- moved map path into config class
- proper render performance calc compare
This commit is contained in:
parent
ca12b7912a
commit
a56eb83c91
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@ -1145,7 +1145,7 @@ void Game::load(int loadTypes) {
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//map
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if((loadTypes & lgt_Map) == lgt_Map) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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world.loadMap(Map::getMapPath(mapName,scenarioDir), &checksum);
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world.loadMap(Config::getMapPath(mapName,scenarioDir), &checksum);
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}
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if(showPerfStats) {
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@ -2763,9 +2763,12 @@ string Game::getGamePerformanceCounts(bool displayWarnings) const {
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for(std::map<string,int64>::const_iterator iterMap = gamePerformanceCounts.begin();
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iterMap != gamePerformanceCounts.end(); ++iterMap) {
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if(iterMap->first == ProgramState::MAIN_PROGRAM_RENDER_KEY) {
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if(iterMap->second > WARNING_RENDER_MILLIS) {
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if(iterMap->second < WARNING_RENDER_MILLIS) {
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continue;
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}
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//else {
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// printf("iterMap->second: " MG_I64_SPECIFIER " WARNING_RENDER_MILLIS = %d\n",iterMap->second,WARNING_RENDER_MILLIS);
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//}
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}
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else if(iterMap->second < WARNING_MILLIS) {
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continue;
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@ -860,4 +860,32 @@ string Config::findValidLocalFileFromPath(string fileName) {
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}
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// static
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string Config::getMapPath(const string &mapName, string scenarioDir, bool errorOnNotFound) {
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Config &config = Config::getInstance();
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vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
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for(int idx = 0; idx < (int)pathList.size(); idx++) {
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string map_path = pathList[idx];
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endPathWithSlash(map_path);
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const string mega = map_path + mapName + ".mgm";
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const string glest = map_path + mapName + ".gbm";
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if (fileExists(mega)) {
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return mega;
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}
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else if (fileExists(glest)) {
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return glest;
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}
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}
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if(errorOnNotFound == true) {
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//abort();
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throw megaglest_runtime_error("Map not found [" + mapName + "]\nScenario [" + scenarioDir + "]");
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}
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return "";
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}
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}}// end namespace
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@ -121,6 +121,8 @@ public:
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static void setCustomRuntimeProperty(string key, string value) { customRuntimeProperties[key] = value; }
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static string findValidLocalFileFromPath(string fileName);
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static string getMapPath(const string &mapName, string scenarioDir="", bool errorOnNotFound=true);
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};
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}}//end namespace
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@ -3461,7 +3461,7 @@ int handleShowCRCValuesCommand(int argc, char** argv) {
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string itemName = paramPartTokens[1];
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string file = Map::getMapPath(itemName,"",false);
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string file = Config::getMapPath(itemName,"",false);
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if(file != "") {
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Checksum checksum;
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checksum.addFile(file);
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@ -1692,7 +1692,7 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", getCurrentMapFile().c_str());
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if(loadMapInfo(Map::getMapPath(getCurrentMapFile(),"",false), &mapInfo, true) == true) {
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if(loadMapInfo(Config::getMapPath(getCurrentMapFile(),"",false), &mapInfo, true) == true) {
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labelMapInfo.setText(mapInfo.desc);
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}
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else {
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@ -2217,7 +2217,7 @@ void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) {
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if(gameSettings->getMap() != "") {
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if(lastCheckedCRCMapName != gameSettings->getMap()) {
