Commit Graph

825 Commits

Author SHA1 Message Date
Mark Vejvoda 23963e537d - do not print out crc log info if disabled 2013-10-17 03:30:18 +00:00
Mark Vejvoda 53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda 9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda 939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda 111523f60b - corrected game shutdown to do quit logic only once 2013-09-28 06:40:26 +00:00
Mark Vejvoda 63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda 37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda 7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda 11471243ea - implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda 30913d9ae1 - see if this regular game crc checking every 20th frame is ok for performance 2013-09-21 00:02:36 +00:00
Mark Vejvoda 970de758e4 - bugfix for network CRC comparison so we don't lose frames 2013-09-19 01:35:08 +00:00
Mark Vejvoda b716cea3e7 update server crc log count 2013-09-17 16:36:05 +00:00
Mark Vejvoda d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda 88ed55ca8e remove uuid from debug view 2013-06-24 00:29:32 +00:00
Mark Vejvoda 5524cd6a0e - updated exit game menu text vs leaving the application as requested.
- updates from transifex
2013-06-21 06:01:43 +00:00
Titus Tscharntke 511ba5134f default selection is colorpicking now 2013-06-20 21:42:01 +00:00
Mark Vejvoda 3696c3b9d4 bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
Mark Vejvoda d7eaeaead5 updated next hint to a button and added english label 2013-06-19 16:12:00 +00:00
Titus Tscharntke d13242287c client slowdown/wait/speedup messages in verbose mode only 2013-06-16 18:21:33 +00:00
Mark Vejvoda c9aab227e5 allow pausing network games when not joining an in progress game 2013-06-13 19:57:19 +00:00
Mark Vejvoda 0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Mark Vejvoda a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda 1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda 836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda 668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
Mark Vejvoda 4ca6c232cf allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
Mark Vejvoda 0af3e349d8 bugfixes to allow joining in progress game and also ensure disconnect list is correct. 2013-06-04 08:01:33 +00:00
Mark Vejvoda b6780d2af7 code cleanup 2013-06-04 04:36:00 +00:00
Mark Vejvoda aab72b863c enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect 2013-06-04 04:26:37 +00:00
Mark Vejvoda 1097938c2e bugfix for loading saved games which do not have playeruuid 2013-06-03 05:33:07 +00:00
Titus Tscharntke 01e7c28992 screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ). 2013-06-02 21:41:09 +00:00
Mark Vejvoda ee271467d0 attempt to fix join game out of synch (and added more logging to track further if needed) 2013-06-02 05:57:51 +00:00
Mark Vejvoda 9c4b469d09 bugfix for segfault on client disconnect (regression introduced a few checkins ago) 2013-06-02 05:08:40 +00:00
Mark Vejvoda 2cd6325806 attempt to fix message which used servers version of the text always 2013-06-01 23:45:19 +00:00
Mark Vejvoda 4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda a0506e3486 bugfix for join game segfault posted by atze 2013-05-30 06:28:09 +00:00
Mark Vejvoda 79c3c1eed5 bugfix player # in disconnect message 2013-05-29 06:13:21 +00:00
Mark Vejvoda 995617e91e bugfix to allow admin to kick player in same slot multiple times 2013-05-28 07:10:13 +00:00
Mark Vejvoda 7acd500c08 bugfix for a number of legacy divide by 0 conditions discovered by Tiger. 2013-05-28 06:07:35 +00:00
Mark Vejvoda 7ee5d2b300 added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
Mark Vejvoda 93caf14362 attempt to fix out of synch of join in progress game 2013-05-27 08:26:01 +00:00
Mark Vejvoda f4a29d98b8 bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today 2013-05-27 04:56:07 +00:00
Mark Vejvoda f79dd4be83 admin can now kick player joining in progress game while he is in the lobby 2013-05-26 06:45:56 +00:00
