType, const Vec2i &pos, Field f, int size) {
PF_TRACE();
const Vec2i mapPos = pos + (OrdinalOffsets[odNorthWest] * size);
const int sx = pos.x;
const int sy = pos.y;
@ -239,6 +285,7 @@ PatchMap<1>* Cartographer::buildAdjacencyMap(const UnitType *uType, const Vec2i
)
*/
void Cartographer::tick() {
PF_TRACE();
if (clusterMap->isDirty()) {
clusterMap->update();
}

View File

@ -126,27 +126,7 @@ private:
}
// IF_DEBUG_EDITION( void debugAddBuildSiteMap(PatchMap<1>*); )
PatchMap<1>* buildSiteMap(BuildSiteMapKey key) {
PatchMap<1> *sMap = siteMaps[key] = buildAdjacencyMap(key.buildingType, key.buildingPosition,
key.workerField, key.workerSize);
// IF_DEBUG_EDITION( debugAddBuildSiteMap(sMap); )
return sMap;
}
// slots
void onResourceDepleted(Vec2i pos);
void onStoreDestroyed(Unit *unit);
void onUnitBorn(Unit *unit);
void onUnitMoved(Unit *unit);
void onUnitMorphed(Unit *unit, const UnitType *type);
void onUnitDied(Unit *unit);
void maintainUnitVisibility(Unit *unit, bool add);
void saveResourceState(XmlNode *node);
void loadResourceState(XmlNode *node);
PatchMap<1>* buildSiteMap(BuildSiteMapKey key);
public:
Cartographer(World *world);
@ -156,52 +136,24 @@ public:
RoutePlanner* getRoutePlanner() { return routePlanner; }
/** Update the annotated maps when an obstacle has been added or removed from the map.
* Unconditionally updates the master map, updates team maps if the team can see the cells,
* or mark as 'dirty' if they cannot currently see the change. @todo implement team maps
* @param pos position (north-west most cell) of obstacle
* @param size size of obstacle */
void updateMapMetrics(const Vec2i &pos, const int size) {
masterMap->updateMapMetrics(pos, size);
// who can see it ? update their maps too.
// set cells as dirty for those that can't see it
}
void onResourceDepleted(Vec2i pos, const ResourceType *rt);
void onStoreDestroyed(Unit *unit);
void tick();
PatchMap<1>* getResourceMap(ResourceMapKey key) {
return resourceMaps[key];
}
PatchMap<1>* getResourceMap(ResourceMapKey key);
PatchMap<1>* getStoreMap(StoreMapKey key, bool build=true) {
StoreMaps::iterator it = storeMaps.find(key);
if (it != storeMaps.end()) {
return it->second;
}
if (build) {
return buildStoreMap(key);
} else {
return 0;
}
}
PatchMap<1>* getStoreMap(const Unit *store, const Unit *worker) {
StoreMapKey key(store, worker->getCurrField(), worker->getType()->getSize());
return getStoreMap(key);
}
PatchMap<1>* getSiteMap(BuildSiteMapKey key) {
SiteMaps::iterator it = siteMaps.find(key);
if (it != siteMaps.end()) {
return it->second;
}
return buildSiteMap(key);
}
PatchMap<1>* getSiteMap(const UnitType *ut, const Vec2i &pos, Unit *worker) {
BuildSiteMapKey key(ut, pos, worker->getCurrField(), worker->getType()->getSize());
return getSiteMap(key);
}
PatchMap<1>* getStoreMap(StoreMapKey key, bool build=true);
PatchMap<1>* getStoreMap(const Unit *store, const Unit *worker);
PatchMap<1>* getSiteMap(BuildSiteMapKey key);
PatchMap<1>* getSiteMap(const UnitType *ut, const Vec2i &pos, Unit *worker);
void adjustGlestimalMap(Field f, TypeMap<float> &iMap, const Vec2i &pos, float range);
void buildGlestimalMap(Field f, V2iList &positions);

View File

@ -22,7 +22,7 @@ using Shared::Util::line;
#define _USE_LINE_PATH_ 1
#if _GAE_DEBUG_EDITION_
#if DEBUG_RENDERING_ENABLED
# include "debug_renderer.h"
#endif
@ -54,8 +54,6 @@ ClusterMap::ClusterMap(AnnotatedMap *aMap, Cartographer *carto)
Edge::zeroCounters();
Transition::zeroCounters();
//g_logger.setClusterCount(w * h);
// init Borders (and hence inter-cluster edges) & evaluate clusters (intra-cluster edges)
for (int i = h - 1; i >= 0; --i) {
for (int j = w - 1; j >= 0; --j) {
@ -71,8 +69,8 @@ ClusterMap::~ClusterMap() {
delete [] vertBorders;
delete [] horizBorders;
for (int f = 0; f < fieldCount; ++f) {
assert(Edge::NumEdges(f) == 0);
assert(Transition::NumTransitions(f) == 0);
assert(Edge::NumEdges(Field(f)) == 0);
assert(Transition::NumTransitions(Field(f)) == 0);
if (Edge::NumEdges(Field(f)) != 0 || Transition::NumTransitions(Field(f)) != 0) {
throw runtime_error("memory leak");
}
@ -302,17 +300,17 @@ void ClusterMap::initClusterBorder(const Vec2i &cluster, bool north) {
inf.run = 0; // to count entrance 'width'
for (int f = 0; f < fieldCount; ++f) {
if (!aMap->maxClearance[f] || f == fAir) continue;
/*
IF_DEBUG_EDITION(
# if DEBUG_RENDERING_ENABLED
if (f == fLand) {
for (int i=0; i < cb->transitions[f].n; ++i) {
g_debugRenderer.getCMOverlay().entranceCells.erase(
getDebugRenderer().getCMOverlay().entranceCells.erase(
cb->transitions[f].transitions[i]->nwPos
);
}
}
) // DEBUG_EDITION
*/
# endif
cb->transitions[f].clear();
clear = false;
inf.f = Field(f);
@ -353,15 +351,15 @@ void ClusterMap::initClusterBorder(const Vec2i &cluster, bool north) {
clear = false;
}
}// for each Field
/*
IF_DEBUG_EDITION(
# if DEBUG_RENDERING_ENABLED
for (int i=0; i < cb->transitions[fLand].n; ++i) {
g_debugRenderer.getCMOverlay().entranceCells.insert(
getDebugRenderer().getCMOverlay().entranceCells.insert(
cb->transitions[fLand].transitions[i]->nwPos
);
}
) // DEBUG_EDITION
*/
# endif
} // if not sentinel
}
@ -389,8 +387,13 @@ float ClusterMap::linePathLength(Field f, int size, const Vec2i &start, const Ve
vector<Vec2i>::iterator it = linePath.begin();
vector<Vec2i>::iterator nIt = it + 1;
float cost = 0.f;
while (nIt != linePath.end() && cost != -1.f) {
cost += costFunc(*it++, *nIt++);
while (nIt != linePath.end()) {
float add = costFunc(*it++, *nIt++);
if (add != -1.f) {
cost += add;
} else {
return -1.f;
}
}
return cost;
}