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Checksum checksum;
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string file = Map::getMapPath(gameSettings->getMap(),"",false);
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string file = Config::getMapPath(gameSettings->getMap(),"",false);
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//console.addLine("Checking map CRC [" + file + "]");
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checksum.addFile(file);
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lastCheckedCRCMapValue = checksum.getSum();
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@ -2852,7 +2852,7 @@ void MenuStateConnectedGame::update() {
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if(lastCheckedCRCMapName != gameSettings->getMap() &&
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gameSettings->getMap() != "") {
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Checksum checksum;
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string file = Map::getMapPath(gameSettings->getMap(),"",false);
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string file = Config::getMapPath(gameSettings->getMap(),"",false);
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//console.addLine("Checking map CRC [" + file + "]");
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checksum.addFile(file);
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mapCRC = checksum.getSum();
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@ -3889,7 +3889,7 @@ void MenuStateConnectedGame::FTPClient_CallbackEvent(string itemName,
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if(result.first == ftp_crt_SUCCESS) {
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// Clear the CRC file Cache
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string file = Map::getMapPath(itemName,"",false);
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string file = Config::getMapPath(itemName,"",false);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Got map itemName [%s] file [%s] lastCheckedCRCMapName [%s] gameSettings->getMap() [%s]\n",
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itemName.c_str(),file.c_str(),lastCheckedCRCMapName.c_str(),gameSettings->getMap().c_str());
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@ -4451,7 +4451,7 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
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if(currentMap != gameSettings->getMap()) {// load the setup again
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currentMap = gameSettings->getMap();
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}
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bool mapLoaded = loadMapInfo(Map::getMapPath(currentMap,scenarioDir,false), &mapInfo, true);
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bool mapLoaded = loadMapInfo(Config::getMapPath(currentMap,scenarioDir,false), &mapInfo, true);
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if(mapLoaded == true) {
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if(find(maps.begin(),maps.end(),formatString(gameSettings->getMap())) == maps.end()) {
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maps.push_back(formatString(gameSettings->getMap()));
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@ -4809,11 +4809,11 @@ int MenuStateConnectedGame::setupMapList(string scenario) {
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formattedMapFiles.clear();
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for(int i= 0; i < (int)mapFiles.size(); i++){// fetch info and put map in right list
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loadMapInfo(Map::getMapPath(mapFiles.at(i), scenarioDir, false), &mapInfo, false);
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loadMapInfo(Config::getMapPath(mapFiles.at(i), scenarioDir, false), &mapInfo, false);
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if(GameConstants::maxPlayers+1 <= mapInfo.players) {
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char szBuf[8096]="";
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snprintf(szBuf,8096,"Sorted map list [%d] does not match\ncurrent map playercount [%d]\nfor file [%s]\nmap [%s]",GameConstants::maxPlayers+1,mapInfo.players,Map::getMapPath(mapFiles.at(i), "", false).c_str(),mapInfo.desc.c_str());
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snprintf(szBuf,8096,"Sorted map list [%d] does not match\ncurrent map playercount [%d]\nfor file [%s]\nmap [%s]",GameConstants::maxPlayers+1,mapInfo.players,Config::getMapPath(mapFiles.at(i), "", false).c_str(),mapInfo.desc.c_str());
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throw megaglest_runtime_error(szBuf);
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}
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playerSortedMaps[mapInfo.players].push_back(mapFiles.at(i));
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@ -4828,7 +4828,7 @@ int MenuStateConnectedGame::setupMapList(string scenario) {
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string file = Scenario::getScenarioPath(dirList, scenario);
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loadScenarioInfo(file, &scenarioInfo);
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loadMapInfo(Map::getMapPath(scenarioInfo.mapName, scenarioDir, true), &mapInfo, false);
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loadMapInfo(Config::getMapPath(scenarioInfo.mapName, scenarioDir, true), &mapInfo, false);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d] listBoxMap.getSelectedItemIndex() = %d, mapFiles.size() = " MG_SIZE_T_SPECIFIER ", mapInfo.players = %d, formattedPlayerSortedMaps[mapInfo.players].size() = " MG_SIZE_T_SPECIFIER ", scenarioInfo.mapName [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,listBoxMap.getSelectedItemIndex(),mapFiles.size(),mapInfo.players,formattedPlayerSortedMaps[mapInfo.players].size(),scenarioInfo.mapName.c_str());
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listBoxMap.setItems(formattedPlayerSortedMaps[mapInfo.players]);
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@ -609,7 +609,7 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
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labelNetStatus[i].setText("");
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}