Mark Vejvoda 2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda cef0ce9978 attempt to fix weird morph bug found by Elimnator 2013-05-26 00:11:07 +00:00
Mark Vejvoda fd9ce54063 attempt to fix morph out of synch 2013-05-25 22:44:39 +00:00
Titus Tscharntke 60a7ea172d client slowdown/catchup reenabled again 2013-05-25 22:30:31 +00:00
Mark Vejvoda aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00
Mark Vejvoda 7cd6dfbdca bugfixes for loading saved games with bad data or wrong game version 2013-05-25 08:02:07 +00:00
Titus Tscharntke a6920049e8 lets see if things work without client speedup/slowdown 2013-05-22 22:15:52 +00:00
Mark Vejvoda 5b664fb1a2 - bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda f98d9fdddc attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
Mark Vejvoda c55b9c3ffe code cleanup based on cppcheck results 2013-05-17 05:01:23 +00:00
Mark Vejvoda c30d78ff74 saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
Mark Vejvoda c19065ebd0 bugfix for rain particles when loading keyboard setup in game (and memory cleanup) 2013-04-30 06:17:30 +00:00
Titus Tscharntke a7b1f95ee4 g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
Titus Tscharntke 59f6688dad uuh , I had some == = problems ... 2013-04-09 23:15:48 +00:00
Titus Tscharntke 1d8644bff5 making network things work... 2013-04-07 20:32:00 +00:00
Titus Tscharntke bd5aa2e112 making network things work... 2013-04-07 19:25:02 +00:00
Titus Tscharntke 1071358140 making network things work... 2013-04-07 17:44:07 +00:00
Titus Tscharntke 571775fb30 making network things work.. 2013-04-07 17:11:29 +00:00
Titus Tscharntke 4a436066e7 slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
Titus Tscharntke c72cd2ac4c lets try it with a smoother catchup of clients 2013-03-25 22:25:57 +00:00
Titus Tscharntke dba93e2bf4 I think the frames stored in messages are no network frames but world frames 2013-03-25 20:55:28 +00:00
Titus Tscharntke 30cb3926d5 maybe we are in pause mode 2013-03-25 19:57:17 +00:00
Titus Tscharntke b6b0e989da lets try (again) if this makes things less choppy 2013-03-16 23:05:11 +00:00
Titus Tscharntke d041f1eea6 commented my last changes ( beside "+1" )as itmade clients freeze on exiting games 2013-03-10 01:32:00 +00:00
Titus Tscharntke c2e94985b2 "\n" was missing ( please look at my last changes it softcoder ) 2013-03-10 01:02:41 +00:00
Titus Tscharntke 9db9d12891 next try 2013-03-10 00:16:02 +00:00
Titus Tscharntke 7263274d51 trying to fix clients with high load. 2013-03-10 00:09:09 +00:00
Titus Tscharntke c8458237e0 trying to fix slowdowns of clients ( maybe they are ahead ) 2013-03-09 23:36:25 +00:00
Mark Vejvoda aec3ff1f63 - bugfix for restoring explorations on loading a saved game 2013-03-06 15:02:17 +00:00
Mark Vejvoda 560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda 47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
Mark Vejvoda 951cd33ef4 - try to get threaded client working without lag 2013-03-02 02:35:53 +00:00
Mark Vejvoda 019c7edcc7 - try to get threaded client working without lag 2013-03-02 02:19:34 +00:00
Mark Vejvoda 503627f02b - try to get threaded client working without lag 2013-03-02 01:05:39 +00:00
Mark Vejvoda 6603e08c96 - try to get threaded client working without lag 2013-03-02 00:53:55 +00:00
Mark Vejvoda 2fc2e51842 - attempt to fix lagging clients 2013-03-01 23:31:53 +00:00
Mark Vejvoda 74119d0b93 - bugfix for in game joins pause / resume 2013-03-01 23:05:38 +00:00
Mark Vejvoda c3feec02ee - increase resume speedup to improve performance 2013-03-01 19:54:27 +00:00
Mark Vejvoda b6cefa3388 - attempt to fix lag issue when resuming paused network game (also for resume joining in progress game) 2013-03-01 06:52:33 +00:00
Mark Vejvoda 5aaa023476 - bugfix for in game joins pause / resume 2013-02-28 01:31:02 +00:00
Mark Vejvoda e4235cc551 - attempt to further stabilize joining in progress games 2013-02-27 06:46:42 +00:00
Mark Vejvoda b0a370900f - attempt to make joining in progress games a bit more reliable and stable 2013-02-26 23:31:59 +00:00
Mark Vejvoda 13665d58f1 - attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