View File

@ -98,19 +98,15 @@ RoutePlanner::RoutePlanner(World *world)
, nodeStore(NULL)
, tSearchEngine(NULL)
, tNodeStore(NULL) {
Logger::getInstance().add( "Initialising SearchEngine", true );
const int &w = world->getMap()->getW();
const int &h = world->getMap()->getH();
//cout << "NodePool SearchEngine\n";
nodeStore = new NodePool(w, h);
GridNeighbours gNeighbours(w, h);
nsgSearchEngine = new SearchEngine<NodePool>(gNeighbours, nodeStore, true);
nsgSearchEngine->setInvalidKey(Vec2i(-1));
nsgSearchEngine->getNeighbourFunc().setSearchSpace(ssCellMap);
//cout << "Transition SearchEngine\n";
int numNodes = w * h / 4096 * 250; // 250 nodes for every 16 clusters
tNodeStore = new TransitionNodeStore(numNodes);
TransitionNeighbours tNeighbours;
@ -134,8 +130,9 @@ bool RoutePlanner::isLegalMove(Unit *unit, const Vec2i &pos2) const {
assert(world->getMap()->isInside(pos2));
assert(unit->getPos().dist(pos2) < 1.5);
if (unit->getPos().dist(pos2) > 1.5) {
throw runtime_error("Boo!!!");
float d = unit->getPos().dist(pos2);
if (d > 1.5 || d < 0.9f) {
throw runtime_error("The new Pathfinder lied.");
}
const Vec2i &pos1 = unit->getPos();
@ -172,7 +169,30 @@ bool RoutePlanner::isLegalMove(Unit *unit, const Vec2i &pos2) const {
return true;
}
TravelState RoutePlanner::findPathToResource(Unit *unit, const Vec2i &targetPos, const ResourceType *rt) {
PF_TRACE();
assert(rt && (rt->getClass() == rcTech || rt->getClass() == rcTileset));
ResourceMapKey mapKey(rt, unit->getCurrField(), unit->getType()->getSize());
PMap1Goal goal(world->getCartographer()->getResourceMap(mapKey));
return findPathToGoal(unit, goal, targetPos);
}
TravelState RoutePlanner::findPathToStore(Unit *unit, const Unit *store) {
PF_TRACE();
Vec2i target = store->getCenteredPos();
PMap1Goal goal(world->getCartographer()->getStoreMap(store, unit));
return findPathToGoal(unit, goal, target);
}
TravelState RoutePlanner::findPathToBuildSite(Unit *unit, const UnitType *buildingType, const Vec2i &buildingPos) {
PF_TRACE();
PMap1Goal goal(world->getCartographer()->getSiteMap(buildingType, buildingPos, unit));
return findPathToGoal(unit, goal, buildingPos + Vec2i(buildingType->getSize() / 2));
}
float RoutePlanner::quickSearch(Field field, int size, const Vec2i &start, const Vec2i &dest) {
PF_TRACE();
// setup search
MoveCost moveCost(field, size, world->getCartographer()->getMasterMap());
DiagonalDistance heuristic(dest);
@ -186,6 +206,7 @@ float RoutePlanner::quickSearch(Field field, int size, const Vec2i &start, const
}
HAAStarResult RoutePlanner::setupHierarchicalSearch(Unit *unit, const Vec2i &dest, TransitionGoal &goalFunc) {
PF_TRACE();
// get Transitions for start cluster
Transitions transitions;
Vec2i startCluster = ClusterMap::cellToCluster(unit->getPos());
@ -270,6 +291,7 @@ HAAStarResult RoutePlanner::setupHierarchicalSearch(Unit *unit, const Vec2i &des
}
HAAStarResult RoutePlanner::findWaypointPath(Unit *unit, const Vec2i &dest, WaypointPath &waypoints) {
PF_TRACE();
TransitionGoal goal;
HAAStarResult setupResult = setupHierarchicalSearch(unit, dest, goal);
nsgSearchEngine->getNeighbourFunc().setSearchSpace(ssCellMap);
@ -297,6 +319,7 @@ HAAStarResult RoutePlanner::findWaypointPath(Unit *unit, const Vec2i &dest, Wayp
* @return true if successful, in which case waypoint will have been popped.
* false on failure, in which case waypoint will not be popped. */
bool RoutePlanner::refinePath(Unit *unit) {
PF_TRACE();
WaypointPath &wpPath = *unit->getWaypointPath();
UnitPath &path = *unit->getPath();
assert(!wpPath.empty());
@ -333,6 +356,7 @@ bool RoutePlanner::refinePath(Unit *unit) {
#undef max
void RoutePlanner::smoothPath(Unit *unit) {
PF_TRACE();
if (unit->getPath()->size() < 3) {
return;
}
@ -402,6 +426,7 @@ void RoutePlanner::smoothPath(Unit *unit) {
}
TravelState RoutePlanner::doRouteCache(Unit *unit) {
PF_TRACE();
UnitPath &path = *unit->getPath();
WaypointPath &wpPath = *unit->getWaypointPath();
assert(unit->getPos().dist(path.front()) < 1.5f);
@ -428,10 +453,12 @@ TravelState RoutePlanner::doRouteCache(Unit *unit) {
// IF_DEBUG_EDITION( collectPath(unit); )
return tsMoving;
}
unit->setCurrSkill(scStop);
return tsBlocked;
}
TravelState RoutePlanner::doQuickPathSearch(Unit *unit, const Vec2i &target) {
PF_TRACE();
AnnotatedMap *aMap = world->getCartographer()->getAnnotatedMap(unit);
UnitPath &path = *unit->getPath();
// IF_DEBUG_EDITION( clearOpenClosed(unit->getPos(), target); )
@ -458,6 +485,7 @@ TravelState RoutePlanner::doQuickPathSearch(Unit *unit, const Vec2i &target) {
}
TravelState RoutePlanner::findAerialPath(Unit *unit, const Vec2i &targetPos) {
PF_TRACE();
AnnotatedMap *aMap = world->getCartographer()->getMasterMap();
UnitPath &path = *unit->getPath();
PosGoal goal(targetPos);
@ -486,6 +514,7 @@ TravelState RoutePlanner::findAerialPath(Unit *unit, const Vec2i &targetPos) {
}
}
path.incBlockCount();
unit->setCurrSkill(scStop);
return tsBlocked;
}
@ -495,6 +524,7 @@ TravelState RoutePlanner::findAerialPath(Unit *unit, const Vec2i &targetPos) {
* @return ARRIVED, MOVING, BLOCKED or IMPOSSIBLE
*/
TravelState RoutePlanner::findPathToLocation(Unit *unit, const Vec2i &finalPos) {
PF_TRACE();
UnitPath &path = *unit->getPath();
WaypointPath &wpPath = *unit->getWaypointPath();
@ -532,6 +562,9 @@ TravelState RoutePlanner::findPathToLocation(Unit *unit, const Vec2i &finalPos)
return tsMoving;
}
}
PF_TRACE();
// Hierarchical Search
tSearchEngine->reset();
HAAStarResult res = findWaypointPath(unit, target, wpPath);
@ -544,10 +577,13 @@ TravelState RoutePlanner::findPathToLocation(Unit *unit, const Vec2i &finalPos)
} else if (res == hsrStartTrap) {
if (wpPath.size() < 2) {
CONSOLE_LOG( "START_TRAP" );
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
PF_TRACE();
// IF_DEBUG_EDITION( collectWaypointPath(unit); )
//CONSOLE_LOG( "WaypointPath size : " + intToStr(wpPath.size()) )
//TODO post process, scan wpPath, if prev.dist(pos) < 4 cull prev
@ -568,6 +604,7 @@ TravelState RoutePlanner::findPathToLocation(Unit *unit, const Vec2i &finalPos)
aMap->clearLocalAnnotations(unit);
path.incBlockCount();
//CONSOLE_LOG( " blockCount = " + intToStr(path.getBlockCount()) )
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
@ -576,6 +613,7 @@ TravelState RoutePlanner::findPathToLocation(Unit *unit, const Vec2i &finalPos)
// IF_DEBUG_EDITION( collectPath(unit); )
if (path.empty()) {
CONSOLE_LOG( "post hierarchical search failure, path empty." );
unit->setCurrSkill(scStop);
return tsBlocked;
}
if (attemptMove(unit)) {
@ -588,6 +626,7 @@ TravelState RoutePlanner::findPathToLocation(Unit *unit, const Vec2i &finalPos)
}
TravelState RoutePlanner::customGoalSearch(PMap1Goal &goal, Unit *unit, const Vec2i &target) {
PF_TRACE();
UnitPath &path = *unit->getPath();
WaypointPath &wpPath = *unit->getWaypointPath();
const Vec2i &start = unit->getPos();
@ -602,6 +641,8 @@ TravelState RoutePlanner::customGoalSearch(PMap1Goal &goal, Unit *unit, const Ve
aMap->annotateLocal(unit);
r = nsgSearchEngine->aStar(goal, moveCost, heuristic);
aMap->clearLocalAnnotations(unit);
PF_TRACE();
if (r == asrComplete) {
Vec2i pos = nsgSearchEngine->getGoalPos();
// IF_DEBUG_EDITION( clearOpenClosed(unit->getPos(), pos); )
@ -612,7 +653,7 @@ TravelState RoutePlanner::customGoalSearch(PMap1Goal &goal, Unit *unit, const Ve
}
if (!path.empty()) path.pop();
// IF_DEBUG_EDITION( collectPath(unit); )
if (attemptMove(unit)) {
if (!path.empty() && attemptMove(unit)) {
return tsMoving;
}
path.clear();
@ -621,6 +662,7 @@ TravelState RoutePlanner::customGoalSearch(PMap1Goal &goal, Unit *unit, const Ve
}
TravelState RoutePlanner::findPathToGoal(Unit *unit, PMap1Goal &goal, const Vec2i &target) {
PF_TRACE();
UnitPath &path = *unit->getPath();
WaypointPath &wpPath = *unit->getWaypointPath();
@ -642,9 +684,12 @@ TravelState RoutePlanner::findPathToGoal(Unit *unit, PMap1Goal &goal, const Vec2
if (customGoalSearch(goal, unit, target) == tsMoving) {
return tsMoving;
} else {
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
PF_TRACE();
// Hierarchical Search
tSearchEngine->reset();
if (!findWaypointPath(unit, target, wpPath)) {
@ -669,6 +714,7 @@ TravelState RoutePlanner::findPathToGoal(Unit *unit, PMap1Goal &goal, const Vec2
if (!refinePath(unit)) {
CONSOLE_LOG( "refinePath failed! [Custom Goal Search]" )
aMap->clearLocalAnnotations(unit);
unit->setCurrSkill(scStop);
return tsBlocked;
}
}
@ -687,6 +733,7 @@ TravelState RoutePlanner::findPathToGoal(Unit *unit, PMap1Goal &goal, const Vec2
* @param unit unit whose path is blocked
* @return true if repair succeeded */
bool RoutePlanner::repairPath(Unit *unit) {
PF_TRACE();
UnitPath &path = *unit->getPath();
WaypointPath &wpPath = *unit->getWaypointPath();
@ -803,6 +850,7 @@ TravelState RoutePlanner::doFullLowLevelAStar(Unit *unit, const Vec2i &dest) {
* @todo reimplement with Dijkstra search
*/
Vec2i RoutePlanner::computeNearestFreePos(const Unit *unit, const Vec2i &finalPos) {
PF_TRACE();
//unit data
Vec2i unitPos= unit->getPos();
int size= unit->getType()->getSize();