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loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo, true);
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loadMapInfo(Config::getMapPath(getCurrentMapFile()), &mapInfo, true);
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labelMapInfo.setText(mapInfo.desc);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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@ -1081,7 +1081,7 @@ void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton) {
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MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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MutexSafeWrapper safeMutexCLI((publishToClientsThread != NULL ? publishToClientsThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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loadMapInfo(Map::getMapPath(getCurrentMapFile(),"",false), &mapInfo, true);
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loadMapInfo(Config::getMapPath(getCurrentMapFile(),"",false), &mapInfo, true);
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labelMapInfo.setText(mapInfo.desc);
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updateControlers();
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updateNetworkSlots();
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@ -1224,7 +1224,7 @@ void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", getCurrentMapFile().c_str());
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loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo, true);
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loadMapInfo(Config::getMapPath(getCurrentMapFile()), &mapInfo, true);
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labelMapInfo.setText(mapInfo.desc);
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updateControlers();
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updateNetworkSlots();
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@ -3672,7 +3672,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
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if(lastCheckedCRCMapName != gameSettings->getMap()) {
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Checksum checksum;
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string file = Map::getMapPath(gameSettings->getMap(),"",false);
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string file = Config::getMapPath(gameSettings->getMap(),"",false);
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//console.addLine("Checking map CRC [" + file + "]");
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checksum.addFile(file);
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lastCheckedCRCMapValue = checksum.getSum();
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@ -3821,7 +3821,7 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
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//loadScenarioInfo(file, &scenarioInfo);
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//printf("#6.1 about to load map [%s]\n",scenarioInfo.mapName.c_str());
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//loadMapInfo(Map::getMapPath(scenarioInfo.mapName, scenarioDir, true), &mapInfo, false);
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//loadMapInfo(Config::getMapPath(scenarioInfo.mapName, scenarioDir, true), &mapInfo, false);
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//printf("#6.2\n");
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listBoxMapFilter.setSelectedItemIndex(0);
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@ -3845,7 +3845,7 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
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mapFile = formatString(mapFile);
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listBoxMap.setSelectedItem(mapFile);
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loadMapInfo(Map::getMapPath(getCurrentMapFile(),scenarioDir,true), &mapInfo, true);
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loadMapInfo(Config::getMapPath(getCurrentMapFile(),scenarioDir,true), &mapInfo, true);
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labelMapInfo.setText(mapInfo.desc);
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}
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@ -4509,7 +4509,7 @@ void MenuStateCustomGame::processScenario() {
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setupMapList(scenarioInfo.name);
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listBoxMap.setSelectedItem(formatString(scenarioInfo.mapName));
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loadMapInfo(Map::getMapPath(getCurrentMapFile(),scenarioDir,true), &mapInfo, true);
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loadMapInfo(Config::getMapPath(getCurrentMapFile(),scenarioDir,true), &mapInfo, true);
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labelMapInfo.setText(mapInfo.desc);
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//printf("scenarioInfo.name [%s] [%s]\n",scenarioInfo.name.c_str(),listBoxMap.getSelectedItem().c_str());
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@ -4638,7 +4638,7 @@ void MenuStateCustomGame::processScenario() {
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else {
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setupMapList("");
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listBoxMap.setSelectedItem(formatString(formattedPlayerSortedMaps[0][0]));
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loadMapInfo(Map::getMapPath(getCurrentMapFile(),"",true), &mapInfo, true);
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loadMapInfo(Config::getMapPath(getCurrentMapFile(),"",true), &mapInfo, true);
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labelMapInfo.setText(mapInfo.desc);
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setupTechList("", false);
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@ -4746,11 +4746,11 @@ int MenuStateCustomGame::setupMapList(string scenario) {
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//printf("#5\n");
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for(int i= 0; i < (int)mapFiles.size(); i++){// fetch info and put map in right list
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loadMapInfo(Map::getMapPath(mapFiles.at(i), scenarioDir, false), &mapInfo, false);