2013-02-26 20:48:20 +00:00
Mark Vejvoda e0bda20f5e - bugfix for slot not re-opening after disconnect when required 2013-02-24 00:28:45 +00:00
Mark Vejvoda c8cdca22fd - some code cleanup and try to improve joining in progress game performance 2013-02-19 22:00:15 +00:00
Mark Vejvoda 8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda 69925fb887 - bugfixes for joining network games 2013-02-19 04:53:24 +00:00
Mark Vejvoda 54c026bb3e - bugfixes for in game joining 2013-02-17 07:15:01 +00:00
Mark Vejvoda 85b1365e7e - bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players 2013-02-16 20:02:22 +00:00
Mark Vejvoda 45dc4c0e5d - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
Mark Vejvoda b38f6b20a1 - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
Mark Vejvoda 9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda 93773839fd - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:52:44 +00:00
Mark Vejvoda 5fd8b121a9 - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:43:30 +00:00
Titus Tscharntke a3635376cf no more trouble with middle mouse button camera view 2013-02-09 23:20:40 +00:00
Mark Vejvoda 50e64e9564 - scenario description patch applied from Muwuum 2013-02-09 07:17:10 +00:00
Mark Vejvoda 9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Titus Tscharntke 3ea6a02d95 no return in void methods 2013-02-05 22:00:50 +00:00
Mark Vejvoda f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda bff9b1b3bc - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
Titus Tscharntke 11cd3b4a17 now you can increase the speed step by step up to "FastSpeedLoops" 2013-01-31 12:36:51 +00:00
Titus Tscharntke c5dd29f4ff new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum

Default is selectbuf again as Colorpicking still makes trouble.
2013-01-27 22:10:24 +00:00
Mark Vejvoda 8cd7aa0e43 - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
Mark Vejvoda cc89b6ba65 - add selection type to debug view ingame 2013-01-24 00:14:29 +00:00
Mark Vejvoda 93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda 7b99501697 - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
Mark Vejvoda 5d2066fdbb - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
Mark Vejvoda 1f49886755 - re-enabled fog of war cache to improve performance
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Mark Vejvoda ee2ad95164 - attempt to improve ai decision performance by having each ai player updates done in a thread 2013-01-01 18:55:26 +00:00
Mark Vejvoda 56dc004119 - added fribidi for opensuse and fedora
- allow loading saved games on older versions if version are compatible
2012-12-29 21:31:54 +00:00
Mark Vejvoda 6b32c747b5 - fix end game stats if your team won it shows you as a winner. 2012-11-20 02:26:51 +00:00
Mark Vejvoda d9b624dbb8 - fixed spelling mistake in variable name 2012-11-15 08:16:08 +00:00
Mark Vejvoda 1dbcabf12c - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
Mark Vejvoda 35f6a6665b - attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby 2012-11-10 09:22:28 +00:00
Mark Vejvoda ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda b178b1d1e9 - fixed messagebox word wrap with lua messages 2012-11-08 23:54:43 +00:00
Mark Vejvoda 29da478bd5 - more cppcheck code cleanup 2012-11-06 03:52:27 +00:00
Mark Vejvoda 81989f5947 - bugfix if user clicks around while game loading
- cleanup from last checkin (corrections)
2012-10-26 04:35:14 +00:00
Mark Vejvoda 3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda 61ffcf8252 - cleaned up compiler warning 2012-10-22 06:44:38 +00:00
Mark Vejvoda 4598299caf - added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work) 2012-10-22 05:08:52 +00:00
Mark Vejvoda 64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda 8a7190f6f1 - fixed windows build 2012-10-19 02:01:40 +00:00
Mark Vejvoda 011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda e86cb3aeff - more code cleanup based on suggestions from cppcheck 2012-10-18 08:16:47 +00:00
Mark Vejvoda c898371d6c - added a few new items to the save/load game logic 2012-10-17 22:57:04 +00:00