View File

@ -27,6 +27,8 @@
#include "world.h"
#include "types.h"
#define PF_TRACE() SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__)
using Shared::Graphics::Vec2i;
using Shared::Platform::uint32;
@ -105,14 +107,14 @@ public:
* @return cost of move, possibly infinite */
float operator()(const Vec2i &p1, const Vec2i &p2) const {
assert(p1.dist(p2) < 1.5 && p1 != p2);
assert(g_map.isInside(p2));
//assert(g_map.isInside(p2));
if (!aMap->canOccupy(p2, size, field)) {
return -1.f;
}
if (p1.x != p2.x && p1.y != p2.y) {
Vec2i d1, d2;
getDiags(p1, p2, size, d1, d2);
assert(g_map.isInside(d1) && g_map.isInside(d2));
//assert(g_map.isInside(d1) && g_map.isInside(d2));
if (!aMap->canOccupy(d1, 1, field) || !aMap->canOccupy(d2, 1, field) ) {
return -1.f;
}
@ -153,23 +155,11 @@ public:
return findPathToLocation(unit, finalPos);
}
TravelState findPathToResource(Unit *unit, const Vec2i &targetPos, const ResourceType *rt) {
assert(rt->getClass() == rcTechTree || rt->getClass() == rcTileset);
ResourceMapKey mapKey(rt, unit->getCurrField(), unit->getType()->getSize());
PMap1Goal goal(world->getCartographer()->getResourceMap(mapKey));
return findPathToGoal(unit, goal, targetPos);
}
TravelState findPathToResource(Unit *unit, const Vec2i &targetPos, const ResourceType *rt);
TravelState findPathToStore(Unit *unit, const Unit *store) {
Vec2i target = store->getCenteredPos();
PMap1Goal goal(world->getCartographer()->getStoreMap(store, unit));
return findPathToGoal(unit, goal, target);
}
TravelState findPathToStore(Unit *unit, const Unit *store);
TravelState findPathToBuildSite(Unit *unit, const UnitType *buildingType, const Vec2i &buildingPos) {
PMap1Goal goal(world->getCartographer()->getSiteMap(buildingType, buildingPos, unit));
return findPathToGoal(unit, goal, unit->getTargetPos());
}
TravelState findPathToBuildSite(Unit *unit, const UnitType *buildingType, const Vec2i &buildingPos);
bool isLegalMove(Unit *unit, const Vec2i &pos) const;

View File

@ -64,7 +64,7 @@ enum PathType {
struct CardinalDir {
public:
enum Enum { NORTH, EAST, SOUTH, WEST };
enum Enum { NORTH, EAST, SOUTH, WEST, COUNT };
CardinalDir() : value(NORTH) {}
CardinalDir(Enum v) : value(v) {}