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loadMapInfo(Config::getMapPath(mapFiles.at(i), scenarioDir, false), &mapInfo, false);
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if(GameConstants::maxPlayers+1 <= mapInfo.players) {
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char szBuf[8096]="";
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snprintf(szBuf,8096,"Sorted map list [%d] does not match\ncurrent map playercount [%d]\nfor file [%s]\nmap [%s]",GameConstants::maxPlayers+1,mapInfo.players,Map::getMapPath(mapFiles.at(i), "", false).c_str(),mapInfo.desc.c_str());
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snprintf(szBuf,8096,"Sorted map list [%d] does not match\ncurrent map playercount [%d]\nfor file [%s]\nmap [%s]",GameConstants::maxPlayers+1,mapInfo.players,Config::getMapPath(mapFiles.at(i), "", false).c_str(),mapInfo.desc.c_str());
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throw megaglest_runtime_error(szBuf);
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}
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playerSortedMaps[mapInfo.players].push_back(mapFiles.at(i));
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@ -4766,7 +4766,7 @@ int MenuStateCustomGame::setupMapList(string scenario) {
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loadScenarioInfo(file, &scenarioInfo);
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//printf("#6.1 about to load map [%s]\n",scenarioInfo.mapName.c_str());
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loadMapInfo(Map::getMapPath(scenarioInfo.mapName, scenarioDir, true), &mapInfo, false);
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loadMapInfo(Config::getMapPath(scenarioInfo.mapName, scenarioDir, true), &mapInfo, false);
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//printf("#6.2\n");
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listBoxMapFilter.setSelectedItem(intToStr(mapInfo.players));
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listBoxMap.setItems(formattedPlayerSortedMaps[mapInfo.players]);
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@ -11,18 +11,18 @@
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#include "client_interface.h"
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#include <stdexcept>
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#include <cassert>
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#include "logger.h"
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#include "window.h"
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#include "platform_util.h"
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#include "game_util.h"
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#include "conversion.h"
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#include "config.h"
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#include "lang.h"
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#include "map.h"
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#include "config.h"
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#include "logger.h"
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#include "window.h"
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#include <stdexcept>
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#include <cassert>
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#include "leak_dumper.h"
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using namespace std;
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@ -741,7 +741,7 @@ void ClientInterface::updateLobby() {
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//map
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Checksum checksum;
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string file = Map::getMapPath(networkMessageSynchNetworkGameData.getMap(),scenarioDir, false);
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string file = Config::getMapPath(networkMessageSynchNetworkGameData.getMap(),scenarioDir, false);
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if(file != "") {
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checksum.addFile(file);
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mapCRC = checksum.getSum();
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@ -11,17 +11,15 @@
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#include "connection_slot.h"
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#include <stdexcept>
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#include "conversion.h"
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#include "game_util.h"
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#include "config.h"
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#include "server_interface.h"
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#include "network_message.h"
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#include "leak_dumper.h"
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#include "platform_util.h"
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#include "map.h"
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#include <stdexcept>
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#include "leak_dumper.h"
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using namespace std;
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using namespace Shared::Util;
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@ -1190,7 +1188,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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uint32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
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uint32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
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Checksum checksum;
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string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir,false);
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string file = Config::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir,false);
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checksum.addFile(file);
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uint32 mapCRC = checksum.getSum();
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@ -1247,7 +1245,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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this->setNetworkGameDataSynchCheckTechMismatchReport(report);