Mark Vejvoda 505206059b - added new lua method for Muwuum:
void giveStopCommand(int unitId)
	bool selectUnit(int unitId)
	void unselectUnit(int unitId)
	void addUnitToGroupSelection(int unitId,int groupIndex)
	void recallGroupSelection(int groupIndex)
	void removeUnitFromGroupSelection(int unitId,int group)
	void setAttackWarningsEnabled(bool enabled)
	bool getAttackWarningsEnabled()
2012-10-17 20:15:50 +00:00
Mark Vejvoda 9634ba58d4 - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
Mark Vejvoda feda398d5d - first attempt to see if we can get mod center download option working from game lobby 2012-10-15 22:19:22 +00:00
Mark Vejvoda 6fdd71cb9e - bugfix for lua usage of system generated cell flashing 2012-10-15 20:39:54 +00:00
Mark Vejvoda 68b1ae54b5 - validation now works on techtree's with linked factions 2012-10-14 21:40:35 +00:00
Mark Vejvoda e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda 0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Titus Tscharntke b9836685d8 Chat behaviour can be changed in options. Time display on/off via options too 2012-10-11 22:10:31 +00:00
Mark Vejvoda 6b324cbb4e - added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions) 2012-10-11 06:10:21 +00:00
Mark Vejvoda e3e3832070 - added first round of security sandboxing for lua scripts (disable the os library) 2012-10-11 05:17:37 +00:00
Mark Vejvoda 5c0090d488 - bug fixes for free cell lua functions 2012-10-10 19:56:52 +00:00
Mark Vejvoda 4a63060b71 - added two new lua functions:
networkSetCameraPositionForFaction(int factionIndex,Vec2i pos)
networkSetCameraPositionForTeam(int teamIndex, Vec2i pos)
2012-10-10 18:28:55 +00:00
Mark Vejvoda 84452f8633 - added new cell trigger lua function to be able to detect when any unit enters or exits a region of cells:
int registerCellAreaTriggerEvent(Vec4i pos)
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
2012-10-10 05:44:14 +00:00
Mark Vejvoda 0449fbea2b - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-10 00:27:34 +00:00
Mark Vejvoda 1d98015d5d - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-09 23:18:07 +00:00
Mark Vejvoda 165f281f92 - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
Mark Vejvoda c5ac0cc8e3 - fix min player for headless game message 2012-10-06 17:50:27 +00:00
Mark Vejvoda 5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Titus Tscharntke f4a200e949 fix for wciows "free camera" bug ( http://glest.org/glest_board/index.php?topic=8640.0 ) 2012-10-03 20:13:11 +00:00
Mark Vejvoda ae5018c4dc - do not continuously throw errors in game 2012-10-02 06:20:39 +00:00
Titus Tscharntke b65ff48d29 A technically more simple way to set the camera mode 2012-09-27 21:10:28 +00:00
Mark Vejvoda c33c1826ae - proper implementation of video repeat (looping) 2012-09-27 01:17:57 +00:00
Titus Tscharntke de3b8355fb attack is possible in FP-view now 2012-09-26 23:21:49 +00:00
Titus Tscharntke 8dd43e2e31 finally I am a bit happy with the "f4" camera view 2012-09-26 22:52:21 +00:00
Titus Tscharntke 784ccb7e56 3rd person camera improved/fixed ( still not done ) 2012-09-26 19:25:35 +00:00
Titus Tscharntke 3db7d017e3 removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress ) 2012-09-26 00:15:37 +00:00
Mark Vejvoda 7c0e10684a - added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition

removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda 3ede912b9a - added support for custom video's on battle end screen:
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"

if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*

if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda 9e75b9144c - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda 8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
Mark Vejvoda 1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda c5907717f0 - ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect 2012-09-22 05:26:58 +00:00
Mark Vejvoda c0104858f0 - bugfix to show correct player info on disconnect 2012-09-22 02:17:49 +00:00