View File

@ -0,0 +1,577 @@
// ==============================================================
// This file is part of The Glest Advanced Engine
//
// Copyright (C) 2009 James McCulloch <silnarm at gmail>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifdef DEBUG_RENDERING_ENABLED
#include "debug_renderer.h"
#include "route_planner.h"
#include "influence_map.h"
#include "cartographer.h"
#include "renderer.h"
using namespace Shared::Graphics;
using namespace Shared::Graphics::Gl;
using namespace Shared::Util;
namespace Glest { namespace Game {
// texture loading helper
void _load_debug_tex(Texture2D* &texPtr, const char *fileName) {
texPtr = g_renderer.newTexture2D(rsGame);
texPtr->setMipmap(false);
texPtr->getPixmap()->load(fileName);
}
// =====================================================
// class PathFinderTextureCallback
// =====================================================
PathFinderTextureCallback::PathFinderTextureCallback()
: debugField(fLand) {
reset();
}
void PathFinderTextureCallback::reset() {
pathSet.clear();
openSet.clear();
closedSet.clear();
pathStart = Vec2i(-1);
pathDest = Vec2i(-1);
localAnnotations.clear();
debugField = fLand;
memset(PFDebugTextures, 0, sizeof(PFDebugTextures));
}
void PathFinderTextureCallback::loadTextures() {
# define _load_tex(i,f) _load_debug_tex(PFDebugTextures[i],f)
char buff[128];
for (int i=0; i < 8; ++i) {
sprintf(buff, "data/core/misc_textures/g%02d.bmp", i);
_load_tex(i, buff);
}
_load_tex(9, "data/core/misc_textures/path_start.bmp");
_load_tex(10, "data/core/misc_textures/path_dest.bmp");
//_load_tex(11, "data/core/misc_textures/path_both.bmp");
//_load_tex(12, "data/core/misc_textures/path_return.bmp");
//_load_tex(13, "data/core/misc_textures/path.bmp");
_load_tex(14, "data/core/misc_textures/path_node.bmp");
_load_tex(15, "data/core/misc_textures/open_node.bmp");
_load_tex(16, "data/core/misc_textures/closed_node.bmp");
for (int i=17; i < 17+8; ++i) {
sprintf(buff, "data/core/misc_textures/l%02d.bmp", i-17);
_load_tex(i, buff);
}
# undef _load_tex
}
Texture2DGl* PathFinderTextureCallback::operator()(const Vec2i &cell) {
int ndx = -1;
if (pathStart == cell) ndx = 9;
else if (pathDest == cell) ndx = 10;
else if (pathSet.find(cell) != pathSet.end()) ndx = 14; // on path
else if (closedSet.find(cell) != closedSet.end()) ndx = 16; // closed nodes
else if (openSet.find(cell) != openSet.end()) ndx = 15; // open nodes
else if (localAnnotations.find(cell) != localAnnotations.end()) // local annotation
ndx = 17 + localAnnotations.find(cell)->second;
else ndx = g_world.getCartographer()->getMasterMap()->metrics[cell].get(debugField); // else use cell metric for debug field
return (Texture2DGl*)PFDebugTextures[ndx];
}
// =====================================================
// class GridTextureCallback
// =====================================================
void GridTextureCallback::loadTextures() {
_load_debug_tex(tex, "data/core/misc_textures/grid.bmp");
}
bool ResourceMapOverlay::operator()(const Vec2i &cell, Vec4f &colour) {
ResourceMapKey mapKey(rt, fLand, 1);
PatchMap<1> *pMap = g_world.getCartographer()->getResourceMap(mapKey);
if (pMap && pMap->getInfluence(cell)) {
colour = Vec4f(1.f, 1.f, 0.f, 0.7f);
return true;
}
return false;
}
bool StoreMapOverlay::operator()(const Vec2i &cell, Vec4f &colour) {
for (KeyList::iterator it = storeMaps.begin(); it != storeMaps.end(); ++it) {
PatchMap<1> *pMap = g_world.getCartographer()->getStoreMap(*it, false);
if (pMap && pMap->getInfluence(cell)) {
colour = Vec4f(0.f, 1.f, 0.3f, 0.7f);
return true;
}
}
return false;
}
// =====================================================
// class DebugRender
// =====================================================
DebugRenderer::DebugRenderer() {
// defaults, listed for ease of maintenance. [Note: these can be set from Lua now, use debugSet()]
showVisibleQuad =
captureVisibleQuad =
regionHilights =
resourceMapOverlay =
storeMapOverlay =
showFrustum =
captureFrustum =
gridTextures =
buildSiteMaps =
influenceMap =
false;
AAStarTextures =
HAAStarOverlay =
true;
}
const ResourceType* findResourceMapRes(const string &res) {
const int &n = g_world.getTechTree()->getResourceTypeCount();
for (int i=0; i < n; ++i) {
const ResourceType *rt = g_world.getTechTree()->getResourceType(i);
if (rt->getName() == res) {
return rt;
}
}
return 0;
}
void DebugRenderer::init() {
pfCallback.reset();
pfCallback.loadTextures();
gtCallback.reset();
gtCallback.loadTextures();
rhCallback.reset();
vqCallback.reset();
cmOverlay.reset();
rmOverlay.reset();
smOverlay.reset();
bsOverlay.reset();
if (resourceMapOverlay) {
rmOverlay.rt = findResourceMapRes(string("gold"));
} else {
rmOverlay.reset();
}
}
void DebugRenderer::commandLine(string &line) {
string key, val;
size_t n = line.find('=');
if ( n != string::npos ) {
key = line.substr(0, n);
val = line.substr(n+1);
} else {
key = line;
}
if ( key == "AStarTextures" ) {
if ( val == "" ) { // no val supplied, toggle
AAStarTextures = !AAStarTextures;
} else {
if ( val == "on" || val == "On" ) {
AAStarTextures = true;
} else {
AAStarTextures = false;
}
}
} else if ( key == "GridTextures" ) {
if ( val == "" ) { // no val supplied, toggle
gridTextures = !gridTextures;
} else {
if ( val == "on" || val == "On" ) {
gridTextures = true;
} else {
gridTextures = false;
}
}
} else if ( key == "ClusterOverlay" ) {
if ( val == "" ) { // no val supplied, toggle
HAAStarOverlay = !HAAStarOverlay;
} else {
if ( val == "on" || val == "On" ) {
HAAStarOverlay = true;
} else {
HAAStarOverlay = false;
}
}
} else if ( key == "CaptuereQuad" ) {
captureVisibleQuad = true;
} else if ( key == "RegionColouring" ) {
if ( val == "" ) { // no val supplied, toggle
regionHilights = !regionHilights;
} else {
if ( val == "on" || val == "On" ) {
regionHilights = true;
} else {
regionHilights = false;
}
}
} else if ( key == "DebugField" ) {
Field f = fLand;
if (val == "air") {
f = fAir;
}
pfCallback.debugField = f;
} else if (key == "Frustum") {
if (val == "capture" || val == "Capture") {
captureFrustum = true;
} else if (val == "off" || val == "Off") {
showFrustum = false;
}
} else if (key == "ResourceMap") {
if ( val == "" ) { // no val supplied, toggle
resourceMapOverlay = !resourceMapOverlay;
} else {
const ResourceType *rt = 0;
if ( val == "on" || val == "On" ) {
resourceMapOverlay = true;
} else if (val == "off" || val == "Off") {
resourceMapOverlay = false;
} else {
// else find resource
if (!( rt = findResourceMapRes(val))) {
g_console.addLine("Error: value='" + val + "' not valid.");
resourceMapOverlay = false;
}
resourceMapOverlay = true;
rmOverlay.rt = rt;
}
}
} else if (key == "StoreMap") {
n = val.find(',');
if (n == string::npos) {
g_console.addLine("Error: value='" + val + "' not valid");
return;
}
storeMapOverlay = false;
string idString = val.substr(0, n);
++n;
while (val[n] == ' ') ++n;
string szString = val.substr(n);
int id, sz;
try {
id = strToInt(idString);
sz = strToInt(szString);
} catch (runtime_error &e) {
g_console.addLine("Error: value='" + val + "' not valid: expected id, size (two integers)");
return;
}
Unit *store = g_world.findUnitById(id);
if (!store) {
g_console.addLine("Error: unit id " + idString + " not found");
return;
}
StoreMapKey smkey(store, fLand, sz);
PatchMap<1> *pMap = g_world.getCartographer()->getStoreMap(smkey, false);
if (pMap) {
smOverlay.storeMaps.push_back(smkey);
storeMapOverlay = true;
} else {
g_console.addLine("Error: no StoreMap found for unit " + idString
+ " in fLand with size " + szString);
}
} else if (key == "AssertClusterMap") {