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}
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if(networkGameDataSynchCheckOkMap == false) {
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vctFileList.push_back(std::pair<string,uint32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir,false),mapCRC));
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vctFileList.push_back(std::pair<string,uint32>(Config::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir,false),mapCRC));
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}
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//for(int i = 0; i < vctFileList.size(); i++)
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@ -12,11 +12,12 @@
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#ifndef _GLEST_GAME_CONNECTIONSLOT_H_
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#define _GLEST_GAME_CONNECTIONSLOT_H_
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#include <vector>
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#include "socket.h"
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#include "network_interface.h"
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#include <time.h>
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#include "base_thread.h"
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#include <time.h>
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#include <vector>
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#include "leak_dumper.h"
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using Shared::Platform::ServerSocket;
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@ -11,19 +11,16 @@
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#include "network_message.h"
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#include <cassert>
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#include <stdexcept>
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#include "data_types.h"
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#include "util.h"
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#include "game_settings.h"
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#include "checksum.h"
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#include "map.h"
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#include "platform_util.h"
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#include "config.h"
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#include <algorithm>
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#include "network_protocol.h"
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#include <algorithm>
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#include <cassert>
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#include <stdexcept>
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#include "leak_dumper.h"
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@ -1887,7 +1884,7 @@ NetworkMessageSynchNetworkGameData::NetworkMessageSynchNetworkGameData(const Gam
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//map
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Checksum checksum;
|
||||
string file = Map::getMapPath(gameSettings->getMap(),scenarioDir,false);
|
||||
string file = Config::getMapPath(gameSettings->getMap(),scenarioDir,false);
|
||||
checksum.addFile(file);
|
||||
data.header.mapCRC = checksum.getSum();
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "game_constants.h"
|
||||
#include "network_types.h"
|
||||
#include "byte_order.h"
|
||||
|
||||
#include "leak_dumper.h"
|
||||
|
||||
using Shared::Platform::Socket;
|
||||
|
|
|
@ -13,22 +13,23 @@
|
|||
|
||||
#include <stdexcept>
|
||||
|
||||
#include "window.h"
|
||||
#include "logger.h"
|
||||
|
||||
#include "platform_util.h"
|
||||
#include "conversion.h"
|
||||
#include "config.h"
|
||||
#include "lang.h"
|
||||
#include "logger.h"
|
||||
#include <time.h>
|
||||
#include "util.h"
|
||||
#include "game_util.h"
|
||||
#include "map.h"
|
||||
#include "miniftpserver.h"
|
||||
#include "window.h"
|
||||
#include "map_preview.h"
|
||||
#include "stats.h"
|
||||
#include <time.h>
|
||||
#include <set>
|
||||
#include <iostream>
|
||||
#include "map_preview.h"
|
||||
#include <iterator>
|
||||
#include "stats.h"
|
||||
|
||||
#include "leak_dumper.h"
|
||||
|
||||
using namespace std;
|
||||
|
@ -2606,7 +2607,7 @@ void ServerInterface::validateGameSettings(GameSettings *serverGameSettings) {
|
|||
serverGameSettings->setMapFilterIndex(gameSettings.getMapFilterIndex());
|
||||
|
||||
Checksum checksum;
|
||||
string file = Map::getMapPath(serverGameSettings->getMap(),"",false);
|
||||
string file = Config::getMapPath(serverGameSettings->getMap(),"",false);
|
||||
checksum.addFile(file);
|
||||
serverGameSettings->setMapCRC(checksum.getSum());
|
||||
}
|
||||
|
|
|
@ -1704,34 +1704,6 @@ void Map::computeCellColors(){
|
|||
}
|
||||
}
|
||||
|
||||
// static
|
||||
string Map::getMapPath(const string &mapName, string scenarioDir, bool errorOnNotFound) {
|
||||
|
||||
Config &config = Config::getInstance();
|
||||
vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
|
||||
|
||||
for(int idx = 0; idx < (int)pathList.size(); idx++) {
|
||||
string map_path = pathList[idx];
|
||||
endPathWithSlash(map_path);
|
||||
|
||||
const string mega = map_path + mapName + ".mgm";
|
||||
const string glest = map_path + mapName + ".gbm";
|
||||
if (fileExists(mega)) {
|
||||
return mega;
|
||||
}
|
||||
else if (fileExists(glest)) {
|
||||
return glest;
|
||||
}
|
||||
}
|
||||
|
||||
if(errorOnNotFound == true) {
|
||||
//abort();
|
||||
throw megaglest_runtime_error("Map not found [" + mapName + "]\nScenario [" + scenarioDir + "]");
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void Map::saveGame(XmlNode *rootNode) const {
|
||||
std::map<string,string> mapTagReplacements;
|
||||
XmlNode *mapNode = rootNode->addChild("Map");
|
||||
|
|
|
@ -362,7 +362,6 @@ public:
|
|||
//static
|
||||
inline static Vec2i toSurfCoords(const Vec2i &unitPos) {return unitPos / cellScale;}
|
||||
inline static Vec2i toUnitCoords(const Vec2i &surfPos) {return surfPos * cellScale;}
|
||||
static string getMapPath(const string &mapName, string scenarioDir="", bool errorOnNotFound=true);
|
||||
|
||||
inline bool isFreeCellOrMightBeFreeSoon(Vec2i originPos, const Vec2i &pos, Field field) const {
|
||||
return
|
||||
|
|
Loading…
Reference in New Issue