Mark Vejvoda a4ad1f5aea - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
Mark Vejvoda b7f72be930 - added the ability for admin player to disconnect other network players in game from a new popup menu 2012-09-21 05:45:09 +00:00
Mark Vejvoda c50469acd7 - limit users to a max of 5 cell markers and use team color when placed 2012-09-21 00:54:22 +00:00
Mark Vejvoda 9fc64f4878 - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
Mark Vejvoda 6ea34ea46c - added cell hint text entry when placing cell markers (supports \n and \t for text formatting) 2012-09-20 04:10:34 +00:00
Titus Tscharntke f2585ebaae fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing . 2012-09-18 23:36:51 +00:00
Titus Tscharntke 158195a825 multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now ) 2012-09-16 23:42:56 +00:00
Titus Tscharntke 75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Titus Tscharntke c2d43c8b86 Chatmode does not disable autmatically. Lets try if this works . 2012-09-09 18:21:27 +00:00
Titus Tscharntke a5c2a50d60 only "named" console messages in chat-history, typically chat messages from users
smaller console font ( for test in linux only now )
2012-09-09 14:12:35 +00:00
Titus Tscharntke b9b6f9ef1a new game hints and german translation . ( hints are in data/lang now ) 2012-09-01 19:31:49 +00:00
Titus Tscharntke b2e869acc3 scrolling stops when entering chat mode and holding down cursor keys, but scrolling with mouse is still possible. 2012-09-01 19:18:31 +00:00
Mark Vejvoda 648c3e190a - added patch from Taoki for showing time of game day under minimap (thanks) 2012-08-15 14:37:27 +00:00
Mark Vejvoda 3c1651d084 - bugfix when moving camera and entering chat mode 2012-08-13 23:29:59 +00:00
Mark Vejvoda f8630e086e - fixed faction previews for linked factions 2012-08-10 20:06:41 +00:00
Mark Vejvoda 0b9ad4c457 - added support for throwing known errors and skipping stack traces (For friendlier error messages) 2012-07-20 23:51:10 +00:00
Mark Vejvoda ed9ae076c5 - attempt to fix pizza's crash
- safer use of random # in unit updater (not backward compatible with other builds)
2012-07-20 23:07:44 +00:00
Titus Tscharntke ed6961195f Disconnect time of early leavers is shown in end game stats. 2012-07-20 22:24:27 +00:00
Mark Vejvoda c42d44a53a - attempt to fix pizza's crash 2012-07-20 22:18:34 +00:00
Mark Vejvoda f3d7c5e5cb - attempt to allow special key (alt) as allowed for quick signal to team, requires user to add this to glestuserkeys.ini:
SetMarker=left alt
(does not work in latest ubuntu as alt key is used for Unity)
2012-07-20 14:38:28 +00:00
Mark Vejvoda 1c52f28185 - change team # in end game stats for team switching 2012-07-19 23:21:55 +00:00
Titus Tscharntke d217777f85 player end stats should show only players as laevers who left while game was running. ( feature not finished yet ) 2012-07-18 23:52:44 +00:00
Mark Vejvoda 9f0546c008 - set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke 25a4b83b83 sonar ping only for teammates 2012-07-17 21:29:39 +00:00
Titus Tscharntke 69f4294950 playing a sound for quick highlight pointer(marker) 2012-07-15 21:01:56 +00:00
Titus Tscharntke 46cc1f18aa no more camera (drag)move while giving commands via minimap. Only move camera if click started in minimap. 2012-07-15 09:50:44 +00:00
Titus Tscharntke d10d5fc770 hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
Titus Tscharntke 0043511e0a less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting 2012-07-13 23:19:53 +00:00
Titus Tscharntke 73919c860d New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" ) 2012-07-13 21:50:34 +00:00
Mark Vejvoda 1de23b6f1a - allow for left button click in minimap and move mouse will move the camera 2012-07-13 02:03:15 +00:00
Mark Vejvoda 57a988ae56 - fixed out of synch on player disconnect 2012-07-10 02:12:07 +00:00
Mark Vejvoda 4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda 76606fbdbe - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
Mark Vejvoda b08e04fa70 - flash the remote admin player# in lobby to indicate they are the admin user 2012-06-22 14:30:48 +00:00