g_world.getCartographer()->getClusterMap()->assertValid();
} else if (key == "TransitionEdges") {
if (val == "clear") {
clusterEdgesNorth.clear();
clusterEdgesWest.clear();
} else {
n = val.find(',');
if (n == string::npos) {
g_console.addLine("Error: value=" + val + "not valid");
return;
}
string xs = val.substr(0, n);
val = val.substr(n + 1);
int x = atoi(xs.c_str());
n = val.find(':');
if (n == string::npos) {
g_console.addLine("Error: value=" + val + "not valid");
return;
}
string ys = val.substr(0, n);
val = val.substr(n + 1);
int y = atoi(ys.c_str());
if (val == "north") {
clusterEdgesNorth.insert(Vec2i(x, y));
} else if ( val == "west") {
clusterEdgesWest.insert(Vec2i(x, y));
} else if ( val == "south") {
clusterEdgesNorth.insert(Vec2i(x, y + 1));
} else if ( val == "east") {
clusterEdgesWest.insert(Vec2i(x + 1, y));
} else if ( val == "all") {
clusterEdgesNorth.insert(Vec2i(x, y));
clusterEdgesNorth.insert(Vec2i(x, y + 1));
clusterEdgesWest.insert(Vec2i(x, y));
clusterEdgesWest.insert(Vec2i(x + 1, y));
} else {
g_console.addLine("Error: value=" + val + "not valid");
}
}
}
}
void DebugRenderer::renderCellTextured(const Texture2DGl *tex, const Vec3f &norm, const Vec3f &v0,
const Vec3f &v1, const Vec3f &v2, const Vec3f &v3) {
glBindTexture( GL_TEXTURE_2D, tex->getHandle() );
glBegin( GL_TRIANGLE_FAN );
glTexCoord2f( 0.f, 1.f );
glNormal3fv( norm.ptr() );
glVertex3fv( v0.ptr() );
glTexCoord2f( 1.f, 1.f );
glNormal3fv( norm.ptr() );
glVertex3fv( v1.ptr() );
glTexCoord2f( 1.f, 0.f );
glNormal3fv( norm.ptr() );
glVertex3fv( v2.ptr() );
glTexCoord2f( 0.f, 0.f );
glNormal3fv( norm.ptr() );
glVertex3fv( v3.ptr() );
glEnd ();
}
void DebugRenderer::renderCellOverlay(const Vec4f colour, const Vec3f &norm,
const Vec3f &v0, const Vec3f &v1, const Vec3f &v2, const Vec3f &v3) {
glBegin ( GL_TRIANGLE_FAN );
glNormal3fv(norm.ptr());
glColor4fv( colour.ptr() );
glVertex3fv(v0.ptr());
glNormal3fv(norm.ptr());
glColor4fv( colour.ptr() );
glVertex3fv(v1.ptr());
glNormal3fv(norm.ptr());
glColor4fv( colour.ptr() );
glVertex3fv(v2.ptr());
glNormal3fv(norm.ptr());
glColor4fv( colour.ptr() );
glVertex3fv(v3.ptr());
glEnd ();
}
void DebugRenderer::renderArrow(
const Vec3f &pos1, const Vec3f &_pos2, const Vec3f &color, float width) {
const int tesselation = 3;
const float arrowEndSize = 0.5f;
Vec3f dir = Vec3f(_pos2 - pos1);
float len = dir.length();
float alphaFactor = 0.3f;
dir.normalize();
Vec3f pos2 = _pos2 - dir;
Vec3f normal = dir.cross(Vec3f(0, 1, 0));
Vec3f pos2Left = pos2 + normal * (width - 0.05f) - dir * arrowEndSize * width;
Vec3f pos2Right = pos2 - normal * (width - 0.05f) - dir * arrowEndSize * width;
Vec3f pos1Left = pos1 + normal * (width + 0.02f);
Vec3f pos1Right = pos1 - normal * (width + 0.02f);
//arrow body
glBegin(GL_TRIANGLE_STRIP);
for(int i=0; i<=tesselation; ++i){
float t= static_cast<float>(i)/tesselation;
Vec3f a= pos1Left.lerp(t, pos2Left);
Vec3f b= pos1Right.lerp(t, pos2Right);
Vec4f c= Vec4f(color, t*0.25f*alphaFactor);
glColor4fv(c.ptr());
glVertex3fv(a.ptr());
glVertex3fv(b.ptr());
}
glEnd();
//arrow end
glBegin(GL_TRIANGLES);
glVertex3fv((pos2Left + normal*(arrowEndSize-0.1f)).ptr());
glVertex3fv((pos2Right - normal*(arrowEndSize-0.1f)).ptr());
glVertex3fv((pos2 + dir*(arrowEndSize-0.1f)).ptr());
glEnd();
}
void DebugRenderer::renderPathOverlay() {
//return;
Vec3f one, two;
if ( waypoints.size() < 2 ) return;
assertGl();
glPushAttrib( GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT );
glEnable( GL_COLOR_MATERIAL );
glDisable( GL_ALPHA_TEST );
glDepthFunc(GL_ALWAYS);
glDisable(GL_STENCIL_TEST);
glDisable(GL_CULL_FACE);
glLineWidth(2.f);
glActiveTexture( GL_TEXTURE0 );
glDisable( GL_TEXTURE_2D );
list<Vec3f>::iterator it = waypoints.begin();
one = *it;
++it;
two = *it;
while ( true ) {
renderArrow(one,two,Vec3f(1.0f, 1.0f, 0.f), 0.15f);
one = two;
++it;
if ( it == waypoints.end() ) break;
two = *it;
}
//Restore
glPopAttrib();
}
void DebugRenderer::renderIntraClusterEdges(const Vec2i &cluster, CardinalDir dir) {
ClusterMap *cm = g_world.getCartographer()->getClusterMap();
const Map *map = g_world.getMap();
if (cluster.x < 0 || cluster.x >= cm->getWidth()
|| cluster.y < 0 || cluster.y >= cm->getHeight()) {
return;
}
Transitions transitions;
if (dir != CardinalDir::COUNT) {
TransitionCollection &tc = cm->getBorder(cluster, dir)->transitions[fLand];
for (int i=0; i < tc.n; ++i) {
transitions.push_back(tc.transitions[i]);
}
} else {
cm->getTransitions(cluster, fLand, transitions);
}
assertGl();
glPushAttrib( GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT );
glEnable( GL_COLOR_MATERIAL );
glDisable( GL_ALPHA_TEST );
glDepthFunc(GL_ALWAYS);
glDisable(GL_STENCIL_TEST);
glDisable(GL_CULL_FACE);
glLineWidth(2.f);
glActiveTexture( GL_TEXTURE0 );
glDisable( GL_TEXTURE_2D );
for (Transitions::iterator ti = transitions.begin(); ti != transitions.end(); ++ti) {
const Transition* &t = *ti;
float h = map->getCell(t->nwPos)->getHeight();
Vec3f t1Pos(t->nwPos.x + 0.5f, h + 0.1f, t->nwPos.y + 0.5f);
for (Edges::const_iterator ei = t->edges.begin(); ei != t->edges.end(); ++ei) {
Edge * const &e = *ei;
//if (e->cost(1) != numeric_limits<float>::infinity()) {
const Transition* t2 = e->transition();
h = map->getCell(t2->nwPos)->getHeight();
Vec3f t2Pos(t2->nwPos.x + 0.5f, h + 0.1f, t2->nwPos.y + 0.5f);
renderArrow(t1Pos, t2Pos, Vec3f(1.f, 0.f, 1.f), 0.2f);
//}
}
}
//Restore
glPopAttrib();
}
void DebugRenderer::renderFrustum() const {
glPushAttrib( GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_TEXTURE_BIT );
glEnable( GL_BLEND );
glEnable( GL_COLOR_MATERIAL );
glDisable( GL_ALPHA_TEST );
glActiveTexture( GL_TEXTURE0 );
glDisable( GL_TEXTURE_2D );
glPointSize(5);
glColor3f(1.f, 0.2f, 0.2f);
glBegin(GL_POINTS);
for (int i=0; i < 8; ++i) glVertex3fv(frstmPoints[i].ptr());
glEnd();
glLineWidth(2);
glColor3f(0.1f, 0.5f, 0.1f); // near
glBegin(GL_LINE_LOOP);
for (int i=0; i < 4; ++i) glVertex3fv(frstmPoints[i].ptr());
glEnd();
glColor3f(0.1f, 0.1f, 0.5f); // far
glBegin(GL_LINE_LOOP);
for (int i=4; i < 8; ++i) glVertex3fv(frstmPoints[i].ptr());
glEnd();
glColor3f(0.1f, 0.5f, 0.5f);
glBegin(GL_LINES);
for (int i=0; i < 4; ++i) {
glVertex3fv(frstmPoints[i].ptr()); // near
glVertex3fv(frstmPoints[i+4].ptr()); // far
}
glEnd();
glPopAttrib();
}
void DebugRenderer::setInfluenceMap(TypeMap<float> *iMap, Vec3f colour, float max) {
imOverlay.iMap = iMap;
imOverlay.baseColour = colour;
imOverlay.max = max;
influenceMap = true;
}
void DebugRenderer::renderEffects(Quad2i &quad) {
if (regionHilights && !rhCallback.empty()) {
renderCellOverlay(quad, rhCallback);
}
if (showVisibleQuad) {
renderCellOverlay(quad, vqCallback);
}
if (HAAStarOverlay) {
renderCellOverlay(quad, cmOverlay);
renderPathOverlay();
set<Vec2i>::iterator it;
for (it = clusterEdgesWest.begin(); it != clusterEdgesWest.end(); ++it) {
renderIntraClusterEdges(*it, CardinalDir::WEST);
}
for (it = clusterEdgesNorth.begin(); it != clusterEdgesNorth.end(); ++it) {
renderIntraClusterEdges(*it, CardinalDir::NORTH);
}
}
if (resourceMapOverlay && rmOverlay.rt) {
renderCellOverlay(quad, rmOverlay);
}
if (storeMapOverlay && !smOverlay.storeMaps.empty()) {
renderCellOverlay(quad, smOverlay);
}
if (buildSiteMaps && !bsOverlay.cells.empty()) {
renderCellOverlay(quad, bsOverlay);
}
//if (showFrustum) {
// renderFrustum();
//}
if (influenceMap) {
renderCellOverlay(quad, imOverlay);
}
}
DebugRenderer& getDebugRenderer() {
static DebugRenderer debugRenderer;
return debugRenderer;
}
}} // end namespace Glest::Debug
#endif // _GAE_DEBUG_EDITION_

View File

@ -0,0 +1,403 @@
// ==============================================================
// This file is part of The Glest Advanced Engine
//
// Copyright (C) 2009 James McCulloch <silnarm at gmail>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef DEBUG_RENDERING_ENABLED
# error debug_renderer.h included without DEBUG_RENDERING_ENABLED defined
#endif
#ifndef _GLEST_GAME_DEBUG_RENDERER_
#define _GLEST_GAME_DEBUG_RENDERER_
#include "vec.h"
#include "math_util.h"
#include "pixmap.h"
#include "texture.h"
#include "graphics_factory_gl.h"
#include "route_planner.h"
#include "influence_map.h"
#include "cartographer.h"
#include "cluster_map.h"
#include "game.h"
#define g_renderer (Renderer::getInstance())
#define g_world (*static_cast<Game*>(Program::getInstance()->getState())->getWorld())
#define g_console (*static_cast<Game*>(Program::getInstance()->getState())->getConsole())
using namespace Shared::Graphics;
using namespace Shared::Graphics::Gl;
using namespace Shared::Util;
namespace Glest { namespace Game {
class PathFinderTextureCallback {
public:
set<Vec2i> pathSet, openSet, closedSet;
Vec2i pathStart, pathDest;
map<Vec2i,uint32> localAnnotations;
Field debugField;
Texture2D *PFDebugTextures[26];
PathFinderTextureCallback();
void reset();
void loadTextures();
Texture2DGl* operator()(const Vec2i &cell);
};
class GridTextureCallback {
public:
Texture2D *tex;
void reset() { tex = 0; }
void loadTextures();
GridTextureCallback() : tex(0) {}
Texture2DGl* operator()(const Vec2i &cell) {
return (Texture2DGl*)tex;
}
};
enum HighlightColour { hcBlue, hcGreen, hcCount };
class CellHighlightOverlay {
public:
typedef map<Vec2i, HighlightColour> CellColours;
CellColours cells;
Vec4f highlightColours[hcCount];
CellHighlightOverlay() {
highlightColours[hcBlue] = Vec4f(0.f, 0.f, 1.f, 0.6f);
highlightColours[hcGreen] = Vec4f(0.f, 1.f, 0.f, 0.6f);
}
void reset() {
cells.clear();
}
bool empty() const { return cells.empty(); }
bool operator()(const Vec2i &cell, Vec4f &colour) {
CellColours::iterator it = cells.find(cell);
if (it != cells.end()) {
colour = highlightColours[it->second];
return true;
}
return false;
}
};
class InfluenceMapOverlay {
public:
TypeMap<float> *iMap;
Vec3f baseColour;
float max;
bool operator()(const Vec2i &cell, Vec4f &colour) {
const float influence = iMap->getInfluence(cell);
if (influence != 0.f) {
colour = Vec4f(baseColour, clamp(influence / max, 0.f, 1.f));
return true;
}
return false;
}
};
class VisibleAreaOverlay {
public:
set<Vec2i> quadSet;
Vec4f colour;
void reset() {
colour = Vec4f(0.f, 1.f, 0.f, 0.5f);
quadSet.clear();
}
bool operator()(const Vec2i &cell, Vec4f &colour) {
if (quadSet.find(cell) == quadSet.end()) {
return false;
}
colour = this->colour;
return true;
}
};
class TeamSightOverlay {
public:
bool operator()(const Vec2i &cell, Vec4f &colour);
};
class ClusterMapOverlay {
public:
set<Vec2i> entranceCells;
set<Vec2i> pathCells;
void reset() {
entranceCells.clear();
pathCells.clear();
}
bool operator()(const Vec2i &cell, Vec4f &colour) {
const int &clusterSize = GameConstants::clusterSize;
if ( cell.x % clusterSize == clusterSize - 1
|| cell.y % clusterSize == clusterSize - 1 ) {
if ( entranceCells.find(cell) != entranceCells.end() ) {
colour = Vec4f(0.f, 1.f, 0.f, 0.7f); // entrance
} else {
colour = Vec4f(1.f, 0.f, 0.f, 0.7f); // border
}
} else if ( pathCells.find(cell) != pathCells.end() ) { // intra-cluster edge
colour = Vec4f(0.f, 0.f, 1.f, 0.7f);
} else {
return false; // nothing interesting
}
return true;
}
};
class ResourceMapOverlay {
public:
const ResourceType *rt;
ResourceMapOverlay() : rt(0) {}
void reset() { rt = 0; }
bool operator()(const Vec2i &cell, Vec4f &colour);
};
class StoreMapOverlay {
public:
typedef vector<StoreMapKey> KeyList;
KeyList storeMaps;
void reset() { storeMaps.clear(); }
bool operator()(const Vec2i &cell, Vec4f &colour);
};
class BuildSiteMapOverlay {
public:
set<Vec2i> cells;
void reset() { cells.clear(); }
bool operator()(const Vec2i &cell, Vec4f &colour) {
if (cells.find(cell) != cells.end()) {
colour = Vec4f(0.f, 1.f, 0.3f, 0.7f);
return true;
}
return false;
}
};
// =====================================================
// class DebugRender
//
/// Helper class compiled with _GAE_DEBUG_EDITION_ only
// =====================================================
class DebugRenderer {
private:
set<Vec2i> clusterEdgesWest;
set<Vec2i> clusterEdgesNorth;
Vec3f frstmPoints[8];
PathFinderTextureCallback pfCallback;
GridTextureCallback gtCallback;
CellHighlightOverlay rhCallback;
VisibleAreaOverlay vqCallback;
ClusterMapOverlay cmOverlay;
ResourceMapOverlay rmOverlay;
StoreMapOverlay smOverlay;
BuildSiteMapOverlay bsOverlay;
InfluenceMapOverlay imOverlay;
public:
DebugRenderer();
void init();
void commandLine(string &line);
bool gridTextures, // show cell grid
AAStarTextures, // AA* search space and results of last low-level search
HAAStarOverlay, // HAA* search space and results of last hierarchical search
showVisibleQuad, // set to show visualisation of last captured scene cull
captureVisibleQuad, // set to trigger a capture of the next scene cull
captureFrustum, // set to trigger a capture of the view frustum
showFrustum, // set to show visualisation of captured view frustum
regionHilights, // show hilighted cells, are, and can further be, used for various things
resourceMapOverlay, // show resource goal map overlay
storeMapOverlay, // show store goal map overlay
buildSiteMaps, // show building site goal maps
influenceMap; // visualise an inluence map, [TypeMap<float> only]
void addCellHighlight(const Vec2i &pos, HighlightColour c = hcBlue) {
rhCallback.cells[pos] = c;
}
void clearCellHilights() {
rhCallback.cells.clear();
}
void addBuildSiteCell(const Vec2i &pos) {
bsOverlay.cells.insert(pos);
}
void setInfluenceMap(TypeMap<float> *iMap, Vec3f colour, float max);
PathFinderTextureCallback& getPFCallback() { return pfCallback; }
ClusterMapOverlay& getCMOverlay() { return cmOverlay; }
private:
/***/
template<typename TextureCallback>
void renderCellTextures(Quad2i &quad, TextureCallback callback) {
const Map *map = g_world.getMap();
const Rect2i mapBounds(0, 0, map->getSurfaceW() - 1, map->getSurfaceH() - 1);
float coordStep = g_world.getTileset()->getSurfaceAtlas()->getCoordStep();
assertGl();
glPushAttrib(GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_TEXTURE_BIT);
glEnable(GL_BLEND);
glEnable(GL_COLOR_MATERIAL);
glDisable(GL_ALPHA_TEST);
glActiveTexture( GL_TEXTURE0 );
PosQuadIterator pqi(map, quad);
while (pqi.next()) {
const Vec2i &pos = pqi.getPos();
int cx, cy;
cx = pos.x * 2;
cy = pos.y * 2;
if (mapBounds.isInside(pos)) {
SurfaceCell *tc00 = map->getSurfaceCell(pos.x, pos.y), *tc10 = map->getSurfaceCell(pos.x+1, pos.y),
*tc01 = map->getSurfaceCell(pos.x, pos.y+1), *tc11 = map->getSurfaceCell(pos.x+1, pos.y+1);
Vec3f tl = tc00->getVertex (), tr = tc10->getVertex (),
bl = tc01->getVertex (), br = tc11->getVertex ();
Vec3f tc = tl + (tr - tl) / 2, ml = tl + (bl - tl) / 2,
mr = tr + (br - tr) / 2, mc = ml + (mr - ml) / 2, bc = bl + (br - bl) / 2;
Vec2i cPos(cx, cy);
const Texture2DGl *tex = callback(cPos);
renderCellTextured(tex, tc00->getNormal(), tl, tc, mc, ml);
cPos = Vec2i(cx + 1, cy);
tex = callback(cPos);
renderCellTextured(tex, tc00->getNormal(), tc, tr, mr, mc);
cPos = Vec2i(cx, cy + 1 );
tex = callback(cPos);
renderCellTextured(tex, tc00->getNormal(), ml, mc, bc, bl);
cPos = Vec2i(cx + 1, cy + 1);
tex = callback(cPos);
renderCellTextured(tex, tc00->getNormal(), mc, mr, br, bc);
}
}
//Restore
glPopAttrib();
//assert
glGetError(); //remove when first mtex problem solved
assertGl();
} // renderCellTextures ()
/***/
template< typename ColourCallback >
void renderCellOverlay(Quad2i &quad, ColourCallback callback) {
const Map *map = g_world.getMap();
const Rect2i mapBounds(0, 0, map->getSurfaceW() - 1, map->getSurfaceH() - 1);
float coordStep = g_world.getTileset()->getSurfaceAtlas()->getCoordStep();
Vec4f colour;
assertGl();
glPushAttrib( GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_TEXTURE_BIT );
glEnable( GL_BLEND );
glEnable( GL_COLOR_MATERIAL );
glDisable( GL_ALPHA_TEST );
glActiveTexture( GL_TEXTURE0 );
glDisable( GL_TEXTURE_2D );
PosQuadIterator pqi(map, quad);
while(pqi.next()){
const Vec2i &pos= pqi.getPos();
int cx, cy;
cx = pos.x * 2;
cy = pos.y * 2;
if ( mapBounds.isInside( pos ) ) {
SurfaceCell *tc00= map->getSurfaceCell(pos.x, pos.y), *tc10= map->getSurfaceCell(pos.x+1, pos.y),
*tc01= map->getSurfaceCell(pos.x, pos.y+1), *tc11= map->getSurfaceCell(pos.x+1, pos.y+1);
Vec3f tl = tc00->getVertex(), tr = tc10->getVertex(),
bl = tc01->getVertex(), br = tc11->getVertex();
tl.y += 0.1f; tr.y += 0.1f; bl.y += 0.1f; br.y += 0.1f;
Vec3f tc = tl + (tr - tl) / 2, ml = tl + (bl - tl) / 2, mr = tr + (br - tr) / 2,
mc = ml + (mr - ml) / 2, bc = bl + (br - bl) / 2;
if (callback(Vec2i(cx,cy), colour)) {
renderCellOverlay(colour, tc00->getNormal(), tl, tc, mc, ml);
}
if (callback(Vec2i(cx+1, cy), colour)) {
renderCellOverlay(colour, tc00->getNormal(), tc, tr, mr, mc);
}
if (callback(Vec2i(cx, cy + 1), colour)) {
renderCellOverlay(colour, tc00->getNormal(), ml, mc, bc, bl);
}
if (callback(Vec2i(cx + 1, cy + 1), colour)) {
renderCellOverlay(colour, tc00->getNormal(), mc, mr, br, bc);
}
}
}
//Restore
glPopAttrib();
assertGl();
}
/***/
void renderCellTextured(const Texture2DGl *tex, const Vec3f &norm, const Vec3f &v0,
const Vec3f &v1, const Vec3f &v2, const Vec3f &v3);
/***/
void renderCellOverlay(const Vec4f colour, const Vec3f &norm, const Vec3f &v0,
const Vec3f &v1, const Vec3f &v2, const Vec3f &v3);
/***/
void renderArrow(const Vec3f &pos1, const Vec3f &pos2, const Vec3f &color, float width);
/***/
void renderPathOverlay();
/***/
void renderIntraClusterEdges(const Vec2i &cluster, CardinalDir dir = CardinalDir::COUNT);
/***/
void renderFrustum() const;
list<Vec3f> waypoints;
public:
void clearWaypoints() { waypoints.clear(); }
void addWaypoint(Vec3f v) { waypoints.push_back(v); }
bool willRenderSurface() const { return AAStarTextures || gridTextures; }
void renderSurface(Quad2i &quad) {
if (AAStarTextures) {
if (gridTextures) gridTextures = false;
renderCellTextures(quad, pfCallback);
} else if (gridTextures) {
renderCellTextures(quad, gtCallback);
}
}
void renderEffects(Quad2i &quad);
};
DebugRenderer& getDebugRenderer();
}}
#endif

View File

@ -305,6 +305,8 @@ void Renderer::initGame(const Game *game){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
IF_DEBUG_EDITION( getDebugRenderer().init(); )
//texture init
modelManager[rsGame]->init();
textureManager[rsGame]->init();
@ -1176,7 +1178,11 @@ void Renderer::renderMessageBox(const GraphicMessageBox *messageBox){
// ==================== complex rendering ====================
void Renderer::renderSurface(){
IF_DEBUG_EDITION(
if (getDebugRenderer().willRenderSurface()) {
getDebugRenderer().renderSurface(visibleQuad / Map::cellScale);
} else {
)
int lastTex=-1;
int currTex;
const World *world= game->getWorld();
@ -1276,6 +1282,11 @@ void Renderer::renderSurface(){
//assert
glGetError(); //remove when first mtex problem solved
assertGl();
IF_DEBUG_EDITION(
} // end else, if not renderering debug textures instead of regular terrain
getDebugRenderer().renderEffects(visibleQuad / Map::cellScale);
)
}
void Renderer::renderObjects(const int renderFps, const int worldFrameCount) {

View File

@ -31,29 +31,14 @@
#include "model.h"
#include "graphics_interface.h"
namespace Glest{ namespace Game{
#ifdef DEBUG_RENDERING_ENABLED
# define IF_DEBUG_EDITION(x) x
# include "debug_renderer.h"
#else
# define IF_DEBUG_EDITION(x)
#endif
using Shared::Graphics::Texture;
using Shared::Graphics::Texture2D;
using Shared::Graphics::Texture3D;
using Shared::Graphics::ModelRenderer;
using Shared::Graphics::TextRenderer2D;
using Shared::Graphics::ParticleRenderer;
using Shared::Graphics::ParticleManager;
using Shared::Graphics::ModelManager;
using Shared::Graphics::TextureManager;
using Shared::Graphics::FontManager;
using Shared::Graphics::Font2D;
using Shared::Graphics::Matrix4f;
using Shared::Graphics::Vec2i;
using Shared::Graphics::Quad2i;
using Shared::Graphics::Vec3f;
using Shared::Graphics::Model;
using Shared::Graphics::ParticleSystem;
using Shared::Graphics::Pixmap2D;
using Shared::Graphics::Camera;
using Shared::Graphics::MeshCallback;
using Shared::Graphics::Mesh;
namespace Glest{ namespace Game{
using namespace Shared::Graphics;
@ -79,7 +64,6 @@ class MainMenu;
class Console;
class MenuBackground;
class ChatManager;
class Texture;
class Object;
// ===========================================================

View File

@ -117,7 +117,7 @@ public:
void incBlockCount() {++blockCount;} /**< increment block counter */
void push(Vec2i &pos) {push_front(pos);} /**< push onto front of path */
#if 1
#if 0
// old style, to work with original PathFinder
Vec2i peek() {return back();} /**< peek at the next position */
void pop() {this->pop_back();} /**< pop the next position off the path */

View File

@ -27,6 +27,8 @@
#include "object.h"
#include "faction.h"
#include "network_manager.h"
#include "cartographer.h"
#include "route_planner.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
@ -49,7 +51,8 @@ void UnitUpdater::init(Game *game){
this->map= world->getMap();
this->console= game->getConsole();
this->scriptManager= game->getScriptManager();
pathFinder.init(map);
routePlanner = world->getRoutePlanner();
//pathFinder.init(map);
}
@ -189,12 +192,13 @@ void UnitUpdater::updateMove(Unit *unit){
Vec2i pos= command->getUnit()!=NULL? command->getUnit()->getCenteredPos(): command->getPos();
switch(pathFinder.findPath(unit, pos)){
switch (routePlanner->findPath(unit, pos)) {
case PathFinder::tsOnTheWay:
unit->setCurrSkill(mct->getMoveSkillType());
break;
case PathFinder::tsBlocked:
unit->setCurrSkill(scStop);
if(unit->getPath()->isBlocked()){
unit->finishCommand();
}
@ -238,7 +242,7 @@ void UnitUpdater::updateAttack(Unit *unit){
}
//if unit arrives destPos order has ended
switch (pathFinder.findPath(unit, pos)){
switch (routePlanner->findPath(unit, pos)){
case PathFinder::tsOnTheWay:
unit->setCurrSkill(act->getMoveSkillType());
break;
@ -283,7 +287,7 @@ void UnitUpdater::updateBuild(Unit *unit){
//if not building
const UnitType *ut= command->getUnitType();
switch (pathFinder.findPath(unit, command->getPos()-Vec2i(1))){
switch (routePlanner->findPathToBuildSite(unit, ut, command->getPos())) {
case PathFinder::tsOnTheWay:
unit->setCurrSkill(bct->getMoveSkillType());
break;
@ -305,6 +309,7 @@ void UnitUpdater::updateBuild(Unit *unit){
unit->setCurrSkill(bct->getBuildSkillType());
unit->setTarget(builtUnit);
map->prepareTerrain(builtUnit);
world->getCartographer()->updateMapMetrics(builtUnit->getPos(), builtUnit->getType()->getSight());
command->setUnit(builtUnit);
//play start sound
@ -378,22 +383,23 @@ void UnitUpdater::updateHarvest(Unit *unit){
Resource *r= map->getSurfaceCell(Map::toSurfCoords(command->getPos()))->getResource();
if(r!=NULL && hct->canHarvest(r->getType())){
//if can harvest dest. pos
if(unit->getPos().dist(command->getPos())<harvestDistance &&
if(/*unit->getPos().dist(command->getPos())<harvestDistance &&*/
map->isResourceNear(unit->getPos(), unit->getType()->getSize(), r->getType(), targetPos)) {
//if it finds resources it starts harvesting
unit->setCurrSkill(hct->getHarvestSkillType());
unit->setTargetPos(targetPos);
command->setPos(targetPos);
unit->setLoadCount(0);
unit->setLoadType(map->getSurfaceCell(Map::toSurfCoords(unit->getTargetPos()))->getResource()->getType());
}
else{
//if not continue walking
switch(pathFinder.findPath(unit, command->getPos())){
case PathFinder::tsOnTheWay:
unit->setCurrSkill(hct->getMoveSkillType());
break;
default:
break;
switch (routePlanner->findPathToResource(unit, command->getPos(), r->getType())) {
case tsMoving:
unit->setCurrSkill(hct->getMoveSkillType());
break;
default:
break;
}
}
}
@ -409,7 +415,7 @@ void UnitUpdater::updateHarvest(Unit *unit){
//if loaded, return to store
Unit *store= world->nearestStore(unit->getPos(), unit->getFaction()->getIndex(), unit->getLoadType());
if(store!=NULL){
switch(pathFinder.findPath(unit, store->getCenteredPos())){
switch(routePlanner->findPathToStore(unit, store)){
case PathFinder::tsOnTheWay:
unit->setCurrSkill(hct->getMoveLoadedSkillType());
break;
@ -448,42 +454,13 @@ void UnitUpdater::updateHarvest(Unit *unit){
SurfaceCell *sc= map->getSurfaceCell(Map::toSurfCoords(unit->getTargetPos()));
Resource *r= sc->getResource();
/*
if(r!=NULL){
//if there is a resource, continue working, until loaded
unit->update2();
if(unit->getProgress2()>=hct->getHitsPerUnit()){
unit->setProgress2(0);
unit->setLoadCount(unit->getLoadCount()+1);
//if resource exausted, then delete it and stop
if(r->decAmount(1)){
sc->deleteResource();
unit->setCurrSkill(hct->getStopLoadedSkillType());
}
if(unit->getLoadCount()==hct->getMaxLoad()){
unit->setCurrSkill(hct->getStopLoadedSkillType());
unit->getPath()->clear();
}
}
}
else{
//if there is no resource, just stop
unit->setCurrSkill(hct->getStopLoadedSkillType());
}
*/
if (r != NULL) {
// Fix from Silnarm to disable cheating - START
if (!hct->canHarvest(r->getType()) || r->getType() != unit->getLoadType()) {
// hct has changed to a different harvest command.
unit->setCurrSkill(hct->getStopLoadedSkillType()); // this is actually the wrong animation
unit->getPath()->clear();
return;
}
// Fix from Silnarm to disable cheating - END
// if there is a resource, continue working, until loaded
unit->update2();
@ -494,7 +471,9 @@ void UnitUpdater::updateHarvest(Unit *unit){
//if resource exausted, then delete it and stop
if (r->decAmount(1)) {
const ResourceType *rt = r->getType();
sc->deleteResource();
world->getCartographer()->onResourceDepleted(unit->getTargetPos(), rt);
unit->setCurrSkill(hct->getStopLoadedSkillType());
}
}
@ -532,7 +511,7 @@ void UnitUpdater::updateRepair(Unit *unit){
unit->setCurrSkill(rct->getRepairSkillType());
}
else{
switch(pathFinder.findPath(unit, command->getPos())){
switch(routePlanner->findPath(unit, command->getPos())){
case PathFinder::tsOnTheWay:
unit->setCurrSkill(rct->getMoveSkillType());
break;
@ -656,12 +635,17 @@ void UnitUpdater::updateMorph(Unit *unit){
unit->update2();
if(unit->getProgress2()>mct->getProduced()->getProductionTime()){
bool needMapUpdate = unit->getType()->isMobile() != mct->getMorphUnit()->isMobile();
//finish the command
if(unit->morph(mct)){
unit->finishCommand();
if(gui->isSelected(unit)){
gui->onSelectionChanged();
}
if (needMapUpdate) {
world->getCartographer()->updateMapMetrics(unit->getPos(), unit->getType()->getSize());
}
scriptManager->onUnitCreated(unit);
}
else{
@ -730,6 +714,9 @@ void UnitUpdater::damage(Unit *attacker, const AttackSkillType* ast, Unit *attac
if(attacked->decHp(static_cast<int>(damage))){
world->getStats()->kill(attacker->getFactionIndex(), attacked->getFactionIndex());
attacker->incKills();
if (!attacked->getType()->isMobile()) {
world->getCartographer()->updateMapMetrics(attacked->getPos(), attacked->getType()->getSize());
}
scriptManager->onUnitDied(attacked);
}
}

View File

@ -25,6 +25,7 @@ namespace Glest{ namespace Game{
class Unit;
class Map;
class ScriptManager;
class RoutePlanner;
// =====================================================
// class UnitUpdater
@ -53,7 +54,8 @@ private:
World *world;
Console *console;
ScriptManager *scriptManager;
PathFinder pathFinder;
//PathFinder pathFinder;
RoutePlanner *routePlanner;
Game *game;
RandomGen random;

View File

@ -22,7 +22,10 @@
#include "sound_renderer.h"
#include "game_settings.h"
#include "cache_manager.h"
#include "route_planner.h"
#include <iostream>
#include "leak_dumper.h"
using namespace Shared::Graphics;
@ -48,6 +51,9 @@ World::World(){
fogOfWarSmoothing= config.getBool("FogOfWarSmoothing");
fogOfWarSmoothingFrameSkip= config.getInt("FogOfWarSmoothingFrameSkip");
routePlanner = 0;
cartographer = 0;
frameCount= 0;
//nextUnitId= 0;
@ -61,6 +67,10 @@ World::~World() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete techTree;
techTree = NULL;
delete routePlanner;
routePlanner = 0;
delete cartographer;
cartographer = 0;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
@ -98,8 +108,6 @@ void World::init(Game *game, bool createUnits){
this->game = game;
scriptManager= game->getScriptManager();
unitUpdater.init(game);
GameSettings *gs = game->getGameSettings();
if(fogOfWarOverride == false) {
fogOfWar = gs->getFogOfWar();
@ -110,6 +118,12 @@ void World::init(Game *game, bool createUnits){
initMap();
initSplattedTextures();
// must be done after initMap()
routePlanner = new RoutePlanner(this);
cartographer = new Cartographer(this);
unitUpdater.init(game);
//minimap must be init after sum computation
initMinimap();
if(createUnits){
@ -276,6 +290,7 @@ void World::tick(){
}
}
}
cartographer->tick();
}
Unit* World::findUnitById(int id){
@ -690,10 +705,10 @@ void World::initUnits(){
else{
throw runtime_error("Unit cant be placed, this error is caused because there is no enough place to put the units near its start location, make a better map: "+unit->getType()->getName() + " Faction: "+intToStr(i));
}
if(unit->getType()->hasSkillClass(scBeBuilt)){
map.flatternTerrain(unit);
if (unit->getType()->hasSkillClass(scBeBuilt)) {
map.flatternTerrain(unit);
cartographer->updateMapMetrics(unit->getPos(), unit->getType()->getSize());
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unit created for unit [%s]\n",__FILE__,__FUNCTION__,__LINE__,unit->toString().c_str());
}
}

View File

@ -666,7 +666,7 @@ char Window::getKey(SDL_keysym keysym,bool skipSpecialKeys) {
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %u] c = [%d]\n",__FILE__,__FUNCTION__,__LINE__,c);
return c;
return (c & 0xFF);
break;
}